Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 00078 00079 00080 00081 00082 00083 00084 00085 00086 00087 00088 00089 00090 00091 00092 00093 00094 00095 00096 00097 00098 00099 00100 00101 00102 |
//============================================================================== // Created on: 10/10/2003 // Base class for non-fullscreen menus // // Written by Ron Prestenback // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class PopupPageBase extends UT2K4GUIPage; var automated FloatingImage i_FrameBG; var bool bFading, bClosing; var(Fade) config float FadeTime; var(Fade) float CurFadeTime; var(Fade) byte CurFade, DesiredFade; delegate FadedIn(); delegate FadedOut(); event Opened(GUIComponent Sender) { if ( bCaptureInput ) FadeIn(); Super.Opened(Sender); } function bool InternalOnPreDraw( Canvas C ) { if ( !bFading ) return false; if (CurFadeTime >= 0.0) { CurFade += float(DesiredFade - CurFade) * (Controller.RenderDelta / CurFadeTime); InactiveFadeColor = class'Canvas'.static.MakeColor(CurFade, CurFade, CurFade); CurFadeTime -= Controller.RenderDelta; if ( CurFadeTime < 0 ) { CurFade = DesiredFade; InactiveFadeColor = class'Canvas'.static.MakeColor(CurFade, CurFade, CurFade); bFading = False; if ( bClosing ) { bClosing = False; FadedOut(); } else FadedIn(); } } return false; } function FadeIn() { if ( Controller.bModulateStackedMenus ) { bClosing = False; bFading = True; CurFadeTime = FadeTime; } else FadedIn(); } function FadeOut() { if ( Controller.bModulateStackedMenus ) { bFading = True; bClosing = True; CurFadeTime = FadeTime; DesiredFade = default.CurFade; } else FadedOut(); } defaultproperties { Begin Object Class=FloatingImage Name=FloatingFrameBackground Image=Texture'2K4Menus.NewControls.Display1' DropShadow=None ImageStyle=ISTY_Stretched ImageRenderStyle=MSTY_Normal WinTop=0.020000 WinLeft=0.000000 WinWidth=1.000000 WinHeight=0.980000 RenderWeight=0.000003 End Object i_FrameBG=FloatingImage'GUI2K4.PopupPageBase.FloatingFrameBackground' FadeTime=0.350000 CurFade=200 DesiredFade=80 bRenderWorld=Wahr bRequire640x480=Falsch BackgroundRStyle=MSTY_Modulated OnPreDraw=PopupPageBase.InternalOnPreDraw } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |