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Engine.MeshEmitter


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//=============================================================================
// Emitter: An Unreal Mesh Particle Emitter.
//=============================================================================
class MeshEmitter extends ParticleEmitter
    native;


var (Mesh)      staticmesh      StaticMesh;
var (Mesh)      bool            UseMeshBlendMode;
var (Mesh)      bool            RenderTwoSided;
var (Mesh)      bool            UseParticleColor;

var transient   vector          MeshExtent;

defaultproperties
{
     UseMeshBlendMode=Wahr
     StartSizeRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
}

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Class file time: Fr 30.3.2007 08:43:36.000 - Creation time: Mo 16.4.2007 11:20:50.015 - Created with UnCodeX