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class ACTION_LocalizedMessage extends ScriptedAction; var(Action) class<LocalMessage> MessageClass; var(Action) int MessageNum; function bool InitActionFor(ScriptedController C) { C.BroadcastLocalizedMessage( MessageClass, MessageNum, None, None, None ); return false; } function string GetActionString() { return ActionString@MessageClass.static.GetString(MessageNum); } defaultproperties { MessageClass=Class'Gameplay.ActionMessage' ActionString="Localized Message" } |
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