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//============================================================================= // Scout used for path generation. //============================================================================= class Scout extends Pawn native notplaceable; var const float MaxLandingVelocity; simulated function PreBeginPlay() { Destroy(); //scouts shouldn't exist during play } defaultproperties { AccelRate=1.000000 RemoteRole=ROLE_None CollisionRadius=52.000000 bCollideActors=Falsch bCollideWorld=Falsch bBlockActors=Falsch bProjTarget=Falsch bPathColliding=Wahr } |
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