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Engine.GameInfo

Extends
Info
Modifiers
HideDropDown CacheExempt native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo

Direct Known Subclasses:

CinematicGame, UnrealMPGameInfo

Constants Summary
GIPROPNUM=15
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
AccessControlAccessControl
floatAutoAim
boolbAdminCanPause
boolbAllowBehindView
boolbAllowMPGameSpeed
boolbAllowVehicles
boolbAllowWeaponThrowing
boolbAlreadyChanged
boolbAlternateMode
MutatorBaseMutator
boolbAttractCam
boolbCanChangeSkin
boolbCanViewOthers
boolbChangeLevels
boolbDelayedStart
stringBeaconName
boolbEnableStatLogging
boolbForceClassicView
boolbGameEnded
boolbGameRestarted
colorBindColor
boolbIsSaveGame
boolbLargeGameVOIP
boolbLiberalVehiclePaths
boolbLoggingGame
boolbLowGore
boolbModViewShake
boolbMustJoinBeforeStart
stringBotMenuType
boolbOverTime
boolbPauseable
boolbRestartLevel
BroadcastHandlerBroadcastHandler
boolbTeamGame
boolbTestMode
boolbWaitingToStartMatch
boolbWeaponShouldViewShake
boolbWeaponStay
boolbWelcomePending
stringCallSigns[15]
intCurrentID
class<LocalMessage>DeathMessageClass
stringDefaultPlayerClassName
stringDefaultPlayerName
stringDemoCommand
floatFearCostFallOff
floatGameDifficulty
class<GameMessage>GameMessageClass
stringGameOptionsMenuType
GameReplicationInfoGameReplicationInfo
GameRulesGameRulesModifiers
floatGameSpeed
GameStatsGameStats
stringGameStatsClass
stringGameUMenuType
stringGIPropDescText[GIPROPNUM]
stringGIPropsDisplayText[GIPROPNUM]
stringGIPropsExtras[2]
intGoalScore
intGoreLevel
stringGoreLevelText[3]
stringHUDSettingsMenu
stringHUDType
MaplistManagerBaseMaplistHandler
class<MaplistManagerBase>MaplistHandlerClass
stringMaplistHandlerType
stringMapListType
stringMapPrefix
floatMaxIdleTime
intMaxLives
intMaxPlayers
intMaxSpectators
stringMultiplayerUMenuType
stringMutatorClass
stringNoBindString
intNumBots
intNumPlayers
intNumSpectators
nameOtherMesgGroup
class<PlayerController>PlayerControllerClass
stringPlayerControllerClassName
stringRulesMenuType
stringScoreBoardType
stringSecurityClass
stringServerSkillLevel
stringSettingsMenuType
floatStartTime
intTimeLimit
VehicleVehicleList
VoiceChatReplicationInfoVoiceReplicationInfo
VotingHandlerVotingHandler
class<VotingHandler>VotingHandlerClass
stringVotingHandlerType
GameInfo
stringAccessControlClass
StringAcronym
class<BroadcastHandler>BroadcastClass
stringBroadcastHandlerClass
GameProfileCurrentGameProfile
StringDecoTextName
stringDescription
stringGameName
class<GameReplicationInfo>GameReplicationInfoClass
intResetCountDown
intResetTimeDelay
ManifestSaveGameManifest
stringScreenShotName
class<VoiceChatReplicationInfo>VoiceReplicationInfoClass
Inherited Variables from Engine.Info
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
KeyValuePair
Key, Value
PlayerResponseLine
PlayerNum, PlayerName, Ping, Score, StatsID
ServerResponseLine
ServerID, IP, Port, QueryPort, ServerName, MapName, GameType, CurrentPlayers, MaxPlayers, Ping, Flags, SkillLevel, ServerInfo, PlayerInfo
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
event AcceptInventory (pawn PlayerPawn)
eventbool AcceptPlayInfoProperty (string PropName)
function AddDefaultInventory (pawn PlayerPawn)
function AddGameModifier (GameRules NewRule)
function AddGameSpecificInventory (Pawn p)
function AddMutator (string mutname, optional bool bUserAdded)
function AddServerDetail (out ServerResponseLine ServerState, string RuleName, coerce string RuleValue)
function AdjustBotInterface (bool bSinglePlayer)
function AdminSay (string Msg)
function AllDataObjects (class objClass, out Object obj, string packageName)
functionbool AllowBecomeActivePlayer (PlayerController P)
functionbool AllowGameSpeedChange ()
functionbool AllowMutator (string MutatorClassName)
functionbool AtCapacity (bool bSpectator)
functionbool BecomeSpectator (PlayerController P)
event Broadcast (Actor Sender, coerce string Msg, optional name Type)
function BroadcastDeathMessage (Controller Killer, Controller Other, class<DamageType> damageType)
event BroadcastLocalized (actor Sender, class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
function BroadcastTeam (Controller Sender, coerce string Msg, optional name Type)
functionbool CanEnterVehicle (Vehicle V, Pawn P)
functionbool CanLeaveVehicle (Vehicle V, Pawn P)
functionbool CanSpectate (PlayerController Viewer, bool bOnlySpectator, actor ViewTarget)
function ChangeMap (int ContextID)
function ChangeName (Controller Other, coerce string S, bool bNameChange)
functionbool ChangeTeam (Controller Other, int N, bool bNewTeam)
function ChangeVoiceChannel (PlayerReplicationInfo PRI, int NewChannelIndex, int OldChannelIndex)
functionbool CheckEndGame (PlayerReplicationInfo Winner, string Reason)
function CheckScore (PlayerReplicationInfo Scorer)
functionObject CreateDataObject (class objClass, string objName, string packageName)
function DeadUse (PlayerController PC)
functionbool DeleteDataObject (class objClass, string objName, string packageName)
functionbool DeletePackage (string packageName)
function Destroyed ()
event DetailChange ()
function DisableNextObjective ()
function DiscardInventory (Pawn Other)
function DriverEnteredVehicle (Vehicle V, Pawn P)
function DriverLeftVehicle (Vehicle V, Pawn P)
function EndGame (PlayerReplicationInfo Winner, string Reason)
function EndLogging (string Reason)
function FillPlayInfo (PlayInfo PlayInfo)
functionstring FindPlayerByID (int PlayerID)
functionNavigationPoint FindPlayerStart (Controller Player, optional byte InTeam, optional string incomingName)
functionactor FindSpecGoalFor (PlayerReplicationInfo PRI, int TeamIndex)
functionstring FindTeamDesignation (GameReplicationInfo GRI, actor A)
event GameEnding ()
functionarray<string> GetAllLoadHints (optional bool bThisClassOnly)
eventstring GetBeaconText ()
functionint GetBindWeight (byte KeyNumber)
functionclass<PawnGetDefaultPlayerClass (Controller C)
functionint GetDefenderNum ()
functionstring GetDescriptionText (string PropName)
functionstring GetDisplayText (string PropName)
functionint GetIntOption (string Options, string ParseString, int CurrentValue)
functionstring GetKeyBindName (string Cmd, PlayerController Ref)
function GetKeyValue (string Pair, out string Key, out string Value)
functionstring GetLoadingHint (PlayerController Ref, string MapName, color HintColor)
functionMapList GetMapList (string MapListClassType)
functionarray<string> GetMapRotation ()
functionstring GetNetworkNumber ()
functionstring GetNextLoadHint (string MapName)
functionint GetNumPlayers ()
function GetPlayerControllerList (out array<PlayerController> ControllerArray)
functionTexture GetRandomTeamSymbol (int base)
functionManifest GetSavedGames ()
function GetServerDetails (out ServerResponseLine ServerState)
function GetServerInfo (out ServerResponseLine ServerState)
function GetServerPlayers (out ServerResponseLine ServerState)
functionint GetServerPort ()
functionbool GrabOption (out string Options, out string Result)
functionbool HasOption (string Options, string InKey)
event InitGame (string Options, out string Error)
function InitGameReplicationInfo ()
function InitLogging ()
function InitMaplistHandler ()
function InitSavedLevel ()
function InitVoiceReplicationInfo ()
functionbool IsOnTeam (Controller Other, int TeamNum)
functionbool IsVehicleMutator (string MutatorClassName)
functionbool JustStarted (float T)
function Kick (string S)
function KickBan (string S)
event KickIdler (PlayerController PC)
function KillBots (int num)
function Killed (Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageType> damageType)
function KillEvent (string Killtype, PlayerReplicationInfo Killer, PlayerReplicationInfo Victim, class<DamageType> Damage)
functionObject LoadDataObject (class objClass, string objName, string packageName)
function LoadMapList (string MapPrefix, out array<string> Maps)
function LoadSRGrammar (string Grammar)
eventPlayerController Login (string Portal, string Options, out string Error)
function Logout (Controller Exiting)
functionstring MakeColorCode (color NewColor)
functionint MultiMinPlayers ()
functionstring NewRecommendCombo (string ComboName, AIController C)
functionbool NoBlood ()
function NotifyKilled (Controller Killer, Controller Killed, Pawn KilledPawn)
function NotifyLogin (int NewPlayerID)
function NotifyLogout (Controller Exiting)
event NoTranslocatorKeyPressed (PlayerController PC)
functionint OrderToIndex (int Order)
functionTeamInfo OtherTeam (TeamInfo Requester)
functionstring ParseChatPercVar (Mutator BaseMutator, Controller Who, string Cmd)
functionstring ParseKillMessage (string KillerName, string VictimName, string DeathMessage)
functionstring ParseLoadingHint (string Hint, PlayerController Ref, color HintColor)
functionstring ParseMessageString (Mutator BaseMutator, Controller Who, String Message)
functionstring ParseOption (string Options, string InKey)
function ParseVoiceCommand (PlayerController Sender, string RecognizedString)
functionbyte PickTeam (byte Current, Controller C)
functionbool PickupQuery (Pawn Other, Pickup item)
functionbool PlayerCanRestart (PlayerController aPlayer)
functionbool PlayerCanRestartGame (PlayerController aPlayer)
function PostBeginPlay ()
event PostLogin (PlayerController NewPlayer)
function PreBeginPlay ()
function PrecacheGameAnnouncements (AnnouncerVoice V, bool bRewardSounds)
function PrecacheGameStaticMeshes (LevelInfo myLevel)
function PrecacheGameTextures (LevelInfo myLevel)
event PreLogin (string Options, string Address, string PlayerID, out string Error, out string FailCode)
functionbool PreventDeath (Pawn Killed, Controller Killer, class<DamageType> damageType, vector HitLocation)
functionbool PreventSever (Pawn Killed, Name boneName, int Damage, class<DamageType> DamageType)
function ProcessServerTravel (string URL, bool bItems)
functionfloat RatePlayerStart (NavigationPoint N, byte Team, Controller Player)
functionstring RecommendCombo (string ComboName)
functionint ReduceDamage (int Damage, pawn injured, pawn instigatedBy, vector HitLocation, out vector Momentum, class<DamageType> DamageType)
function RegisterVehicle (Vehicle V)
function Reset ()
function RestartGame ()
function RestartPlayer (Controller aPlayer)
function ReviewJumpSpots (name TestLabel)
functionbool SavePackage (string packageName)
event SceneAbort ()
event SceneEnded (SceneManager SM, Actor Other)
event SceneStarted (SceneManager SM, Actor Other)
function ScoreEvent (PlayerReplicationInfo Who, float Points, string Desc)
function ScoreKill (Controller Killer, Controller Other)
function ScoreObjective (PlayerReplicationInfo Scorer, float Score)
function SendPlayer (PlayerController aPlayer, string URL)
function SessionKickBan (string S)
function SetGameSpeed (Float T)
event SetGrammar ()
functionbool SetPause (BOOL bPause, PlayerController P)
function SetPlayerDefaults (Pawn PlayerPawn)
function SetWeaponViewShake (PlayerController P)
functionbool ShouldRespawn (Pickup Other)
function StartMatch ()
functionstring StripColor (string s)
function TeamScoreEvent (int Team, float Points, string Desc)
function TestLevel ()
function Timer ()
functionbool TooManyBots (Controller botToRemove)
function UpdatePrecacheMaterials ()
function UpdatePrecacheStaticMeshes ()
functionbool UseLowGore ()
function WeakObjectives ()
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Constants Detail

GIPROPNUM Source code

const GIPROPNUM = 15;


Variables Detail

AccessControl Source code

var AccessControl AccessControl;
AccessControl controls whether players can enter and/or become admins.

AutoAim Source code

var float AutoAim;
How much autoaiming to do (1=none, 0 = always).

bAdminCanPause Source code

var globalconfig bool bAdminCanPause;
True the game is pauseable by the admin and false if the game is not pauseable by the admin.

bAllowBehindView Source code

var globalconfig bool bAllowBehindView;

bAllowMPGameSpeed Source code

var bool bAllowMPGameSpeed;

bAllowVehicles Source code

var bool bAllowVehicles;
Are vehicles allowed in this gametype?

bAllowWeaponThrowing Source code

var config bool bAllowWeaponThrowing;

bAlreadyChanged Source code

var bool bAlreadyChanged;

bAlternateMode Source code

var localized bool bAlternateMode;

BaseMutator Source code

var Mutator BaseMutator;
Linked list of Mutators (for modifying actors as they enter the game)

bAttractCam Source code

var bool bAttractCam;

bCanChangeSkin Source code

var bool bCanChangeSkin;
Allow player to change skins in game.

bCanViewOthers Source code

var bool bCanViewOthers;

bChangeLevels Source code

var globalconfig bool bChangeLevels;
True if the game is allowed to change levels and false if the game is not allowed to change levels.

bDelayedStart Source code

var bool bDelayedStart;

BeaconName Source code

var string BeaconName;
Identifying string used for finding LAN servers.

bEnableStatLogging Source code

var globalconfig bool bEnableStatLogging;
True the game will be enabled to track stats and false the game will not track stats.

bForceClassicView Source code

var bool bForceClassicView;

bGameEnded Source code

var bool bGameEnded;
Set when game ends.

bGameRestarted Source code

var bool bGameRestarted;

BindColor Source code

var color BindColor;

bIsSaveGame Source code

var bool bIsSaveGame;
Stays true during entire game (unlike LevelInfo property)

bLargeGameVOIP Source code

var globalconfig bool bLargeGameVOIP;

bLiberalVehiclePaths Source code

var bool bLiberalVehiclePaths;

bLoggingGame Source code

var bool bLoggingGame;

bLowGore Source code

var globalconfig bool bLowGore;

bModViewShake Source code

var bool bModViewShake;

bMustJoinBeforeStart Source code

var bool bMustJoinBeforeStart;

