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Engine.StaticMeshActor


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//=============================================================================
// StaticMeshActor.
// An actor that is drawn using a static mesh(a mesh that never changes, and
// can be cached in video memory, resulting in a speed boost).
//=============================================================================

class StaticMeshActor extends Actor
    native
    placeable;

var() bool bExactProjectileCollision;       // nonzero extent projectiles should shrink to zero when hitting this actor

defaultproperties
{
     bExactProjectileCollision=Wahr
     DrawType=DT_StaticMesh
     bUseDynamicLights=Wahr
     bStatic=Wahr
     bWorldGeometry=Wahr
     bShadowCast=Wahr
     bStaticLighting=Wahr
     CollisionRadius=1.000000
     CollisionHeight=1.000000
     bCollideActors=Wahr
     bBlockActors=Wahr
     bBlockKarma=Wahr
     bEdShouldSnap=Wahr
}

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Class file time: Fr 30.3.2007 08:43:36.000 - Creation time: Mo 16.4.2007 11:20:53.718 - Created with UnCodeX