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class ACTION_SetPhysics extends ScriptedAction; var(Action) Actor.EPhysics NewPhysicsMode; function bool InitActionFor(ScriptedController C) { C.GetInstigator().SetPhysics(NewPhysicsMode); return false; } function string GetActionString() { return ActionString@NewPhysicsMode; } defaultproperties { ActionString="change physics to " } |
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