Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Brush | +-- Engine.Volume | +-- Engine.PhysicsVolume | +-- Gameplay.WaterVolume
Variables Summary | |
---|---|
string | EntryActorName |
string | EntrySoundName |
string | ExitSoundName |
string | PawnEntryActorName |
Inherited Variables from Engine.Volume |
---|
AssociatedActor, AssociatedActorTag, DecoList, LocationName, LocationPriority |
Functions Summary | ||
---|---|---|
PostBeginPlay () |
Inherited Functions from Engine.PhysicsVolume |
---|
ActorEnteredVolume, ActorLeavingVolume, BaseChange, CausePainTo, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, PlayEntrySplash, PlayerPawnDiedInVolume, PlayExitSplash, PostBeginPlay, PreBeginPlay, Reset, TimerPop, touch, Trigger, untouch |
Inherited Functions from Engine.Volume |
---|
BeginState, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { EntrySoundName="PlayerSounds.FootstepWater1" ExitSoundName="GeneralImpacts.ImpactSplash2" EntryActorName="xGame.WaterSplash" PawnEntryActorName="xGame.WaterRing" FluidFriction=2.400000 bWaterVolume=Wahr bDistanceFog=Wahr DistanceFogColor=(B=128,G=64,R=32,A=64) DistanceFogStart=8.000000 DistanceFogEnd=2000.000000 KExtraLinearDamping=2.500000 KExtraAngularDamping=0.400000 LocationName="under water" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |