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Engine.Volume


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//=============================================================================
// Volume:  a bounding volume
// touch() and untouch() notifications to the volume as actors enter or leave it
// enteredvolume() and leftvolume() notifications when center of actor enters the volume
// pawns with bIsPlayer==true  cause playerenteredvolume notifications instead of actorenteredvolume()
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class Volume extends Brush
    native;

var Actor AssociatedActor;          // this actor gets touch() and untouch notifications as the volume is entered or left
var() name AssociatedActorTag;      // Used by L.D. to specify tag of associated actor
var() int LocationPriority;
var() localized string LocationName;
var() edfindable decorationlist DecoList;       // A list of decorations to be spawned inside the volume when the level starts

native function bool Encompasses(Actor Other); // returns true if center of actor is within volume

function PostBeginPlay()
{
    Super.PostBeginPlay();

    if ( AssociatedActorTag != '' )
        ForEach AllActors(class'Actor',AssociatedActor, AssociatedActorTag)
            break;
    if ( AssociatedActor != None )
    {
        GotoState('AssociatedTouch');
        InitialState = GetStateName();
    }
}
    
function DisplayDebug(Canvas Canvas, out float YL, out float YPos)
{
    Super.DisplayDebug(Canvas,YL,YPos);
    Canvas.DrawText("AssociatedActor "$AssociatedActor, false);
    YPos += YL;
    Canvas.SetPos(4,YPos);
}

State AssociatedTouch
{
    event touch( Actor Other )
    {
        AssociatedActor.touch(Other);
    }

    event untouch( Actor Other )
    {
        AssociatedActor.untouch(Other);
    }

    function BeginState()
    {
        local Actor A;

        ForEach TouchingActors(class'Actor', A)
            Touch(A);
    }
}

defaultproperties
{
     LocationName="unspecified"
     bSkipActorPropertyReplication=Wahr
     bCollideActors=Wahr
}

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Class file time: Fr 30.3.2007 08:43:36.000 - Creation time: Mo 16.4.2007 11:20:57.312 - Created with UnCodeX