Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Gameplay.ScriptedAction | +-- Gameplay.ACTION_PlayAnim | +-- Gameplay.ACTION_FreezeOnAnimEnd
Variables Summary |
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Inherited Variables from Gameplay.ACTION_PlayAnim |
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AnimIterations, AnimRate, BaseAnim, BlendInTime, BlendOutTime, bLoopAnim, StartFrame |
Inherited Variables from Gameplay.ScriptedAction |
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ActionString, bValidForTrigger |
Functions Summary | ||
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bool | InitActionFor (ScriptedController C) | |
bool | PawnPlayBaseAnim (ScriptedController C, bool bFirstPlay) | |
SetCurrentAnimationFor (ScriptedController C) |
Inherited Functions from Gameplay.ACTION_PlayAnim |
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GetActionString, InitActionFor, PawnPlayBaseAnim, SetCurrentAnimationFor |
Inherited Functions from Gameplay.ScriptedAction |
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ActionCompleted, EndsSection, GetActionString, GetScript, InitActionFor, PostBeginPlay, ProceedToNextAction, ProceedToSectionEnd, Reset, StartsSection |
Functions Detail |
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Defaultproperties |
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defaultproperties
{
}
|
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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