Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 |
class AnimNotify_FireWeapon extends AnimNotify_Scripted; event Notify( Actor Owner ) { // fake fire - play weapon effect, but no real shot Pawn(Owner).bIgnorePlayFiring = true; WeaponAttachment(Pawn(Owner).Weapon.ThirdPersonActor).ThirdPersonEffects(); Pawn(Owner).Weapon.HackPlayFireSound(); } defaultproperties { } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |