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//============================================================================= // GameEngine: The game subsystem. // This is a built-in Unreal class and it shouldn't be modified. //============================================================================= class GameEngine extends Engine native noexport transient; // URL structure. struct URL { var string Protocol, // Protocol, i.e. "unreal" or "http". Host; // Optional hostname, i.e. "204.157.115.40" or "unreal.epicgames.com", blank if local. var int Port; // Optional host port. var string Map; // Map name, i.e. "SkyCity", default is "Index". var array<string> Op; // Options. var string Portal; // Portal to enter through, default is "". var int Valid; }; var Level GLevel, GEntry; var PendingLevel GPendingLevel; var URL LastURL; var config array<string> ServerActors, ServerPackages; var array<object> DummyArray; // Do not modify var object DummyObject; // Do not modify var string DummyString; // Do not modify var globalconfig String MainMenuClass; // Menu that appears when you first start var globalconfig string SinglePlayerMenuClass; // Menu that appears when you return from a single player match after a cinematic game var globalconfig String ConnectingMenuClass; // Menu that appears when you are connecting var globalconfig String DisconnectMenuClass; // Menu that appears when you are disconnected var globalconfig String LoadingClass; // Loading screen that appears var bool bCheatProtection; var(Settings) config bool ColorHighDetailMeshes; var(Settings) config bool ColorSlowCollisionMeshes; var(Settings) config bool ColorNoCollisionMeshes; var(Settings) config bool ColorWorldTextures; var(Settings) config bool ColorPlayerAndWeaponTextures; var(Settings) config bool ColorInterfaceTextures; var(VoiceChat) globalconfig bool VoIPAllowVAD; defaultproperties { ServerActors(0)="IpDrv.MasterServerUplink" ServerActors(1)="UWeb.WebServer" ServerPackages(0)="Core" ServerPackages(1)="Engine" ServerPackages(2)="Fire" ServerPackages(3)="Editor" ServerPackages(4)="IpDrv" ServerPackages(5)="UWeb" ServerPackages(6)="GamePlay" ServerPackages(7)="UnrealGame" ServerPackages(8)="XEffects" ServerPackages(9)="XPickups" ServerPackages(10)="XGame" ServerPackages(11)="XWeapons" ServerPackages(12)="XInterface" ServerPackages(13)="Vehicles" ServerPackages(14)="TeamSymbols_UT2003" ServerPackages(15)="TeamSymbols_UT2004" ServerPackages(16)="BonusPack" ServerPackages(17)="SkaarjPack_rc" ServerPackages(18)="SkaarjPack" ServerPackages(19)="UTClassic" ServerPackages(20)="UT2k4Assault" ServerPackages(21)="Onslaught" ServerPackages(22)="GUI2K4" ServerPackages(23)="UT2k4AssaultFull" ServerPackages(24)="OnslaughtFull" ServerPackages(25)="xVoting" MainMenuClass="GUI2K4.UT2K4MainMenu" SinglePlayerMenuClass="GUI2K4.UT2K4SP_Main" ConnectingMenuClass="GUI2K4.UT2K4ServerLoading" DisconnectMenuClass="GUI2K4.UT2K4DisconnectOptionPage" LoadingClass="GUI2K4.UT2K4SP_LadderLoading" CacheSizeMegs=32 } |
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