Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.Engine


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
00093
00094
00095
00096
00097
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
00113
00114
00115
00116
00117
00118
00119
//=============================================================================
// Engine: The base class of the global application object classes.
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class Engine extends Subsystem
    native
    noexport
    transient;

// Variables.
var primitive Cylinder;
var const client Client;
var const audiosubsystem Audio;
var const renderdevice GRenDev;

// Stats.
var int bShowFrameRate;
var int bShowRenderStats;
var int bShowHardwareStats;
var int bShowGameStats;
var int bShowNetStats;
var int bShowAnimStats;      // Show animation statistics.

// ifdef WITH_LIPSINC
var int bShowLIPSincStats;   // Show LIPSinc statistics.
// endif

var int bShowHistograph;
var int bShowXboxMemStats;
var int bShowMatineeStats;  // Show Matinee specific information
var int bShowAudioStats;
var int bShowLightStats;    // Show dynamic lighting statistics.

var int TickCycles, GameCycles, ClientCycles;
var(Settings) config int CacheSizeMegs;
var(Settings) config bool UseSound;
var(Settings) config bool UseStaticMeshBatching;
var(Settings) config bool ServerReadsStdin;
var(Settings) config bool bSlowRefChecking; // toggle object ref checking on cleanupdestroyed

var(Settings) float CurrentTickRate;
var config int DetectedVideoMemory;

// Color preferences.
var(Colors) config color
    C_WorldBox,
    C_GroundPlane,
    C_GroundHighlight,
    C_BrushWire,
    C_Pivot,
    C_Select,
    C_Current,
    C_AddWire,
    C_SubtractWire,
    C_GreyWire,
    C_BrushVertex,
    C_BrushSnap,
    C_Invalid,
    C_ActorWire,
    C_ActorHiWire,
    C_Black,
    C_White,
    C_Mask,
    C_SemiSolidWire,
    C_NonSolidWire,
    C_WireBackground,
    C_WireGridAxis,
    C_ActorArrow,
    C_ScaleBox,
    C_ScaleBoxHi,
    C_ZoneWire,
    C_Mover,
    C_OrthoBackground,
    C_StaticMesh,
    C_VolumeBrush,
    C_ConstraintLine,
    C_AnimMesh,
    C_TerrainWire;

defaultproperties
{
     CacheSizeMegs=2
     UseSound=Wahr
     UseStaticMeshBatching=Wahr
     C_WorldBox=(B=107,A=255)
     C_GroundPlane=(B=63,A=255)
     C_GroundHighlight=(B=127,A=255)
     C_BrushWire=(B=63,G=63,R=255,A=255)
     C_Pivot=(G=255,A=255)
     C_Select=(B=127,A=255)
     C_Current=(A=255)
     C_AddWire=(B=255,G=127,R=127,A=255)
     C_SubtractWire=(B=63,G=192,R=255,A=255)
     C_GreyWire=(B=163,G=163,R=163,A=255)
     C_BrushVertex=(A=255)
     C_BrushSnap=(A=255)
     C_Invalid=(B=163,G=163,R=163,A=255)
     C_ActorWire=(G=63,R=127,A=255)
     C_ActorHiWire=(G=127,R=255,A=255)
     C_Black=(A=255)
     C_White=(B=255,G=255,R=255,A=255)
     C_Mask=(A=255)
     C_SemiSolidWire=(G=255,R=127,A=255)
     C_NonSolidWire=(B=32,G=192,R=63,A=255)
     C_WireBackground=(A=255)
     C_WireGridAxis=(B=119,G=119,R=119,A=255)
     C_ActorArrow=(R=163,A=255)
     C_ScaleBox=(B=11,G=67,R=151,A=255)
     C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
     C_ZoneWire=(A=255)
     C_Mover=(B=255,R=255,A=255)
     C_OrthoBackground=(B=163,G=163,R=163,A=255)
     C_StaticMesh=(B=255,G=255,A=255)
     C_VolumeBrush=(B=225,G=196,R=255,A=255)
     C_ConstraintLine=(G=255,A=255)
     C_AnimMesh=(B=28,G=221,R=221,A=255)
     C_TerrainWire=(B=255,G=255,R=255,A=255)
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Fr 30.3.2007 08:43:34.000 - Creation time: Mo 16.4.2007 11:20:46.937 - Created with UnCodeX