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//============================================================================= // MeshObject // // A base class for all Animating-Mesh-editing classes. Just a convenient place to store // common elements like enums. //============================================================================= class MeshObject extends Object abstract native; // Impostor render switches enum EImpSpaceMode { ISM_Sprite, ISM_Fixed, ISM_PivotVertical, ISM_PivotHorizontal, }; enum EImpDrawMode { IDM_Normal, IDM_Fading, }; enum EImpLightMode { ILM_Unlit, ILM_PseudoShaded, // Lit by hardware, diverging normals. ILM_Uniform, // Lit by hardware, all normals pointing faceward. }; // Mesh static-section extraction methods enum EMeshSectionMethod { MSM_SmoothOnly, // Smooth (software transformed) sections only. MSM_RigidOnly, // Only draw rigid parts, throw away anything that's not rigid. MSM_Mixed, // Convert suitable mesh parts to rigid and draw remaining sections smoothly (software transformation). MSM_SinglePiece, // Freeze all as a single static piece just as in the refpose. MSM_ForcedRigid, // Convert all faces to rigid parts using relaxed criteria ( entire smooth sections forced rigid ). }; defaultproperties { } |
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