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Gameplay.ACTION_MoveToPlayer


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class ACTION_MoveToPlayer extends LatentScriptedAction;

function bool MoveToGoal()
{
    return true;
}

function Actor GetMoveTargetFor(ScriptedController C)
{
    return C.GetMyPlayer();
}

defaultproperties
{
     ActionString="Move to player"
     bValidForTrigger=Falsch
}

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Class file time: Fr 30.3.2007 08:43:38.000 - Creation time: Mo 16.4.2007 11:20:43.921 - Created with UnCodeX