Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Brush | +-- Engine.Volume | +-- Engine.PhysicsVolume | +-- Gameplay.PressureVolume
Variables Summary | |
---|---|
bool | bScreamed |
bool | bTriggered |
float | DieDrawScale |
float | DieFOV |
float | TimePassed |
PressureVolume | |
Vector | EndFlashFog |
float | EndFlashScale |
float | KillTime |
Vector | StartFlashFog |
float | StartFlashScale |
Inherited Variables from Engine.Volume |
---|
AssociatedActor, AssociatedActorTag, DecoList, LocationName, LocationPriority |
Functions Summary | ||
---|---|---|
MakeNormal (Pawn P) | ||
PawnLeavingVolume (Pawn Other) | ||
Tick (float DeltaTime) | ||
Trigger (actor Other, pawn EventInstigator) |
Inherited Functions from Engine.PhysicsVolume |
---|
ActorEnteredVolume, ActorLeavingVolume, BaseChange, CausePainTo, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, PlayEntrySplash, PlayerPawnDiedInVolume, PlayExitSplash, PostBeginPlay, PreBeginPlay, Reset, TimerPop, touch, Trigger, untouch |
Inherited Functions from Engine.Volume |
---|
BeginState, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { DieFOV=150.000000 DamageType=Class'Gameplay.Depressurized' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |