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Gameplay.ScriptedAction

Extends
Object
Modifiers
abstract hidecategories ( Object ) collapsecategories editinlinenew

Core.Object
|   
+-- Gameplay.ScriptedAction

Direct Known Subclasses:

ACTION_ASOpenSentinel, ACTION_ASSetPlayerSpawnArea, ACTION_ASTeleportToSpawnArea, ACTION_ChangeLevel, Action_ChangeObjectiveTeam, ACTION_ChangeScript, ACTION_ChangeTeam, ACTION_ChangeWeapon, Action_ConsoleCommand, ACTION_Crouch, ACTION_DamageActor, ACTION_DamageInstigator, ACTION_DestroyActor, ACTION_DestroyPawn, ACTION_DisableObjective, ACTION_DisableThisScript, ACTION_DisplayMessage, ACTION_EndSection, ACTION_FireWeapon, ACTION_FireWeaponAt, ACTION_ForceMoveToPoint, ACTION_GotoAction, ACTION_GotoMenu, ACTION_HealActor, ACTION_IfCondition, ACTION_IfRandomPct, ACTION_Jump, ACTION_KillInstigator, ACTION_LeaveSequence, ACTION_LocalizedMessage, ACTION_PlayAmbientSound, ACTION_PlayAnim, ACTION_PlayAnnouncement, ACTION_PlayerViewShake, ACTION_PlayLIPSinc, ACTION_PlayLocalSound, ACTION_PlayMusic, ACTION_PlaySound, ACTION_Run, ACTION_SetAlertness, ACTION_SetAnim, ACTION_SetCorona, ACTION_SetHidden, ACTION_SetObjectiveActiveStatus, ACTION_SetPhysics, ACTION_SetViewTarget, ACTION_ShootTarget, ACTION_SpawnActor, ACTION_StopAnimation, ACTION_StopShooting, ACTION_SubTitles, ACTION_ThrowWeapon, ACTION_TriggerEvent, ACTION_Use, ACTION_Walk, LatentScriptedAction

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient

Variables Summary
stringActionString
boolbValidForTrigger
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[7], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector

Functions Summary
event ActionCompleted ()
functionbool EndsSection ()
functionstring GetActionString ()
functionScriptedSequence GetScript (ScriptedSequence S)
functionbool InitActionFor (ScriptedController C)
event PostBeginPlay (ScriptedSequence SS)
function ProceedToNextAction (ScriptedController C)
function ProceedToSectionEnd (ScriptedController C)
event Reset ()
functionbool StartsSection ()
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

ActionString Source code

var localized string ActionString;

bValidForTrigger Source code

var bool bValidForTrigger;


Functions Detail

ActionCompleted Source code

event ActionCompleted ( )

EndsSection Source code

function bool EndsSection ( )

GetActionString Source code

function string GetActionString ( )

GetScript Source code

function ScriptedSequence GetScript ( ScriptedSequence S )

InitActionFor Source code

function bool InitActionFor ( ScriptedController C )

PostBeginPlay Source code

event PostBeginPlay ( ScriptedSequence SS )

ProceedToNextAction Source code

function ProceedToNextAction ( ScriptedController C )

ProceedToSectionEnd Source code

function ProceedToSectionEnd ( ScriptedController C )

Reset Source code

event Reset ( )

StartsSection Source code

function bool StartsSection ( )


Defaultproperties

defaultproperties
{
     ActionString="unspecified action"
     bValidForTrigger=Wahr
}

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Creation time: Mo 16.4.2007 11:20:29.562 - Created with UnCodeX