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Gameplay.ACTION_LocalizedMessage


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class ACTION_LocalizedMessage extends ScriptedAction;

var(Action) class<LocalMessage> MessageClass;
var(Action) int MessageNum;

function bool InitActionFor(ScriptedController C)
{
    C.BroadcastLocalizedMessage( MessageClass, MessageNum, None, None, None );
    return false;   
}

function string GetActionString()
{
    return ActionString@MessageClass.static.GetString(MessageNum);
}

defaultproperties
{
     MessageClass=Class'Gameplay.ActionMessage'
     ActionString="Localized Message"
}

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Class file time: Fr 30.3.2007 08:43:38.000 - Creation time: Mo 16.4.2007 11:20:43.921 - Created with UnCodeX