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Gameplay.ACTION_WaitForLIPSincAnimEnd


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// ifdef WITH_LIPSINC

class ACTION_WaitForLIPSincAnimEnd extends LatentScriptedAction;

function bool CompleteOnLIPSincAnim()
{
    return true;
}


// endif

defaultproperties
{
     ActionString="Wait for LIPSincAnimEnd"
     bValidForTrigger=Falsch
}

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Class file time: Fr 30.3.2007 08:43:40.000 - Creation time: Mo 16.4.2007 11:20:44.000 - Created with UnCodeX