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class ACTION_HealActor extends ScriptedAction; var(Action) name HealTag; var(Action) int HealAmount; var(Action) class<DamageType> DamageType; function bool InitActionFor(ScriptedController C) { local Actor a; if (HealTag != 'None') ForEach C.AllActors(class'Actor', a, HealTag) a.HealDamage(HealAmount, C, DamageType); return false; } defaultproperties { ActionString="Heal actor" } |
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