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Gameplay.ACTION_PlayAmbientSound


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class ACTION_PlayAmbientSound extends ScriptedAction;

var(Action)     sound   AmbientSound;
var(Action)     byte    SoundVolume;
var(Action)     byte    SoundPitch;
var(Action)     float   SoundRadius;

function bool InitActionFor(ScriptedController C)
{
    // play appropriate sound
    if ( AmbientSound != None )
    {
        C.SequenceScript.AmbientSound = AmbientSound;
        C.SequenceScript.SoundVolume = SoundVolume;
        C.SequenceScript.SoundPitch = SoundPitch;
        C.SequenceScript.SoundRadius = SoundRadius;
    }
    return false;   
}

function string GetActionString()
{
    return ActionString@AmbientSound;
}

defaultproperties
{
     SoundVolume=128
     SoundPitch=64
     SoundRadius=64.000000
     ActionString="play ambient sound"
}

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Class file time: Fr 30.3.2007 08:43:38.000 - Creation time: Mo 16.4.2007 11:20:43.921 - Created with UnCodeX