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Engine.LevelInfo

Extends
ZoneInfo
Modifiers
native nativereplication notplaceable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ZoneInfo
         |   
         +-- Engine.LevelInfo

Variables Summary
floatAnimMeshGlobalLOD
boolbAggressiveLOD
boolbBegunPlay
boolbClassicView
boolbDesireSkinPreload
boolbDropDetail
boolbFreezeKarma
boolbHasPathNodes
boolbIsSaveGame
boolbKickLiveIdlers
boolbLevelChange
boolbLowSoundDetail
boolbNeverPrecache
boolbNextItems
boolbPathsRebuilt
boolbPlayersOnly
boolbShouldPreload
boolbSkinsPreloaded
boolbStartup
stringComputerName
ControllerControllerList
intDay
intDayOfWeek
floatDecalStayScale
floatDefaultGravity
textureDefaultTexture
EDetailModeDetailMode
stringEngineVersion
GameInfoGame
GameReplicationInfoGRI
intHour
intHubStackLevel
textureLargeVertex
intLastTaunt[2]
floatLastVehicleCheck
ELevelActionLevelAction
PlayerControllerLocalPlayerController
floatMaxClientFrameRate
floatMaxTimeMargin
intMillisecond
stringMinNetVersion
floatMinTimeMargin
intMinute
intMonth
floatMoveRepSize
NavigationPointNavigationPointList
ENetModeNetMode
floatNextSwitchCountdown
stringNextURL
ObjectPoolObjectPool
floatPauseDelay
PlayerReplicationInfoPauser
array<material>PrecacheMaterials
array<staticmesh>PrecacheStaticMeshes
PlayerControllerReplicationViewer
ActorReplicationViewTarget
intSecond
LevelSummarySummary
floatTimeDilation
floatTimeMarginSlack
floatTimeSeconds
stringVisibleGroups
textureWhiteSquareTexture
textureWireframeTexture
intYear
Audio
floatMusicVolumeOverride
floatPlayerDoppler
stringSong
Camouflage
StaticMeshIndoorCamouflageMesh
floatIndoorMeshDrawscale
StaticMeshOutdoorCamouflageMesh
floatOutdoorMeshDrawscale
DustColor
colorDustColor
colorWaterDustColor
Headlights
boolbUseHeadlights
floatHeadlightScaling
Karma
boolbKStaticFriction
floatKarmaGravScale
floatKarmaTimeScale
intMaxRagdolls
floatRagdollTimeScale
LevelInfo
boolbKNoInit
boolbLonePlayer
floatBrightness
vectorCameraLocationDynamic
vectorCameraLocationFront
vectorCameraLocationSide
vectorCameraLocationTop
rotatorCameraRotationDynamic
stringDefaultGameType
stringLevelEnterText
intLevelTextureLODBias
stringLocalizedPkg
EMeshLODDetailLevelMeshLODDetailLevel
EPhysicsDetailLevelPhysicsDetailLevel
stringPreCacheGame
floatStallZ
LevelSummary
StringAuthor
StringDecoTextName
StringDescription
stringExtraInfo
boolHideFromMenus
intIdealPlayerCountMax
intIdealPlayerCountMin
MaterialScreenshot
StringTitle
RadarMap
boolbShowRadarMap
boolbUseTerrainForRadarRange
floatCustomRadarRange
MaterialRadarMapImage
SaveGames
boolbSupportSaveGames
SinglePlayer
intSinglePlayerTeamSize
Inherited Variables from Engine.ZoneInfo
AmbientBrightness, AmbientHue, AmbientSaturation, AmbientVector, bClearToFogColor, bDistanceFog, bLonelyZone, bSoftKillZ, bTerrainZone, DistanceFogBlendTime, DistanceFogColor, DistanceFogEnd, DistanceFogEndMin, DistanceFogStart, DramaticLightingScale, EnvironmentMap, KillZ, KillZType, LocationName, ManualExcludes, RealDistanceFogEnd, SkyZone, Terrains, TexUPanSpeed, TexVPanSpeed, ZoneEffect, ZoneTag
Inherited Variables from Engine.Info
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup

Enumerations Summary
ELevelAction
LEVACT_None, LEVACT_Loading, LEVACT_Saving, LEVACT_Connecting, LEVACT_Precaching
EMeshLODDetailLevel
MDL_Low, MDL_Medium, MDL_High, MDL_Ultra
ENetMode
NM_Standalone, NM_DedicatedServer, NM_ListenServer, NM_Client
EPhysicsDetailLevel
PDL_Low, PDL_Medium, PDL_High

Functions Summary
function AddPrecacheMaterial (Material mat)
function AddPrecacheStaticMesh (StaticMesh stat)
function DetailChange (EDetailMode NewDetailMode)
event FillPrecacheMaterialsArray (bool FullPrecache)
event FillPrecacheStaticMeshesArray (bool FullPrecache)
function ForceLoadTexture (Texture Texture)
functionstring GetAddressURL ()
functionclass<GameInfoGetGameClass ()
functionPlayerController GetLocalPlayerController ()
functionstring GetLocalURL ()
functionPhysicsVolume GetPhysicsVolume (vector Loc)
functionbool IsDemoBuild ()
functionbool IsEntry ()
functionbool IsPendingConnection ()
functionbool IsSoftwareRendering ()
function PostBeginPlay ()
event PreBeginPlay ()
function PrecacheAnnouncements ()
function Reset ()
event ServerTravel (string URL, bool bItems)
function ThisIsNeverExecuted ()
function UpdateDistanceFogLOD (float LOD)
Inherited Functions from Engine.ZoneInfo
ActorEntered, ActorLeaving, LinkToSkybox, PreBeginPlay, ZoneActors
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel


Variables Detail

AnimMeshGlobalLOD Source code

var float AnimMeshGlobalLOD;

bAggressiveLOD Source code

var bool bAggressiveLOD;

bBegunPlay Source code

var bool bBegunPlay;

bClassicView Source code

var bool bClassicView;

bDesireSkinPreload Source code

var globalconfig bool bDesireSkinPreload;

bDropDetail Source code

var bool bDropDetail;

bFreezeKarma Source code

var bool bFreezeKarma;

bHasPathNodes Source code

var bool bHasPathNodes;

bIsSaveGame Source code

var bool bIsSaveGame;

bKickLiveIdlers Source code

var globalconfig bool bKickLiveIdlers;

bLevelChange Source code

var bool bLevelChange;

bLowSoundDetail Source code

var config bool bLowSoundDetail;

bNeverPrecache Source code

var config bool bNeverPrecache;

bNextItems Source code

var bool bNextItems;

bPathsRebuilt Source code

var bool bPathsRebuilt;

bPlayersOnly Source code

var bool bPlayersOnly;

bShouldPreload Source code

var globalconfig bool bShouldPreload;

bSkinsPreloaded Source code

var bool bSkinsPreloaded;

bStartup Source code

var bool bStartup;

ComputerName Source code

var string ComputerName;

ControllerList Source code

var const Controller ControllerList;

Day Source code

var transient int Day;

DayOfWeek Source code

var transient int DayOfWeek;

DecalStayScale Source code

var config float DecalStayScale;

DefaultGravity Source code

var float DefaultGravity;

DefaultTexture Source code

var texture DefaultTexture;

DetailMode Source code

var const EDetailMode DetailMode;

EngineVersion Source code

var string EngineVersion;

Game Source code

var GameInfo Game;

GRI Source code

var transient GameReplicationInfo GRI;

Hour Source code

var transient int Hour;

HubStackLevel Source code

var int HubStackLevel;

LargeVertex Source code

var texture LargeVertex;

LastTaunt[2] Source code

var int LastTaunt[2];

LastVehicleCheck Source code

var float LastVehicleCheck;

LevelAction Source code

var ELevelAction LevelAction;

LocalPlayerController Source code

var private PlayerController LocalPlayerController;

MaxClientFrameRate Source code

var globalconfig float MaxClientFrameRate;

MaxTimeMargin Source code

var globalconfig float MaxTimeMargin;

Millisecond Source code

var transient int Millisecond;

MinNetVersion Source code

var string MinNetVersion;

MinTimeMargin Source code

var globalconfig float MinTimeMargin;

Minute Source code

var transient int Minute;

Month Source code

var transient int Month;

MoveRepSize Source code

var float MoveRepSize;

NavigationPointList Source code

var const NavigationPoint NavigationPointList;

NetMode Source code

var ENetMode NetMode;

NextSwitchCountdown Source code

var float NextSwitchCountdown;

NextURL Source code

var string NextURL;

ObjectPool Source code

var transient ObjectPool ObjectPool;

PauseDelay Source code

var float PauseDelay;

Pauser Source code

var PlayerReplicationInfo Pauser;

PrecacheMaterials Source code

var transient array<material> PrecacheMaterials;

PrecacheStaticMeshes Source code

var transient array<staticmesh> PrecacheStaticMeshes;

ReplicationViewer Source code

var const PlayerController ReplicationViewer;

ReplicationViewTarget Source code

var const Actor ReplicationViewTarget;

Second Source code

var transient int Second;

Summary Source code

var LevelSummary Summary;

TimeDilation Source code

var float TimeDilation;

TimeMarginSlack Source code

var globalconfig float TimeMarginSlack;

TimeSeconds Source code

var float TimeSeconds;

VisibleGroups Source code

var string VisibleGroups;

WhiteSquareTexture Source code

var texture WhiteSquareTexture;

WireframeTexture Source code

var texture WireframeTexture;

Year Source code

var transient int Year;

Audio

MusicVolumeOverride Source code

var(Audio) float MusicVolumeOverride;

PlayerDoppler Source code

var(Audio) float PlayerDoppler;

Song Source code

var(Audio) string Song;

Camouflage

IndoorCamouflageMesh Source code

var(Camouflage) StaticMesh IndoorCamouflageMesh;

IndoorMeshDrawscale Source code

var(Camouflage) float IndoorMeshDrawscale;

OutdoorCamouflageMesh Source code

var(Camouflage) StaticMesh OutdoorCamouflageMesh;

OutdoorMeshDrawscale Source code

var(Camouflage) float OutdoorMeshDrawscale;

DustColor

DustColor Source code

var(DustColor) color DustColor;

WaterDustColor Source code

var(DustColor) color WaterDustColor;

Headlights

bUseHeadlights Source code

var(Headlights) bool bUseHeadlights;

HeadlightScaling Source code

var(Headlights) float HeadlightScaling;

Karma

bKStaticFriction Source code

var(Karma) bool bKStaticFriction;

KarmaGravScale Source code

var(Karma) float KarmaGravScale;

KarmaTimeScale Source code

var(Karma) float KarmaTimeScale;

MaxRagdolls Source code

var(Karma) int MaxRagdolls;

RagdollTimeScale Source code

var(Karma) float RagdollTimeScale;

LevelInfo

bKNoInit Source code

var(LevelInfo) bool bKNoInit;

bLonePlayer Source code

var(LevelInfo) bool bLonePlayer;

Brightness Source code

var(LevelInfo) float Brightness;

CameraLocationDynamic Source code

var(LevelInfo) vector CameraLocationDynamic;

CameraLocationFront Source code

var(LevelInfo) vector CameraLocationFront;

CameraLocationSide Source code

var(LevelInfo) vector CameraLocationSide;

CameraLocationTop Source code

var(LevelInfo) vector CameraLocationTop;

CameraRotationDynamic Source code

var(LevelInfo) rotator CameraRotationDynamic;

DefaultGameType Source code

var(LevelInfo) string DefaultGameType;

LevelEnterText Source code

var(LevelInfo) localized string LevelEnterText;

LevelTextureLODBias Source code

var(LevelInfo) int LevelTextureLODBias;

LocalizedPkg Source code

var(LevelInfo) string LocalizedPkg;

MeshLODDetailLevel Source code

var(LevelInfo) EMeshLODDetailLevel MeshLODDetailLevel;

PhysicsDetailLevel Source code

var(LevelInfo) EPhysicsDetailLevel PhysicsDetailLevel;

PreCacheGame Source code

var(LevelInfo) string PreCacheGame;

StallZ Source code

var(LevelInfo) float StallZ;

LevelSummary

Author Source code

var(LevelSummary) String Author;

DecoTextName Source code

var(LevelSummary) String DecoTextName;

Description Source code

var(LevelSummary) String Description;

ExtraInfo Source code

var(LevelSummary) string ExtraInfo;

HideFromMenus Source code

var(LevelSummary) bool HideFromMenus;

IdealPlayerCountMax Source code

var(LevelSummary) int IdealPlayerCountMax;

IdealPlayerCountMin Source code

var(LevelSummary) int IdealPlayerCountMin;

Screenshot Source code

var(LevelSummary) Material Screenshot;

Title Source code

var(LevelSummary) localized String Title;

RadarMap

bShowRadarMap Source code

var(RadarMap) bool bShowRadarMap;

bUseTerrainForRadarRange Source code

var(RadarMap) bool bUseTerrainForRadarRange;

CustomRadarRange Source code

var(RadarMap) float CustomRadarRange;

RadarMapImage Source code

var(RadarMap) Material RadarMapImage;

SaveGames

bSupportSaveGames Source code

var(SaveGames) bool bSupportSaveGames;

SinglePlayer

SinglePlayerTeamSize Source code

var(SinglePlayer) int SinglePlayerTeamSize;


