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Gameplay.ACTION_WaitForEvent


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class ACTION_WaitForEvent extends LatentScriptedAction;

var(Action) name ExternalEvent; //tag to give controller (to affect triggering)
var TriggeredCondition T;

function bool InitActionFor(ScriptedController C)
{
    if ( T == None )
        ForEach C.AllActors(class'TriggeredCondition',T,ExternalEvent)
            break;

    if ( (T != None) && T.bEnabled )
        return false;
    
    C.CurrentAction = self;
    C.Tag = ExternalEvent;
    return true;
}

function bool CompleteWhenTriggered()
{
    return true;
}

function string GetActionString()
{
    return ActionString@ExternalEvent;
}

defaultproperties
{
     ActionString="Wait for external event"
}

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Class file time: Fr 30.3.2007 08:43:38.000 - Creation time: Mo 16.4.2007 11:20:44.000 - Created with UnCodeX