defaultproperties
{
DigitsBig=(DigitTexture=Texture'InterfaceContent.HUD.SkinA',TextureCoords[0]=(X1=100,Y1=400,X2=199,Y2=499),TextureCoords[1]=(X2=99,Y2=99),TextureCoords[2]=(X1=100,X2=199,Y2=99),TextureCoords[3]=(Y1=100,X2=99,Y2=199),TextureCoords[4]=(X1=100,Y1=100,X2=199,Y2=199),TextureCoords[5]=(Y1=200,X2=99,Y2=299),TextureCoords[6]=(X1=100,Y1=200,X2=199,Y2=299),TextureCoords[7]=(Y1=300,X2=99,Y2=399),TextureCoords[8]=(X1=100,Y1=300,X2=199,Y2=399),TextureCoords[9]=(Y1=400,X2=99,Y2=499),TextureCoords[10]=(X1=200,X2=299,Y2=99))
LHud1(0)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=143,Y1=763,X2=298,Y2=1023),TextureScale=0.300000,PosY=0.835000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,A=255),Tints[1]=(G=255,R=255,A=255))
LHud1(1)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=299,Y1=763,X2=454,Y2=1023),TextureScale=0.300000,PosY=0.835000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(R=255,A=50),Tints[1]=(B=255,G=64,A=50))
LHud1(2)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=455,Y1=763,X2=610,Y2=1023),TextureScale=0.300000,PosY=0.835000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(R=255,A=50),Tints[1]=(B=255,G=64,A=50))
LHud1(3)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(Y1=880,X2=142,Y2=1023),TextureScale=0.300000,PosY=0.835000,OffsetX=85,OffsetY=50,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,A=255),Tints[1]=(G=255,R=255,A=255))
LHud2(0)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=611,Y1=900,X2=979,Y2=1023),TextureScale=0.300000,PosY=0.835000,OffsetX=180,OffsetY=60,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,A=255),Tints[1]=(G=255,R=255,A=255))
LHud2(1)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=611,Y1=777,X2=979,Y2=899),TextureScale=0.300000,PosY=0.835000,OffsetX=180,OffsetY=60,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(R=255,A=50),Tints[1]=(B=255,G=64,A=50))
LHud2(2)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=611,Y1=654,X2=979,Y2=776),TextureScale=0.300000,PosY=0.835000,OffsetX=180,OffsetY=60,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(R=255,A=50),Tints[1]=(B=255,G=64,A=50))
LHud2(3)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=810,Y1=200,X2=1023,Y2=413),TextureScale=0.250000,PosY=0.835000,OffsetX=90,OffsetY=35,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,A=100),Tints[1]=(G=255,R=255,A=100))
RHud1(0)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=298,Y1=763,X2=143,Y2=1023),TextureScale=0.300000,DrawPivot=DP_UpperRight,PosX=1.000000,PosY=0.835000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,A=255),Tints[1]=(G=255,R=255,A=255))
RHud1(1)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=454,Y1=763,X2=299,Y2=1023),TextureScale=0.300000,DrawPivot=DP_UpperRight,PosX=1.000000,PosY=0.835000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(R=255,A=50),Tints[1]=(B=255,G=64,A=50))
RHud1(2)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=610,Y1=763,X2=455,Y2=1023),TextureScale=0.300000,DrawPivot=DP_UpperRight,PosX=1.000000,PosY=0.835000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(R=255,A=50),Tints[1]=(B=255,G=64,A=50))
RHud1(3)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=142,Y1=880,Y2=1023),TextureScale=0.300000,DrawPivot=DP_UpperRight,PosX=1.000000,PosY=0.835000,OffsetX=-85,OffsetY=50,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,A=255),Tints[1]=(G=255,R=255,A=255))
RHud2(0)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=979,Y1=900,X2=611,Y2=1023),TextureScale=0.300000,DrawPivot=DP_UpperRight,PosX=1.000000,PosY=0.835000,OffsetX=-180,OffsetY=60,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,A=255),Tints[1]=(G=255,R=255,A=255))
RHud2(1)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=979,Y1=777,X2=611,Y2=899),TextureScale=0.300000,DrawPivot=DP_UpperRight,PosX=1.000000,PosY=0.835000,OffsetX=-180,OffsetY=60,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(R=255,A=50),Tints[1]=(B=255,G=64,A=50))
