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Gameplay.ACTION_Walk


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class ACTION_Walk extends ScriptedAction;

function bool InitActionFor(ScriptedController C)
{
    C.Pawn.ShouldCrouch(false);
    C.Pawn.SetWalking(true);
    return false;   
}

defaultproperties
{
     ActionString="walk"
     bValidForTrigger=Falsch
}

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Class file time: Fr 30.3.2007 08:43:38.000 - Creation time: Mo 16.4.2007 11:20:44.015 - Created with UnCodeX