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//============================================================================== // Created on: 08/13/2003 // Onslaught specific implementation of login menu // // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class UT2K4OnslaughtLoginMenu extends UT2K4PlayerLoginMenu; var() GUITabItem OnslaughtMapPanel; function AddPanels() { Panels.Insert(0,1); Panels[0] = OnslaughtMapPanel; Panels[1].ClassName = "GUI2K4.UT2K4Tab_PlayerLoginControlsOnslaught"; Super.AddPanels(); } function HandleParameters(string Param1, string Param2) { if (PlayerOwner().IsInState('PlayerWaiting') || PlayerOwner().IsDead()) { c_Main.ActivateTabByName(OnslaughtMapPanel.Caption, True); return; } if (Param1 ~= "TL") { c_Main.ActivateTabByName(OnslaughtMapPanel.Caption, True); UT2K4Tab_OnslaughtMap(c_Main.ActiveTab.MyPanel).NodeTeleporting(); return; } c_Main.ActivateTabByName(Panels[1].Caption, true); } defaultproperties { OnslaughtMapPanel=(ClassName="GUI2K4.UT2K4Tab_OnslaughtMap",Caption="Map",Hint="Map of the area") } |
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