BotMenuType Source code

var string BotMenuType;

bOverTime Source code

var bool bOverTime;

bPauseable Source code

var bool bPauseable;

bRestartLevel Source code

var bool bRestartLevel;

BroadcastHandler Source code

var BroadcastHandler BroadcastHandler;

bTeamGame Source code

var cache bool bTeamGame;

bTestMode Source code

var bool bTestMode;

bWaitingToStartMatch Source code

var bool bWaitingToStartMatch;

bWeaponShouldViewShake Source code

var globalconfig bool bWeaponShouldViewShake;

bWeaponStay Source code

var config bool bWeaponStay;

bWelcomePending Source code

var bool bWelcomePending;

CallSigns[15] Source code

var string CallSigns[15];

CurrentID Source code

var int CurrentID;

DeathMessageClass Source code

var class<LocalMessage> DeathMessageClass;

DefaultPlayerClassName Source code

var string DefaultPlayerClassName;

DefaultPlayerName Source code

var localized string DefaultPlayerName;

DemoCommand Source code

var transient string DemoCommand;

FearCostFallOff Source code

var float FearCostFallOff;

GameDifficulty Source code

var globalconfig float GameDifficulty;

GameMessageClass Source code

var class<GameMessage> GameMessageClass;

GameOptionsMenuType Source code

var string GameOptionsMenuType;

GameReplicationInfo Source code

var GameReplicationInfo GameReplicationInfo;

GameRulesModifiers Source code

var GameRules GameRulesModifiers;

GameSpeed Source code

var globalconfig float GameSpeed;

GameStats Source code

var GameStats GameStats;

GameStatsClass Source code

var globalconfig string GameStatsClass;

GameUMenuType Source code

var string GameUMenuType;

GIPropDescText[GIPROPNUM] Source code

var localized string GIPropDescText[GIPROPNUM];

GIPropsDisplayText[GIPROPNUM] Source code

var localized string GIPropsDisplayText[GIPROPNUM];

GIPropsExtras[2] Source code

var localized string GIPropsExtras[2];

GoalScore Source code

var config int GoalScore;

GoreLevel Source code

var globalconfig int GoreLevel;

GoreLevelText[3] Source code

var localized string GoreLevelText[3];

HUDSettingsMenu Source code

var cache string HUDSettingsMenu;

HUDType Source code

var string HUDType;

MaplistHandler Source code

var transient MaplistManagerBase MaplistHandler;

MaplistHandlerClass Source code

var class<MaplistManagerBase> MaplistHandlerClass;

MaplistHandlerType Source code

var globalconfig string MaplistHandlerType;

MapListType Source code

var cache string MapListType;

MapPrefix Source code

var cache string MapPrefix;

MaxIdleTime Source code

var globalconfig float MaxIdleTime;

MaxLives Source code

var config int MaxLives;

MaxPlayers Source code

var globalconfig int MaxPlayers;

MaxSpectators Source code

var globalconfig int MaxSpectators;

MultiplayerUMenuType Source code

var string MultiplayerUMenuType;

MutatorClass Source code

var string MutatorClass;

NoBindString Source code

var localized string NoBindString;

NumBots Source code

var int NumBots;

NumPlayers Source code

var int NumPlayers;

NumSpectators Source code

var int NumSpectators;

OtherMesgGroup Source code

var name OtherMesgGroup;

PlayerControllerClass Source code

var class<PlayerController> PlayerControllerClass;

PlayerControllerClassName Source code

var string PlayerControllerClassName;

RulesMenuType Source code

var cache string RulesMenuType;

ScoreBoardType Source code

var string ScoreBoardType;

SecurityClass Source code

var globalconfig string SecurityClass;

ServerSkillLevel Source code

var globalconfig string ServerSkillLevel;

SettingsMenuType Source code

var string SettingsMenuType;

StartTime Source code

var float StartTime;

TimeLimit Source code

var config int TimeLimit;

VehicleList Source code

var Vehicle VehicleList;

VoiceReplicationInfo Source code

var VoiceChatReplicationInfo VoiceReplicationInfo;

VotingHandler Source code

var transient VotingHandler VotingHandler;

VotingHandlerClass Source code

var class<VotingHandler> VotingHandlerClass;

VotingHandlerType Source code

var globalconfig string VotingHandlerType;

GameInfo

AccessControlClass Source code

var(GameInfo) globalconfig string AccessControlClass;
The AccessControl class to spawn.