Enumerations Detail

ELevelAction Source code

enum ELevelAction
{
LEVACT_None, LEVACT_Loading, LEVACT_Saving, LEVACT_Connecting, LEVACT_Precaching
};

EMeshLODDetailLevel Source code

enum EMeshLODDetailLevel
{
MDL_Low, MDL_Medium, MDL_High, MDL_Ultra
};

ENetMode Source code

enum ENetMode
{
NM_Standalone, NM_DedicatedServer, NM_ListenServer, NM_Client
};

EPhysicsDetailLevel Source code

enum EPhysicsDetailLevel
{
PDL_Low, PDL_Medium, PDL_High
};


Functions Detail

AddPrecacheMaterial Source code

simulated function AddPrecacheMaterial ( Material mat )

AddPrecacheStaticMesh Source code

simulated function AddPrecacheStaticMesh ( StaticMesh stat )

DetailChange Source code

native simulated function DetailChange ( EDetailMode NewDetailMode )

FillPrecacheMaterialsArray Source code

simulated event FillPrecacheMaterialsArray ( bool FullPrecache )

FillPrecacheStaticMeshesArray Source code

simulated event FillPrecacheStaticMeshesArray ( bool FullPrecache )

ForceLoadTexture Source code

native simulated function ForceLoadTexture ( Texture Texture )

GetAddressURL Source code

native simulated function string GetAddressURL ( )

GetGameClass Source code

simulated function class<GameInfo> GetGameClass ( )

GetLocalPlayerController Source code

simulated function PlayerController GetLocalPlayerController ( )

GetLocalURL Source code

native simulated function string GetLocalURL ( )

GetPhysicsVolume Source code

native simulated function PhysicsVolume GetPhysicsVolume ( vector Loc )

IsDemoBuild Source code

native simulated static final function bool IsDemoBuild ( )

IsEntry Source code

native simulated function bool IsEntry ( )

IsPendingConnection Source code

native simulated function bool IsPendingConnection ( )

IsSoftwareRendering Source code

native simulated static final function bool IsSoftwareRendering ( )

PostBeginPlay Source code

simulated function PostBeginPlay ( )

PreBeginPlay Source code

simulated event PreBeginPlay ( )

PrecacheAnnouncements Source code

simulated function PrecacheAnnouncements ( )

Reset Source code

function Reset ( )

ServerTravel Source code

event ServerTravel ( string URL, bool bItems )

ThisIsNeverExecuted Source code

function ThisIsNeverExecuted ( )

UpdateDistanceFogLOD Source code

native simulated function UpdateDistanceFogLOD ( float LOD )


Defaultproperties

defaultproperties
{
     TimeDilation=1.100000
     Title="Untitled"
     Author="Anonymous"
     IdealPlayerCountMin=6
     IdealPlayerCountMax=10
     CustomRadarRange=10000.000000
     PhysicsDetailLevel=PDL_Medium
     MeshLODDetailLevel=MDL_Medium
     KarmaTimeScale=0.900000
     RagdollTimeScale=1.000000
     MaxRagdolls=4
     KarmaGravScale=1.000000
     bKStaticFriction=Wahr
     DecalStayScale=1.000000
     VisibleGroups="None"
     DetailMode=DM_SuperHigh
     bShowRadarMap=Wahr
     bUseTerrainForRadarRange=Wahr
     AnimMeshGlobalLOD=1.000000
     MusicVolumeOverride=-1.000000
     Brightness=1.000000
     DefaultTexture=Texture'Engine.DefaultTexture'
     WireframeTexture=Texture'Engine.WhiteSquareTexture'
     WhiteSquareTexture=Texture'Engine.WhiteSquareTexture'
     LargeVertex=Texture'Engine.LargeVertex'
     PreCacheGame="xGame.xDeathMatch"
     DefaultGravity=-950.000000
     StallZ=10000.000000
     bUseHeadlights=Wahr
     HeadlightScaling=1.000000
     IndoorMeshDrawscale=1.000000
     OutdoorMeshDrawscale=1.000000
     WaterDustColor=(B=255,G=255,R=255)
     MoveRepSize=42.000000
     MaxClientFrameRate=90.000000
     MaxTimeMargin=1.000000
     TimeMarginSlack=1.350000
     MinTimeMargin=-1.000000
     bWorldGeometry=Wahr
     bAlwaysRelevant=Wahr
     RemoteRole=ROLE_DumbProxy
     bHiddenEd=Wahr
}

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Creation time: Mo 16.4.2007 11:20:23.515 - Created with UnCodeX