RHud2(2)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=979,Y1=654,X2=611,Y2=776),TextureScale=0.300000,DrawPivot=DP_UpperRight,PosX=1.000000,PosY=0.835000,OffsetX=-180,OffsetY=60,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(R=255,A=50),Tints[1]=(B=255,G=64,A=50))
RHud2(3)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=810,Y1=200,X2=1023,Y2=413),TextureScale=0.250000,DrawPivot=DP_UpperRight,PosX=1.000000,PosY=0.835000,OffsetX=-68,OffsetY=37,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,A=255),Tints[1]=(G=255,R=255,A=255))
WeaponBarAmmoFill(0)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=143,Y1=741,X2=332,Y2=749),TextureScale=0.300000,PosX=0.095000,PosY=0.993000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,A=200),Tints[1]=(G=255,R=255,A=200))
WeaponBarAmmoFill(1)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=143,Y1=741,X2=332,Y2=749),TextureScale=0.300000,PosX=0.185000,PosY=0.993000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,A=200),Tints[1]=(G=255,R=255,A=200))
WeaponBarAmmoFill(2)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=143,Y1=741,X2=332,Y2=749),TextureScale=0.300000,PosX=0.275000,PosY=0.993000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,A=200),Tints[1]=(G=255,R=255,A=200))
WeaponBarAmmoFill(3)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=143,Y1=741,X2=332,Y2=749),TextureScale=0.300000,PosX=0.365000,PosY=0.993000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,A=200),Tints[1]=(G=255,R=255,A=200))
WeaponBarAmmoFill(4)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=143,Y1=741,X2=332,Y2=749),TextureScale=0.300000,PosX=0.455000,PosY=0.993000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,A=200),Tints[1]=(G=255,R=255,A=200))
WeaponBarAmmoFill(5)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=143,Y1=741,X2=332,Y2=749),TextureScale=0.300000,PosX=0.545000,PosY=0.993000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,A=200),Tints[1]=(G=255,R=255,A=200))
WeaponBarAmmoFill(6)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=143,Y1=741,X2=332,Y2=749),TextureScale=0.300000,PosX=0.635000,PosY=0.993000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,A=200),Tints[1]=(G=255,R=255,A=200))
WeaponBarAmmoFill(7)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=143,Y1=741,X2=332,Y2=749),TextureScale=0.300000,PosX=0.725000,PosY=0.993000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,A=200),Tints[1]=(G=255,R=255,A=200))
WeaponBarAmmoFill(8)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=143,Y1=741,X2=332,Y2=749),TextureScale=0.300000,PosX=0.815000,PosY=0.993000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,A=200),Tints[1]=(G=255,R=255,A=200))
WeaponBarTint(0)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=143,Y1=678,X2=332,Y2=749),TextureScale=0.300000,PosX=0.095000,PosY=0.950000,Scale=1.000000,Tints[0]=(R=255,A=50),Tints[1]=(B=255,G=64,A=50))
WeaponBarTint(1)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=143,Y1=678,X2=332,Y2=749),TextureScale=0.300000,PosX=0.185000,PosY=0.950000,Scale=1.000000,Tints[0]=(R=255,A=50),Tints[1]=(B=255,G=64,A=50))
WeaponBarTint(2)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=143,Y1=678,X2=332,Y2=749),TextureScale=0.300000,PosX=0.275000,PosY=0.950000,Scale=1.000000,Tints[0]=(R=255,A=50),Tints[1]=(B=255,G=64,A=50))
WeaponBarTint(3)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=143,Y1=678,X2=332,Y2=749),TextureScale=0.300000,PosX=0.365000,PosY=0.950000,Scale=1.000000,Tints[0]=(R=255,A=50),Tints[1]=(B=255,G=64,A=50))
WeaponBarTint(4)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=143,Y1=678,X2=332,Y2=749),TextureScale=0.300000,PosX=0.455000,PosY=0.950000,Scale=1.000000,Tints[0]=(R=255,A=50),Tints[1]=(B=255,G=64,A=50))
WeaponBarTint(5)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=143,Y1=678,X2=332,Y2=749),TextureScale=0.300000,PosX=0.545000,PosY=0.950000,Scale=1.000000,Tints[0]=(R=255,A=50),Tints[1]=(B=255,G=64,A=50))
WeaponBarTint(6)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=143,Y1=678,X2=332,Y2=749),TextureScale=0.300000,PosX=0.635000,PosY=0.950000,Scale=1.000000,Tints[0]=(R=255,A=50),Tints[1]=(B=255,G=64,A=50))
WeaponBarTint(7)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=143,Y1=678,X2=332,Y2=749),TextureScale=0.300000,PosX=0.725000,PosY=0.950000,Scale=1.000000,Tints[0]=(R=255,A=50),Tints[1]=(B=255,G=64,A=50))
WeaponBarTint(8)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=143,Y1=678,X2=332,Y2=749),TextureScale=0.300000,PosX=0.815000,PosY=0.950000,Scale=1.000000,Tints[0]=(R=255,A=50),Tints[1]=(B=255,G=64,A=50))
WeaponBarTrim(0)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=143,Y1=533,X2=332,Y2=605),TextureScale=0.300000,PosX=0.095000,PosY=0.950000,Scale=1.000000,Tints[0]=(G=255,R=255,A=255),Tints[1]=(G=255,R=255,A=255))
WeaponBarTrim(1)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=143,Y1=533,X2=332,Y2=605),TextureScale=0.300000,PosX=0.185000,PosY=0.950000,Scale=1.000000,Tints[0]=(G=255,R=255,A=255),Tints[1]=(G=255,R=255,A=255))
WeaponBarTrim(2)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=143,Y1=533,X2=332,Y2=605),TextureScale=0.300000,PosX=0.275000,PosY=0.950000,Scale=1.000000,Tints[0]=(G=255,R=255,A=255),Tints[1]=(G=255,R=255,A=255))
WeaponBarTrim(3)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=143,Y1=533,X2=332,Y2=605),TextureScale=0.300000,PosX=0.365000,PosY=0.950000,Scale=1.000000,Tints[0]=(G=255,R=255,A=255),Tints[1]=(G=255,R=255,A=255))
WeaponBarTrim(4)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=143,Y1=533,X2=332,Y2=605),TextureScale=0.300000,PosX=0.455000,PosY=0.950000,Scale=1.000000,Tints[0]=(G=255,R=255,A=255),Tints[1]=(G=255,R=255,A=255))
WeaponBarTrim(5)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=143,Y1=533,X2=332,Y2=605),TextureScale=0.300000,PosX=0.545000,PosY=0.950000,Scale=1.000000,Tints[0]=(G=255,R=255,A=255),Tints[1]=(G=255,R=255,A=255))
WeaponBarTrim(6)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=143,Y1=533,X2=332,Y2=605),TextureScale=0.300000,PosX=0.635000,PosY=0.950000,Scale=1.000000,Tints[0]=(G=255,R=255,A=255),Tints[1]=(G=255,R=255,A=255))
WeaponBarTrim(7)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=143,Y1=533,X2=332,Y2=605),TextureScale=0.300000,PosX=0.725000,PosY=0.950000,Scale=1.000000,Tints[0]=(G=255,R=255,A=255),Tints[1]=(G=255,R=255,A=255))
WeaponBarTrim(8)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=143,Y1=533,X2=332,Y2=605),TextureScale=0.300000,PosX=0.815000,PosY=0.950000,Scale=1.000000,Tints[0]=(G=255,R=255,A=255),Tints[1]=(G=255,R=255,A=255))
WeaponBarIcon(0)=(RenderStyle=STY_Alpha,TextureCoords=(X1=169,Y1=39,X2=241,Y2=77),TextureScale=0.530000,PosX=0.139000,PosY=1.000000,OffsetX=18,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
WeaponBarIcon(1)=(RenderStyle=STY_Alpha,TextureCoords=(X1=245,Y1=39,X2=329,Y2=79),TextureScale=0.530000,PosX=0.219000,PosY=1.000000,OffsetX=18,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
WeaponBarIcon(2)=(RenderStyle=STY_Alpha,TextureCoords=(X1=179,Y1=127,X2=241,Y2=175),TextureScale=0.530000,PosX=0.300000,PosY=1.000000,OffsetX=18,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
WeaponBarIcon(3)=(RenderStyle=STY_Alpha,TextureCoords=(X1=250,Y1=110,X2=330,Y2=145),TextureScale=0.530000,PosX=0.380000,PosY=1.000000,OffsetX=18,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
WeaponBarIcon(4)=(RenderStyle=STY_Alpha,TextureCoords=(X1=169,Y1=78,X2=244,Y2=124),TextureScale=0.530000,PosX=0.460000,PosY=1.000000,OffsetX=18,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
WeaponBarIcon(5)=(RenderStyle=STY_Alpha,TextureCoords=(X1=246,Y1=80,X2=332,Y2=106),TextureScale=0.530000,PosX=0.540000,PosY=1.000000,OffsetX=18,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
WeaponBarIcon(6)=(RenderStyle=STY_Alpha,TextureCoords=(X1=169,Y1=172,X2=245,Y2=208),TextureScale=0.530000,PosX=0.621000,PosY=1.000000,OffsetX=18,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
WeaponBarIcon(7)=(RenderStyle=STY_Alpha,TextureCoords=(X1=253,Y1=146,X2=333,Y2=181),TextureScale=0.530000,PosX=0.700000,PosY=1.000000,OffsetX=18,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
WeaponBarIcon(8)=(RenderStyle=STY_Alpha,TextureCoords=(X1=246,Y1=182,X2=331,Y2=210),TextureScale=0.530000,PosX=0.780000,PosY=1.000000,OffsetX=18,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
BaseWeapons(0)=Class'XWeapons.ShieldGun'
BaseWeapons(1)=Class'XWeapons.AssaultRifle'
BaseWeapons(2)=Class'XWeapons.BioRifle'
BaseWeapons(3)=Class'XWeapons.ShockRifle'
BaseWeapons(4)=Class'XWeapons.LinkGun'
BaseWeapons(5)=Class'XWeapons.Minigun'
BaseWeapons(6)=Class'XWeapons.FlakCannon'
BaseWeapons(7)=Class'XWeapons.RocketLauncher'
BaseWeapons(8)=Class'XWeapons.SniperRifle'
AmmoIcon=(RenderStyle=STY_Alpha,TextureScale=0.450000,PosX=1.000000,PosY=0.835000,OffsetX=-151,OffsetY=44,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
ScoreBg(0)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=611,Y1=900,X2=979,Y2=1023),TextureScale=0.230000,OffsetX=95,OffsetY=10,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,A=255),Tints[1]=(G=255,R=255,A=255))
ScoreBg(1)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=611,Y1=777,X2=979,Y2=899),TextureScale=0.230000,OffsetX=95,OffsetY=10,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(R=255,A=50),Tints[1]=(B=255,G=64,A=50))
ScoreBg(2)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=611,Y1=654,X2=979,Y2=776),TextureScale=0.230000,OffsetX=95,OffsetY=10,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(R=255,A=50),Tints[1]=(B=255,G=64,A=50))
ScoreBg(3)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(Y1=880,X2=142,Y2=1023),TextureScale=0.230000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,A=255),Tints[1]=(G=255,R=255,A=255))
Adrenaline(0)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=979,Y1=900,X2=611,Y2=1023),TextureScale=0.230000,DrawPivot=DP_UpperRight,PosX=1.000000,OffsetX=-95,OffsetY=10,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,A=255),Tints[1]=(G=255,R=255,A=255))
Adrenaline(1)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=979,Y1=777,X2=611,Y2=899),TextureScale=0.230000,DrawPivot=DP_UpperRight,PosX=1.000000,OffsetX=-95,OffsetY=10,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(R=255,A=50),Tints[1]=(B=255,G=64,A=50))
Adrenaline(2)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=979,Y1=654,X2=611,Y2=776),TextureScale=0.230000,DrawPivot=DP_UpperRight,PosX=1.000000,OffsetX=-95,OffsetY=10,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(R=255,A=50),Tints[1]=(B=255,G=64,A=50))
Adrenaline(3)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(Y1=880,X2=142,Y2=1023),TextureScale=0.230000,DrawPivot=DP_UpperRight,PosX=1.000000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,A=255),Tints[1]=(G=255,R=255,A=255))
Adrenaline(4)=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=810,Y1=200,X2=1023,Y2=413),TextureScale=0.200000,DrawPivot=DP_UpperRight,PosX=1.000000,OffsetX=35,OffsetY=-28,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255),Tints[1]=(G=255,R=255))
HealthIcon=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(Y1=750,X2=142,Y2=879),TextureScale=0.300000,PosY=0.835000,OffsetX=82,OffsetY=55,Scale=1.000000,Tints[0]=(B=255,A=255),Tints[1]=(B=255,A=255))
AdrenalineCount=(RenderStyle=STY_Alpha,TextureScale=0.180000,DrawPivot=DP_UpperRight,PosX=1.000000,OffsetX=-260,OffsetY=40,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
HealthCount=(RenderStyle=STY_Alpha,TextureScale=0.250000,DrawPivot=DP_MiddleRight,PosY=0.835000,OffsetX=620,OffsetY=145,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
AmmoCount=(RenderStyle=STY_Alpha,TextureScale=0.250000,DrawPivot=DP_UpperRight,PosX=1.000000,PosY=0.835000,OffsetX=-340,OffsetY=95,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
ShieldCount=(RenderStyle=STY_Alpha,TextureScale=0.250000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.835000,OffsetY=145,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
mySpread=(RenderStyle=STY_Alpha,MinDigitCount=2,TextureScale=0.090000,DrawPivot=DP_UpperRight,OffsetX=655,OffsetY=135,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