Acronym Source code

var(GameInfo) cache String Acronym;

BroadcastClass Source code

var(GameInfo) class<BroadcastHandler> BroadcastClass;

BroadcastHandlerClass Source code

var(GameInfo) string BroadcastHandlerClass;

CurrentGameProfile Source code

var(GameInfo) transient GameProfile CurrentGameProfile;

DecoTextName Source code

var(GameInfo) cache String DecoTextName;

Description Source code

var(GameInfo) cache localized string Description;

GameName Source code

var(GameInfo) cache localized string GameName;

GameReplicationInfoClass Source code

var(GameInfo) class<GameReplicationInfo> GameReplicationInfoClass;

ResetCountDown Source code

var(GameInfo) int ResetCountDown;

ResetTimeDelay Source code

var(GameInfo) config int ResetTimeDelay;

SaveGameManifest Source code

var(GameInfo) private const transient Manifest SaveGameManifest;

ScreenShotName Source code

var(GameInfo) cache string ScreenShotName;

VoiceReplicationInfoClass Source code

var(GameInfo) class<VoiceChatReplicationInfo> VoiceReplicationInfoClass;


Structures Detail

KeyValuePair Source code

struct native KeyValuePair
{
var(GameInfo) string Key;
var(GameInfo) string Value;
};


PlayerResponseLine Source code

struct native PlayerResponseLine
{
var(GameInfo) int Ping;
var(GameInfo) string PlayerName;
var(GameInfo) int PlayerNum;
var(GameInfo) int Score;
var(GameInfo) int StatsID;
};


ServerResponseLine Source code

struct native ServerResponseLine
{
var(GameInfo) int CurrentPlayers;
var(GameInfo) int Flags;
var(GameInfo) string GameType;
var(GameInfo) string IP;
var(GameInfo) string MapName;
var(GameInfo) int MaxPlayers;
var(GameInfo) int Ping;
var(GameInfo) array<PlayerResponseLine> PlayerInfo;
var(GameInfo) int Port;
var(GameInfo) int QueryPort;
var(GameInfo) int ServerID;
var(GameInfo) array<KeyValuePair> ServerInfo;
var(GameInfo) string ServerName;
var(GameInfo) string SkillLevel;
};



Functions Detail

AcceptInventory Source code

event AcceptInventory ( pawn PlayerPawn )

AcceptPlayInfoProperty Source code

static event bool AcceptPlayInfoProperty ( string PropName )

AddDefaultInventory Source code

function AddDefaultInventory ( pawn PlayerPawn )

AddGameModifier Source code

function AddGameModifier ( GameRules NewRule )

AddGameSpecificInventory Source code

function AddGameSpecificInventory ( Pawn p )

AddMutator Source code

function AddMutator ( string mutname, optional bool bUserAdded )

AddServerDetail Source code

static function AddServerDetail ( out ServerResponseLine ServerState, string RuleName, coerce string RuleValue )

AdjustBotInterface Source code

static function AdjustBotInterface ( bool bSinglePlayer )

AdminSay Source code

exec function AdminSay ( string Msg )

AllDataObjects Source code

native final iterator function AllDataObjects ( class objClass, out Object obj, string packageName )

AllowBecomeActivePlayer Source code

function bool AllowBecomeActivePlayer ( PlayerController P )

AllowGameSpeedChange Source code

function bool AllowGameSpeedChange ( )

AllowMutator Source code

static function bool AllowMutator ( string MutatorClassName )

AtCapacity Source code

function bool AtCapacity ( bool bSpectator )

BecomeSpectator Source code

function bool BecomeSpectator ( PlayerController P )

Broadcast Source code

event Broadcast ( Actor Sender, coerce string Msg, optional name Type )

BroadcastDeathMessage Source code

function BroadcastDeathMessage ( Controller Killer, Controller Other, class<DamageType> damageType )

BroadcastLocalized Source code

event BroadcastLocalized ( actor Sender, class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )

BroadcastTeam Source code

function BroadcastTeam ( Controller Sender, coerce string Msg, optional name Type )

CanEnterVehicle Source code

function bool CanEnterVehicle ( Vehicle V, Pawn P )

CanLeaveVehicle Source code

function bool CanLeaveVehicle ( Vehicle V, Pawn P )

CanSpectate Source code

function bool CanSpectate ( PlayerController Viewer, bool bOnlySpectator, actor ViewTarget )

ChangeMap Source code

function ChangeMap ( int ContextID )

ChangeName Source code

function ChangeName ( Controller Other, coerce string S, bool bNameChange )

ChangeTeam Source code

function bool ChangeTeam ( Controller Other, int N, bool bNewTeam )

ChangeVoiceChannel Source code

function ChangeVoiceChannel ( PlayerReplicationInfo PRI, int NewChannelIndex, int OldChannelIndex )

CheckEndGame Source code

function bool CheckEndGame ( PlayerReplicationInfo Winner, string Reason )

CheckScore Source code

function CheckScore ( PlayerReplicationInfo Scorer )

CreateDataObject Source code

native final function Object CreateDataObject ( class objClass, string objName, string packageName )

DeadUse Source code

function DeadUse ( PlayerController PC )

DeleteDataObject Source code

native final function bool DeleteDataObject ( class objClass, string objName, string packageName )

DeletePackage Source code

native final function bool DeletePackage ( string packageName )

Destroyed Source code

function Destroyed ( )

DetailChange Source code

event DetailChange ( )

DisableNextObjective Source code

function DisableNextObjective ( )

DiscardInventory Source code

function DiscardInventory ( Pawn Other )

DriverEnteredVehicle Source code

function DriverEnteredVehicle ( Vehicle V, Pawn P )

DriverLeftVehicle Source code

function DriverLeftVehicle ( Vehicle V, Pawn P )

EndGame Source code

function EndGame ( PlayerReplicationInfo Winner, string Reason )

EndLogging Source code

function EndLogging ( string Reason )

FillPlayInfo Source code

static function FillPlayInfo ( PlayInfo PlayInfo )

FindPlayerByID Source code

function string FindPlayerByID ( int PlayerID )

FindPlayerStart Source code

function NavigationPoint FindPlayerStart ( Controller Player, optional byte InTeam, optional string incomingName )

FindSpecGoalFor Source code

function actor FindSpecGoalFor ( PlayerReplicationInfo PRI, int TeamIndex )

FindTeamDesignation Source code

static function string FindTeamDesignation ( GameReplicationInfo GRI, actor A )

GameEnding Source code

event GameEnding ( )

GetAllLoadHints Source code

static function array<string> GetAllLoadHints ( optional bool bThisClassOnly )

GetBeaconText Source code

event string GetBeaconText ( )

GetBindWeight Source code

static function int GetBindWeight ( byte KeyNumber )

GetDefaultPlayerClass Source code

function class<Pawn> GetDefaultPlayerClass ( Controller C )

GetDefenderNum Source code

function int GetDefenderNum ( )

GetDescriptionText Source code

static function string GetDescriptionText ( string PropName )

GetDisplayText Source code

static function string GetDisplayText ( string PropName )

GetIntOption Source code

function int GetIntOption ( string Options, string ParseString, int CurrentValue )

GetKeyBindName Source code

static function string GetKeyBindName ( string Cmd, PlayerController Ref )

GetKeyValue Source code

static function GetKeyValue ( string Pair, out string Key, out string Value )

GetLoadingHint Source code

static function string GetLoadingHint ( PlayerController Ref, string MapName, color HintColor )

GetMapList Source code

function MapList GetMapList ( string MapListClassType )

GetMapRotation Source code

function array<string> GetMapRotation ( )

GetNetworkNumber Source code

native function string GetNetworkNumber ( )

GetNextLoadHint Source code

static function string GetNextLoadHint ( string MapName )

GetNumPlayers Source code

function int GetNumPlayers ( )

GetPlayerControllerList Source code

function GetPlayerControllerList ( out array<PlayerController> ControllerArray )

GetRandomTeamSymbol Source code

static function Texture GetRandomTeamSymbol ( int base )

GetSavedGames Source code

native final function Manifest GetSavedGames ( )

GetServerDetails Source code

function GetServerDetails ( out ServerResponseLine ServerState )

GetServerInfo Source code

function GetServerInfo ( out ServerResponseLine ServerState )

GetServerPlayers Source code

function GetServerPlayers ( out ServerResponseLine ServerState )

GetServerPort Source code

function int GetServerPort ( )

GrabOption Source code

static function bool GrabOption ( out string Options, out string Result )

HasOption Source code

static function bool HasOption ( string Options, string InKey )

InitGame Source code

event InitGame ( string Options, out string Error )

InitGameReplicationInfo Source code

function InitGameReplicationInfo ( )

InitLogging Source code

function InitLogging ( )

InitMaplistHandler Source code

function InitMaplistHandler ( )

InitSavedLevel Source code

function InitSavedLevel ( )

InitVoiceReplicationInfo Source code

function InitVoiceReplicationInfo ( )

IsOnTeam Source code

function bool IsOnTeam ( Controller Other, int TeamNum )

IsVehicleMutator Source code

static function bool IsVehicleMutator ( string MutatorClassName )

JustStarted Source code

function bool JustStarted ( float T )

Kick Source code

function Kick ( string S )

KickBan Source code

function KickBan ( string S )

KickIdler Source code

event KickIdler ( PlayerController PC )

KillBots Source code

exec function KillBots ( int num )

Killed Source code

function Killed ( Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageType> damageType )

KillEvent Source code

function KillEvent ( string Killtype, PlayerReplicationInfo Killer, PlayerReplicationInfo Victim, class<DamageType> Damage )

LoadDataObject Source code

native final function Object LoadDataObject ( class objClass, string objName, string packageName )

LoadMapList Source code

native final static function LoadMapList ( string MapPrefix, out array<string> Maps )

LoadSRGrammar Source code

native function LoadSRGrammar ( string Grammar )

Login Source code

event PlayerController Login ( string Portal, string Options, out string Error )

Logout Source code

function Logout ( Controller Exiting )

MakeColorCode Source code

static function string MakeColorCode ( color NewColor )

MultiMinPlayers Source code

function int MultiMinPlayers ( )

NewRecommendCombo Source code

function string NewRecommendCombo ( string ComboName, AIController C )

NoBlood Source code

static function bool NoBlood ( )

NotifyKilled Source code

function NotifyKilled ( Controller Killer, Controller Killed, Pawn KilledPawn )

NotifyLogin Source code

function NotifyLogin ( int NewPlayerID )

NotifyLogout Source code

function NotifyLogout ( Controller Exiting )

NoTranslocatorKeyPressed Source code

event NoTranslocatorKeyPressed ( PlayerController PC )

OrderToIndex Source code

static function int OrderToIndex ( int Order )

OtherTeam Source code

function TeamInfo OtherTeam ( TeamInfo Requester )

ParseChatPercVar Source code

static function string ParseChatPercVar ( Mutator BaseMutator, Controller Who, string Cmd )

ParseKillMessage Source code

static native function string ParseKillMessage ( string KillerName, string VictimName, string DeathMessage )

ParseLoadingHint Source code

static function string ParseLoadingHint ( string Hint, PlayerController Ref, color HintColor )

ParseMessageString Source code

static function string ParseMessageString ( Mutator BaseMutator, Controller Who, String Message )

ParseOption Source code

static function string ParseOption ( string Options, string InKey )

ParseVoiceCommand Source code

function ParseVoiceCommand ( PlayerController Sender, string RecognizedString )

PickTeam Source code

function byte PickTeam ( byte Current, Controller C )

PickupQuery Source code

function bool PickupQuery ( Pawn Other, Pickup item )

PlayerCanRestart Source code

function bool PlayerCanRestart ( PlayerController aPlayer )

PlayerCanRestartGame Source code

function bool PlayerCanRestartGame ( PlayerController aPlayer )

PostBeginPlay Source code

function PostBeginPlay ( )

PostLogin Source code

event PostLogin ( PlayerController NewPlayer )

PreBeginPlay Source code

function PreBeginPlay ( )

PrecacheGameAnnouncements Source code

static function PrecacheGameAnnouncements ( AnnouncerVoice V, bool bRewardSounds )

PrecacheGameStaticMeshes Source code

static function PrecacheGameStaticMeshes ( LevelInfo myLevel )

PrecacheGameTextures Source code

static function PrecacheGameTextures ( LevelInfo myLevel )

PreLogin Source code

event PreLogin ( string Options, string Address, string PlayerID, out string Error, out string FailCode )

PreventDeath Source code

function bool PreventDeath ( Pawn Killed, Controller Killer, class<DamageType> damageType, vector HitLocation )

PreventSever Source code

function bool PreventSever ( Pawn Killed, Name boneName, int Damage, class<DamageType> DamageType )

ProcessServerTravel Source code

function ProcessServerTravel ( string URL, bool bItems )

RatePlayerStart Source code

function float RatePlayerStart ( NavigationPoint N, byte Team, Controller Player )

RecommendCombo Source code

function string RecommendCombo ( string ComboName )

ReduceDamage Source code

function int ReduceDamage ( int Damage, pawn injured, pawn instigatedBy, vector HitLocation, out vector Momentum, class<DamageType> DamageType )

RegisterVehicle Source code

function RegisterVehicle ( Vehicle V )

Reset Source code

function Reset ( )

RestartGame Source code

function RestartGame ( )

RestartPlayer Source code

function RestartPlayer ( Controller aPlayer )

ReviewJumpSpots Source code

function ReviewJumpSpots ( name TestLabel )

SavePackage Source code

native final function bool SavePackage ( string packageName )

SceneAbort Source code

event SceneAbort ( )

SceneEnded Source code

event SceneEnded ( SceneManager SM, Actor Other )

SceneStarted Source code

event SceneStarted ( SceneManager SM, Actor Other )

ScoreEvent Source code

function ScoreEvent ( PlayerReplicationInfo Who, float Points, string Desc )

ScoreKill Source code

function ScoreKill ( Controller Killer, Controller Other )

ScoreObjective Source code

function ScoreObjective ( PlayerReplicationInfo Scorer, float Score )

SendPlayer Source code

function SendPlayer ( PlayerController aPlayer, string URL )

SessionKickBan Source code

function SessionKickBan ( string S )

SetGameSpeed Source code

function SetGameSpeed ( Float T )

SetGrammar Source code

event SetGrammar ( )

SetPause Source code

function bool SetPause ( BOOL bPause, PlayerController P )

SetPlayerDefaults Source code

function SetPlayerDefaults ( Pawn PlayerPawn )

SetWeaponViewShake Source code

function SetWeaponViewShake ( PlayerController P )

ShouldRespawn Source code

function bool ShouldRespawn ( Pickup Other )

StartMatch Source code

function StartMatch ( )

StripColor Source code

function string StripColor ( string s )

TeamScoreEvent Source code

function TeamScoreEvent ( int Team, float Points, string Desc )

TestLevel Source code

function TestLevel ( )

Timer Source code

function Timer ( )

TooManyBots Source code

function bool TooManyBots ( Controller botToRemove )

UpdatePrecacheMaterials Source code

function UpdatePrecacheMaterials ( )

UpdatePrecacheStaticMeshes Source code

function UpdatePrecacheStaticMeshes ( )

UseLowGore Source code

static function bool UseLowGore ( )

WeakObjectives Source code

function WeakObjectives ( )


Defaultproperties

defaultproperties
{
     bRestartLevel=Wahr
     bPauseable=Wahr
     bCanChangeSkin=Wahr
     bCanViewOthers=Wahr
     bDelayedStart=Wahr
     bChangeLevels=Wahr
     bAllowWeaponThrowing=Wahr
     bWeaponShouldViewShake=Wahr
     bModViewShake=Wahr
     GoreLevel=2
     GameDifficulty=1.000000
     AutoAim=0.930000
     GameSpeed=1.000000
     HUDType="Engine.HUD"
     GoreLevelText(0)="No Gore"
     GoreLevelText(1)="Reduced Gore"
     GoreLevelText(2)="Full Gore"
     MaxSpectators=2
     MaxPlayers=16
     CurrentID=1
     DefaultPlayerName="Player"
     FearCostFallOff=0.950000
     DeathMessageClass=Class'Engine.LocalMessage'
     GameMessageClass=Class'Engine.GameMessage'
     MutatorClass="Engine.Mutator"
     AccessControlClass="Engine.AccessControl"
     BroadcastHandlerClass="Engine.BroadcastHandler"
     PlayerControllerClassName="Engine.PlayerController"
     GameReplicationInfoClass=Class'Engine.GameReplicationInfo'
     VoiceReplicationInfoClass=Class'Engine.VoiceChatReplicationInfo'
     MaplistHandlerClass=Class'Engine.MaplistManager'
     GameStatsClass="IpDrv.MasterServerGameStats"
     SecurityClass="UnrealGame.UnrealSecurity"
     GameName="Game"
     Acronym="???"
     VotingHandlerType="xVoting.xVotingHandler"
     GIPropsDisplayText(0)="Bot Skill"
     GIPropsDisplayText(1)="Weapons Stay"
     GIPropsDisplayText(2)="Reduce Gore Level"
     GIPropsDisplayText(3)="Game Speed"
     GIPropsDisplayText(4)="Max Spectators"
     GIPropsDisplayText(5)="Max Players"
     GIPropsDisplayText(6)="Goal Score"
     GIPropsDisplayText(7)="Max Lives"
     GIPropsDisplayText(8)="Time Limit"
     GIPropsDisplayText(9)="World Stats Logging"
     GIPropsDisplayText(10)="Allow Weapon Throwing"
     GIPropsDisplayText(11)="Allow Behind View"
     GIPropsDisplayText(12)="Allow Admin Pausing"
     GIPropsDisplayText(13)="Kick Idlers Time"
     GIPropsDisplayText(14)="Weapons shake view"
     GIPropDescText(0)="Set the skill of your bot opponents."
     GIPropDescText(1)="When enabled, weapons will always be available for pickup."
     GIPropDescText(2)="Enable this option to reduce the amount of blood and guts you see."
     GIPropDescText(3)="Controls how fast time passes in the game."
     GIPropDescText(4)="Sets the maximum number of spectators that can watch the game."
     GIPropDescText(5)="Sets the maximum number of players that can join this server."
     GIPropDescText(6)="The game ends when someone reaches this score."
     GIPropDescText(7)="Limits how many times players can respawn after dying."
     GIPropDescText(8)="The game ends after this many minutes of play."
     GIPropDescText(9)="Enable this option to send game statistics to the UT2004 global stats server"
     GIPropDescText(10)="When enabled, players can throw their current weapon out."
     GIPropDescText(11)="Controls whether players can switch to a third person view."
     GIPropDescText(12)="Controls whether administrators can pause the game."
     GIPropDescText(13)="Specifies how long to wait before kicking idle player from server."
     GIPropDescText(14)="When enabled, some weapons cause view shaking while firing."
     GIPropsExtras(0)="0.000000;Novice;1.000000;Average;2.000000;Experienced;3.000000;Skilled;4.000000;Adept;5.000000;Masterful;6.000000;Inhuman;7.000000;Godlike"
     CallSigns(0)="ALPHA"
     CallSigns(1)="BRAVO"
     CallSigns(2)="CHARLIE"
     CallSigns(3)="DELTA"
     CallSigns(4)="ECHO"
     CallSigns(5)="FOXTROT"
     CallSigns(6)="GOLF"
     CallSigns(7)="HOTEL"
     CallSigns(8)="INDIA"
     CallSigns(9)="JULIET"
     CallSigns(10)="KILO"
     CallSigns(11)="LIMA"
     CallSigns(12)="MIKE"
     CallSigns(13)="NOVEMBER"
     CallSigns(14)="OSCAR"
     NoBindString="[None]"
     BindColor=(G=128,R=128,A=255)
}

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Creation time: Mo 16.4.2007 11:20:20.453 - Created with UnCodeX