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Engine.Scout


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//=============================================================================
// Scout used for path generation.
//=============================================================================
class Scout extends Pawn
    native
    notplaceable;

var const float MaxLandingVelocity;

simulated function PreBeginPlay()
{
    Destroy(); //scouts shouldn't exist during play
}

defaultproperties
{
     AccelRate=1.000000
     RemoteRole=ROLE_None
     CollisionRadius=52.000000
     bCollideActors=Falsch
     bCollideWorld=Falsch
     bBlockActors=Falsch
     bProjTarget=Falsch
     bPathColliding=Wahr
}

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Class file time: Fr 30.3.2007 08:43:36.000 - Creation time: Mo 16.4.2007 11:20:53.000 - Created with UnCodeX