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Engine.PlayInfo


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class PlayInfo extends object
    native;

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

enum EPlayInfoType
{
    PIT_Check,
    PIT_Select,
    PIT_Text,
    PIT_Custom
};

struct native init PlayInfoData
{
    var const Property         ThisProp;    // Pointer to property
    var const class<Info>      ClassFrom;   // Which class was this Property from
    var const string           SettingName; // Name of the class member
    var const string           DisplayName; // Display Name of the control (from .INT/.INI File ?)
    var const string           Description; // Description of what the property does
    var const string           Grouping;    // Grouping for this parameter
    var const string           Data;        // Extra Data (like Gore Level Texts)
    var const string           ExtraPriv;   // Extra Privileges Required to set this parameter
    var const string           Value;       // Value of the setting
    var const EPlayInfoType    RenderType;  // Type of rendered control
    var const byte             SecLevel;    // Sec Level Required to set this param. (Read from Ini file afterwards)
    var const byte             Weight;      // Importance of the setting compared to others in its group
    var const bool             bMPOnly;     // This setting should only appear in multi-player context
    var const bool             bAdvanced;   // This setting is an advanced property (only displayed when user sets bExpertMode in GUIController)

    // Internal flags (set natively)
    var const bool             bGlobal;     // globalconfig property
    var const bool             bStruct;     // Property is a struct
    var const int              ArrayDim;    // -1: Not array, 0: dynamic array,  >1: Static array
};

var const array<PlayInfoData>   Settings;
var const array<class<Info> >   InfoClasses;
var const array<int>            ClassStack;
var const array<string>         Groups;
var const string                LastError;

native(700) final function bool Clear();
native(701) final function bool AddClass(class<Info> AddingClass);
native(702) final function bool RemoveClass(class<Info> RemovingClass);
native(703) final function bool PopClass();
native(704) final function bool AddSetting(string Group, string PropertyName, string Description, byte SecLevel, byte Weight, string RenderType, optional string Extras, optional string ExtraPrivs, optional bool bMultiPlayerOnly, optional bool bAdvanced);
native(705) final function bool SaveSettings(); // Saves stored settings to ini file
native(706) final function bool StoreSetting(int index, coerce string NewVal, optional string RangeData);   // Only validates and sets Settins[index].Value to passed value
native(707) final function bool GetSettings(string GroupName, out array<PlayInfoData> GroupSettings);   // rjp
native(708) final function int  FindIndex(string SettingName);

// 0 = Grouping, 1 = Weight, 2 = RenderType, 3 = DisplayName, 4 = SettingName, 5 = SecLevel
// 6 = RevGroup, 1 = RevWeight, etc.
// Equal items will be sorted by the next highest type
native(709) final function Sort(byte SortingMethod);

final function Dump( optional string group )
{
local int i;
    log("** Dumping settings array for PlayInfo object '"$Name$"' **");

    log("** Classes:"@InfoClasses.Length);
    for ( i = 0; i < InfoClasses.Length; i++ )
        log("   "$i$")"@InfoClasses[i].Name);
    log("");

    log("** Groups:"@Groups.Length);
    for (i = 0; i < Groups.Length; i++)
        log("   "$i$")"@Groups[i]);
    log("");

    Log("** Settings:"@Settings.Length);
    for (i = 0; i<Settings.Length; i++)
    {
        if ( group == "" || group ~= Settings[i].Grouping )
        {
            Log(i$")"@Settings[i].SettingName);
            log("            DisplayName:"@Settings[i].DisplayName);
            log("              ClassFrom:"@Settings[i].ClassFrom);
            log("                  Group:"@Settings[i].Grouping);
            log("                  Value:"@Settings[i].Value);
            log("                   Data:"@Settings[i].Data);
            log("                 Weight:"@Settings[i].Weight);
            log("                 Struct:"@Settings[i].bStruct);
            log("                 Global:"@Settings[i].bGlobal);
            log("                 MPOnly:"@Settings[i].bMPOnly);
            log("               SecLevel:"@Settings[i].SecLevel);
            log("               ArrayDim:"@Settings[i].ArrayDim);
            log("              bAdvanced:"@Settings[i].bAdvanced);
            log("              ExtraPriv:"@Settings[i].ExtraPriv);
            log("             RenderType:"@GetEnum(enum'EPlayInfoType',Settings[i].RenderType));
            log("");
        }
    }
}

// Specify bStrict to purge any secondary classes from the Classes stack
final function bool Init(array<class<Info> > Classes, optional bool bStrict)
{
    local int i, j;
    local bool b;

    if (Classes.Length == 0)
        return b;

    b = True;

    Clear();
    for (i = 0; i < Classes.Length; i++)
    {
        if (Classes[i] == None)
        {
            log("Call in PlayInfo.Init() with 'None' value for Class array member.  Index:"$i);
            Classes.Remove(i--, 1);
            continue;
        }
        Classes[i].static.FillPlayInfo(Self);
    }

    if ( bStrict )
    {
        for ( i = InfoClasses.Length - 1; i >= 0; i-- )
        {
            for (j = 0; j < Classes.Length; j++)
                if (InfoClasses[i] == Classes[j])
                    break;

            if (j < Classes.Length)
                continue;

            b = b && RemoveClass(InfoClasses[i]);
        }
    }

    return b;
}

final function class<GameInfo> GetGameInfo()
{
    local int i;
    for ( i = 0; i < InfoClasses.Length; i++ )
        if ( class<GameInfo>( InfoClasses[i] ) != None )
            return class<GameInfo>(InfoClasses[i]);

    return None;
}

final function SplitStringToArray(out array<string> Parts, string Source, string Delim)
{
    Split(Source, Delim, Parts);
}

defaultproperties
{
}

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Class file time: Fr 30.3.2007 08:43:36.000 - Creation time: Mo 16.4.2007 11:20:52.468 - Created with UnCodeX