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Engine.GameEngine


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//=============================================================================
// GameEngine: The game subsystem.
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class GameEngine extends Engine
    native
    noexport
    transient;

// URL structure.
struct URL
{
    var string          Protocol,   // Protocol, i.e. "unreal" or "http".
                        Host;       // Optional hostname, i.e. "204.157.115.40" or "unreal.epicgames.com", blank if local.
    var int             Port;       // Optional host port.
    var string          Map;        // Map name, i.e. "SkyCity", default is "Index".
    var array<string>   Op;         // Options.
    var string          Portal;     // Portal to enter through, default is "".
    var int             Valid;
};

var Level           GLevel,
                    GEntry;
var PendingLevel    GPendingLevel;
var URL             LastURL;
var config array<string>  ServerActors,
                          ServerPackages;

var array<object>         DummyArray;   // Do not modify
var object                DummyObject;  // Do not modify
var string                DummyString;  // Do not modify

var globalconfig String MainMenuClass;          // Menu that appears when you first start
var globalconfig string SinglePlayerMenuClass;  // Menu that appears when you return from a single player match after a cinematic game
var globalconfig String ConnectingMenuClass;    // Menu that appears when you are connecting
var globalconfig String DisconnectMenuClass;    // Menu that appears when you are disconnected
var globalconfig String LoadingClass;           // Loading screen that appears

var                  bool bCheatProtection;
var(Settings) config bool ColorHighDetailMeshes;
var(Settings) config bool ColorSlowCollisionMeshes;
var(Settings) config bool ColorNoCollisionMeshes;
var(Settings) config bool ColorWorldTextures;
var(Settings) config bool ColorPlayerAndWeaponTextures;
var(Settings) config bool ColorInterfaceTextures;

var(VoiceChat) globalconfig bool VoIPAllowVAD;

defaultproperties
{
     ServerActors(0)="IpDrv.MasterServerUplink"
     ServerActors(1)="UWeb.WebServer"
     ServerPackages(0)="Core"
     ServerPackages(1)="Engine"
     ServerPackages(2)="Fire"
     ServerPackages(3)="Editor"
     ServerPackages(4)="IpDrv"
     ServerPackages(5)="UWeb"
     ServerPackages(6)="GamePlay"
     ServerPackages(7)="UnrealGame"
     ServerPackages(8)="XEffects"
     ServerPackages(9)="XPickups"
     ServerPackages(10)="XGame"
     ServerPackages(11)="XWeapons"
     ServerPackages(12)="XInterface"
     ServerPackages(13)="Vehicles"
     ServerPackages(14)="TeamSymbols_UT2003"
     ServerPackages(15)="TeamSymbols_UT2004"
     ServerPackages(16)="BonusPack"
     ServerPackages(17)="SkaarjPack_rc"
     ServerPackages(18)="SkaarjPack"
     ServerPackages(19)="UTClassic"
     ServerPackages(20)="UT2k4Assault"
     ServerPackages(21)="Onslaught"
     ServerPackages(22)="GUI2K4"
     ServerPackages(23)="UT2k4AssaultFull"
     ServerPackages(24)="OnslaughtFull"
     ServerPackages(25)="xVoting"
     MainMenuClass="GUI2K4.UT2K4MainMenu"
     SinglePlayerMenuClass="GUI2K4.UT2K4SP_Main"
     ConnectingMenuClass="GUI2K4.UT2K4ServerLoading"
     DisconnectMenuClass="GUI2K4.UT2K4DisconnectOptionPage"
     LoadingClass="GUI2K4.UT2K4SP_LadderLoading"
     CacheSizeMegs=32
}

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Class file time: Fr 30.3.2007 08:43:36.000 - Creation time: Mo 16.4.2007 11:20:47.453 - Created with UnCodeX