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Engine.PlayerStart


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//=============================================================================
// Player start location.
//=============================================================================
class PlayerStart extends SmallNavigationPoint 
    placeable
    native;

#exec Texture Import File=Textures\S_Player.pcx Name=S_Player Mips=Off MASKED=1

// Players on different teams are not spawned in areas with the
// same TeamNumber unless there are more teams in the level than
// team numbers.
var() byte TeamNumber;          // what team can spawn at this start
var() bool bSinglePlayerStart;  // use first start encountered with this true for single player
var() bool bCoopStart;          // start can be used in coop games	
var() bool bEnabled; 
var() bool bPrimaryStart;       // None primary starts used only if no primary start available

defaultproperties
{
     bSinglePlayerStart=Wahr
     bCoopStart=Wahr
     bEnabled=Wahr
     bPrimaryStart=Wahr
     Texture=Texture'Engine.S_Player'
     bDirectional=Wahr
}

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Class file time: Fr 30.3.2007 08:43:36.000 - Creation time: Mo 16.4.2007 11:20:52.468 - Created with UnCodeX