Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 |
//============================================================================== // Created on: 10/12/2003 // A single music file // // Written by Ron Prestenback // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class Stream extends StreamBase Native; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) var() editconst protected int Handle; var() editconst private const string DefaultExtension; // What to use if no extension specified var() editconst protected const editinline StreamTag IDTag; var() editconst private const editinline FilePath PathName; var() editconst private const EFileType Type; // Type of file (mp3, wav, ogg) var() editconst const bool bReadOnly; // Whether this stream is read-only (cannot be deleted) native final function bool SaveID3Tag(); // not yet implemented native final function bool LoadID3Tag(); function bool IsReadOnly() { return bReadOnly; } function int GetHandle() { return Handle; } function StreamTag GetTag() { return IDTag; } function EFileType GetType() { return Type; } function string GetDirectory() { return PathName.Directory; } function string GetFileName() { return PathName.FileName; } function string GetExtension() { return PathName.Extension; } function string GetPath() { return PathName.FullPath; } function string GetFullName() { return GetFileName() $ "." $ GetExtension(); } function string GetSongTitle() { if ( IDTag == None || IDTag.Title.FieldValue == "" ) return GetFileName(); return IDTag.Title.FieldValue; } event bool SetHandle( int NewHandle ) { Handle = NewHandle; return true; } function DumpScriptTag() { IDTag.DumpScriptTag(); } function DumpTags() { IDTag.DumpTag(); } defaultproperties { Handle=-1 DefaultExtension="mp3" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |