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class ACTION_FreezeOnAnimEnd extends Action_PLAYANIM; function bool InitActionFor(ScriptedController C) { C.CurrentAnimation = self; return true; } function SetCurrentAnimationFor(ScriptedController C) { C.CurrentAnimation = self; } function bool PawnPlayBaseAnim(ScriptedController C, bool bFirstPlay) { if ( C.Pawn != None ) { C.Pawn.bPhysicsAnimUpdate = false; C.Pawn.StopAnimating(); C.Pawn.SetPhysics(PHYS_None); } return true; } defaultproperties { } |
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