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Gameplay.ACTION_TriggerEvent


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class ACTION_TriggerEvent extends ScriptedAction;

var(Action) name Event;

function bool InitActionFor(ScriptedController C)
{
    // trigger event associated with action
    C.TriggerEvent(Event,C.SequenceScript,C.GetInstigator());
    return false;   
}

function string GetActionString()
{
    return ActionString@Event;
}

defaultproperties
{
     ActionString="trigger event"
}

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Class file time: Fr 30.3.2007 08:43:38.000 - Creation time: Mo 16.4.2007 11:20:43.984 - Created with UnCodeX