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Gameplay.AnimNotify_FireWeapon


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class AnimNotify_FireWeapon extends AnimNotify_Scripted;

event Notify( Actor Owner )
{
    // fake fire - play weapon effect, but no real shot
    Pawn(Owner).bIgnorePlayFiring = true;
    WeaponAttachment(Pawn(Owner).Weapon.ThirdPersonActor).ThirdPersonEffects();
    Pawn(Owner).Weapon.HackPlayFireSound();
}

defaultproperties
{
}

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Class file time: Fr 30.3.2007 08:43:38.000 - Creation time: Mo 16.4.2007 11:20:44.281 - Created with UnCodeX