accumData[4], AdrenalineCount, AdrenalineIcon, AdrenalineReady, Adrenaline[5], AmmoCount, AmmoIcon, ArmorGlow, BaseWeapons[WEAPON_BAR_SIZE], bRealSmallWeaponBar, ComboCount, comboTime, CountDown[10], CurAmmoPrimary, CurEnergy, CurHealth, CurRank, CurrentWeaponPositionX, CurrentWeaponPositionY, CurScore, CurShield, DigitsBig, Displaying, growing, growScale[4], growTrace[4], HealthCount, HealthIcon, LastHealth, LastShield, LevelActionFontColor, LevelActionFontFont, LevelActionPositionX, LevelActionPositionY, LHud1[4], LHud2[4], LogoPosX, LogoPosY, LogoScaleX, LogoScaleY, LogoTexture, LongCount[6], LowHealthPulse, MaxAmmoPrimary, MaxEnergy, MaxShield, myRank, MySceneManagers, myScore, mySpread, NamedPlayer, NameTime, OldHUDScale, OldRemainingTime, Portrait, PortraitTime, PortraitX, pulseArmorIcon, pulseHealthIcon, pulse[5], ReloadingFill, ReloadingTeamTint, ReloadingTrim, RHud1[4], RHud2[4], ScoreBg[4], ScoreDiff, ShieldCount, ShieldIcon, ShieldIconGlow, TeamLinked, testLerp, TransRechargeAmount, UDamageFill, UDamageTeamTint, UDamageTrim, WeaponBarAmmoFill[WEAPON_BAR_SIZE], WeaponBarIcon[WEAPON_BAR_SIZE], WeaponBarTint[WEAPON_BAR_SIZE], WeaponBarTrim[WEAPON_BAR_SIZE] |