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Gameplay.ACTION_SetCorona


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class ACTION_SetCorona extends ScriptedAction;

var(Action) bool bCorona;
var(Action) name HideActorTag;

function bool InitActionFor(ScriptedController C)
{
    local Actor A;
    
    if ( HideActorTag != '' )
    {
        ForEach C.AllActors(class'Actor',A,HideActorTag)
            A.bCorona = bCorona;
    }
    return false;   
}

defaultproperties
{
}

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Class file time: Fr 30.3.2007 08:43:38.000 - Creation time: Mo 16.4.2007 11:20:43.953 - Created with UnCodeX