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Gameplay.ACTION_WaitForEvent

Extends
LatentScriptedAction

Core.Object
|   
+-- Gameplay.ScriptedAction
   |   
   +-- Gameplay.LatentScriptedAction
      |   
      +-- Gameplay.ACTION_WaitForEvent

Variables Summary
TriggeredConditionT
Action
nameExternalEvent
Inherited Variables from Gameplay.ScriptedAction
ActionString, bValidForTrigger

Functions Summary
functionbool CompleteWhenTriggered ()
functionstring GetActionString ()
functionbool InitActionFor (ScriptedController C)
Inherited Functions from Gameplay.LatentScriptedAction
CompleteOnAnim, CompleteOnLIPSincAnim, CompleteWhenTimer, CompleteWhenTriggered, DisplayDebug, GetDistance, GetMoveTargetFor, InitActionFor, MoveToGoal, StillTicking, TickedAction, TurnToGoal, WaitForPlayer
Inherited Functions from Gameplay.ScriptedAction
ActionCompleted, EndsSection, GetActionString, GetScript, InitActionFor, PostBeginPlay, ProceedToNextAction, ProceedToSectionEnd, Reset, StartsSection


Variables Detail

T Source code

var TriggeredCondition T;

Action

ExternalEvent Source code

var(Action) name ExternalEvent;


Functions Detail

CompleteWhenTriggered Source code

function bool CompleteWhenTriggered ( )

GetActionString Source code

function string GetActionString ( )

InitActionFor Source code

function bool InitActionFor ( ScriptedController C )


Defaultproperties

defaultproperties
{
     ActionString="Wait for external event"
}

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Creation time: Mo 16.4.2007 11:20:14.781 - Created with UnCodeX