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Core.Object | +-- Engine.Actor | +-- Engine.Brush | +-- Engine.Volume | +-- Engine.PhysicsVolume | +-- XGame.xFallingVolume
Variables Summary |
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Inherited Variables from Engine.Volume |
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AssociatedActor, AssociatedActorTag, DecoList, LocationName, LocationPriority |
Functions Summary |
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Inherited Functions from Engine.PhysicsVolume |
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ActorEnteredVolume, ActorLeavingVolume, BaseChange, CausePainTo, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, PlayEntrySplash, PlayerPawnDiedInVolume, PlayExitSplash, PostBeginPlay, PreBeginPlay, Reset, TimerPop, touch, Trigger, untouch |
Inherited Functions from Engine.Volume |
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BeginState, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch |
Defaultproperties |
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defaultproperties { DamagePerSec=100.000000 DamageType=Class'Engine.fell' ViewFog=(X=0.585938,Y=0.195313,Z=0.078125) bPainCausing=Wahr bDestructive=Wahr bNoInventory=Wahr LocationName="in air" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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