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Engine.ScriptedTexture


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//=============================================================================
// ScriptedTexture: A scriptable Unreal texture
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class ScriptedTexture extends BitmapMaterial
    native;

var const transient pointer     RenderTarget;
var const transient Viewport    RenderViewport;

var Actor               Client;
var transient int       Revision;
var transient const int OldRevision;
var transient const int Invalid;

// (cpptext)
// (cpptext)
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native final function SetSize(int Width,int Height);

native final function DrawText(int StartX,int StartY,coerce string Text,Font Font,Color Color);
native final function TextSize(coerce string Text,Font Font,out int Width,out int Height);
native final function DrawTile(float X,float Y,float XL,float YL,float U,float V,float UL,float VL,Material Material,Color Color);

native final function DrawPortal(int X,int Y,int Width,int Height,Actor CamActor,vector CamLocation,rotator CamRotation,optional int FOV,optional bool ClearZ);

defaultproperties
{
}

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Class file time: Fr 30.3.2007 08:43:36.000 - Creation time: Mo 16.4.2007 11:20:53.031 - Created with UnCodeX