Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 |
//============================================================================= // Player start location. //============================================================================= class PlayerStart extends SmallNavigationPoint placeable native; #exec Texture Import File=Textures\S_Player.pcx Name=S_Player Mips=Off MASKED=1 // Players on different teams are not spawned in areas with the // same TeamNumber unless there are more teams in the level than // team numbers. var() byte TeamNumber; // what team can spawn at this start var() bool bSinglePlayerStart; // use first start encountered with this true for single player var() bool bCoopStart; // start can be used in coop games var() bool bEnabled; var() bool bPrimaryStart; // None primary starts used only if no primary start available defaultproperties { bSinglePlayerStart=Wahr bCoopStart=Wahr bEnabled=Wahr bPrimaryStart=Wahr Texture=Texture'Engine.S_Player' bDirectional=Wahr } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |