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// ==================================================================== // Class: GamePlay.Action_ConsoleCommand // Parent: GamePlay.ScriptedAction // // Executes a console command // ==================================================================== class Action_ConsoleCommand extends ScriptedAction; var(Action) string CommandStr; // The console command to execute function bool InitActionFor(ScriptedController C) { if (CommandStr!="") C.ConsoleCommand(CommandStr); return false; } function string GetActionString() { return ActionString@CommandStr; } defaultproperties { ActionString="console command" } |
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