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Gameplay.ACTION_Freeze


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class ACTION_Freeze extends LatentScriptedAction;

function bool InitActionFor(ScriptedController C)
{
    if ( C.Pawn != None )
    {
        C.Pawn.bPhysicsAnimUpdate = false;
        C.Pawn.StopAnimating();
        C.Pawn.SetPhysics(PHYS_None);
    }
    C.CurrentAction = self;
    return true;    
}

defaultproperties
{
     ActionString="Freeze"
}

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Class file time: Fr 30.3.2007 08:43:38.000 - Creation time: Mo 16.4.2007 11:20:43.890 - Created with UnCodeX