Engine.PhysicsVolume
- Extends
- Volume
- Modifiers
- native nativereplication
Core.Object
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+-- Engine.Actor
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+-- Engine.Brush
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+-- Engine.Volume
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+-- Engine.PhysicsVolume
Direct Known Subclasses:
ConvoyPhysicsVolume, DefaultPhysicsVolume, IonCannonKillVolume, KarmaBoostVolume, LadderVolume, LavaVolume, PressureVolume, WaterVolume, xFallingVolume
var bool BACKUP_bPainCausing;
Karma
var(Karma) float KBuoyancy;
var(Karma) float KExtraAngularDamping;
var(Karma) float KExtraLinearDamping;
PhysicsVolume
VolumeFog
var(VolumeFog) bool bDistanceFog;
var(VolumeFog)
color DistanceFogColor;
var(VolumeFog) float DistanceFogEnd;
var(VolumeFog) float DistanceFogStart;
event ActorEnteredVolume (
Actor Other )
event ActorLeavingVolume (
Actor Other )
singular event BaseChange ( )
function CausePainTo (
Actor Other )
simulated event PawnEnteredVolume (
Pawn Other )
event PawnLeavingVolume (
Pawn Other )
event PhysicsChangedFor (
Actor Other )
simulated function PlayEntrySplash (
Actor Other )
PlayerPawnDiedInVolume Source code
function PlayerPawnDiedInVolume (
Pawn Other )
simulated function PlayExitSplash (
Actor Other )
simulated function PostBeginPlay ( )
simulated function PreBeginPlay ( )
function Reset ( )
simulated event touch (
Actor Other )
simulated event untouch (
Actor Other )
defaultproperties
{
Gravity=(Z=-950.000000)
GroundFriction=8.000000
TerminalVelocity=2500.000000
FluidFriction=0.300000
bDamagesVehicles=Wahr
KBuoyancy=1.000000
bAlwaysRelevant=Wahr
bOnlyDirtyReplication=Wahr
NetUpdateFrequency=0.100000
}
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Creation time: Mo 16.4.2007 11:20:28.265 - Created with
UnCodeX