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Gameplay.ACTION_HealActor


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class ACTION_HealActor extends ScriptedAction;

var(Action) name HealTag;
var(Action) int HealAmount;
var(Action) class<DamageType> DamageType;

function bool InitActionFor(ScriptedController C)
{
    local Actor a;

    if (HealTag != 'None')
        ForEach C.AllActors(class'Actor', a, HealTag)
            a.HealDamage(HealAmount, C, DamageType);

    return false;
}

defaultproperties
{
     ActionString="Heal actor"
}

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Class file time: Fr 30.3.2007 08:43:40.000 - Creation time: Mo 16.4.2007 11:20:43.890 - Created with UnCodeX