myRank=(RenderStyle=STY_Alpha,MinDigitCount=2,TextureScale=0.150000,DrawPivot=DP_UpperRight,OffsetX=150,OffsetY=40,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
MyScore=(RenderStyle=STY_Alpha,MinDigitCount=2,TextureScale=0.180000,DrawPivot=DP_UpperRight,OffsetX=560,OffsetY=40,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
ShieldIconGlow=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=333,Y1=584,X2=457,Y2=749),TextureScale=0.260000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.835000,OffsetX=-1,OffsetY=125,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
ShieldIcon=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=458,Y1=584,X2=583,Y2=749),TextureScale=0.250000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.835000,OffsetY=130,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
AdrenalineIcon=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(Y1=620,X2=142,Y2=749),TextureScale=0.230000,DrawPivot=DP_UpperRight,PosX=1.000000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
ReloadingTeamTint=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=836,Y1=454,X2=450,Y2=490),TextureScale=0.300000,DrawPivot=DP_UpperRight,PosX=1.000000,PosY=0.835000,OffsetX=-137,OffsetY=15,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(R=255,A=50),Tints[1]=(B=255,G=64,A=50))
ReloadingTrim=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=836,Y1=415,X2=450,Y2=453),TextureScale=0.300000,DrawPivot=DP_UpperRight,PosX=1.000000,PosY=0.835000,OffsetX=-137,OffsetY=15,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(G=255,R=255,A=255),Tints[1]=(G=255,R=255,A=255))
ReloadingFill=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=836,Y1=454,X2=450,Y2=490),TextureScale=0.300000,DrawPivot=DP_UpperRight,PosX=1.000000,PosY=0.835000,OffsetX=-137,OffsetY=15,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(G=255,R=255,A=255),Tints[1]=(G=255,R=255,A=255))
UDamageTeamTint=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=836,Y1=490,X2=450,Y2=454),TextureScale=0.300000,PosY=0.835000,OffsetX=137,OffsetY=15,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(R=255,A=50),Tints[1]=(B=255,G=64,A=50))
UDamageTrim=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=836,Y1=453,X2=450,Y2=415),TextureScale=0.300000,PosY=0.835000,OffsetX=137,OffsetY=15,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,A=255),Tints[1]=(G=255,R=255,A=255))
UDamageFill=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=836,Y1=490,X2=450,Y2=454),TextureScale=0.300000,PosY=0.835000,OffsetX=137,OffsetY=15,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,R=255,A=255),Tints[1]=(B=255,R=255,A=255))
LevelActionFontColor=(B=255,G=255,R=255,A=255)
LevelActionPositionX=0.500000
LevelActionPositionY=0.250000
CurrentWeaponPositionX=0.845000
CurrentWeaponPositionY=0.900000
LogoTexture=Texture'InterfaceContent.Logos.Logo'
LogoScaleX=0.250000
LogoScaleY=0.250000
LogoPosX=0.490000
LogoPosY=0.150000
OldHUDScale=1.000000
CountDown(0)=Sound'AnnouncerMale2K4.Generic.one'
CountDown(1)=Sound'AnnouncerMale2K4.Generic.two'
CountDown(2)=Sound'AnnouncerMale2K4.Generic.three'
CountDown(3)=Sound'AnnouncerMale2K4.Generic.four'
CountDown(4)=Sound'AnnouncerMale2K4.Generic.five'
CountDown(5)=Sound'AnnouncerMale2K4.Generic.six'
CountDown(6)=Sound'AnnouncerMale2K4.Generic.seven'
CountDown(7)=Sound'AnnouncerMale2K4.Generic.eight'
CountDown(8)=Sound'AnnouncerMale2K4.Generic.nine'
CountDown(9)=Sound'AnnouncerMale2K4.Generic.ten'
LongCount(0)=Sound'AnnouncerMale2K4.Generic.5_minute_warning'
LongCount(1)=Sound'AnnouncerMale2K4.Generic.3_minutes_remain'
LongCount(2)=Sound'AnnouncerMale2K4.Generic.2_minutes_remain'
LongCount(3)=Sound'AnnouncerMale2K4.Generic.1_minute_remains'
LongCount(4)=Sound'AnnouncerMale2K4.Generic.30_seconds_remain'
LongCount(5)=Sound'AnnouncerMale2K4.Generic.20_seconds'
ConsoleMessagePosX=0.005000
ConsoleMessagePosY=0.825000
}
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