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XGame.xFallingVolume

Extends
PhysicsVolume

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Volume
         |   
         +-- Engine.PhysicsVolume
            |   
            +-- XGame.xFallingVolume

Variables Summary
Inherited Variables from Engine.PhysicsVolume
BACKUP_bPainCausing, BACKUP_Gravity, bBounceVelocity, bDamagesVehicles, bDestructive, bDistanceFog, bMoveProjectiles, bNeutralZone, bNoDecals, bNoInventory, bPainCausing, bWaterVolume, DamagePerSec, DamageType, DistanceFogColor, DistanceFogEnd, DistanceFogStart, EntryActor, EntrySound, ExitActor, ExitSound, FluidFriction, Gravity, GroundFriction, KBuoyancy, KExtraAngularDamping, KExtraLinearDamping, NextPhysicsVolume, PainTimer, PawnEntryActor, Priority, TerminalVelocity, ViewFlash, ViewFog, VolumeEffect, ZoneVelocity
Inherited Variables from Engine.Volume
AssociatedActor, AssociatedActorTag, DecoList, LocationName, LocationPriority

Functions Summary
Inherited Functions from Engine.PhysicsVolume
ActorEnteredVolume, ActorLeavingVolume, BaseChange, CausePainTo, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, PlayEntrySplash, PlayerPawnDiedInVolume, PlayExitSplash, PostBeginPlay, PreBeginPlay, Reset, TimerPop, touch, Trigger, untouch
Inherited Functions from Engine.Volume
BeginState, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch


Defaultproperties

defaultproperties
{
     DamagePerSec=100.000000
     DamageType=Class'Engine.fell'
     ViewFog=(X=0.585938,Y=0.195313,Z=0.078125)
     bPainCausing=Wahr
     bDestructive=Wahr
     bNoInventory=Wahr
     LocationName="in air"
}

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Creation time: Mo 16.4.2007 11:20:37.703 - Created with UnCodeX