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GUI2K4.UT2K4OnslaughtPowerLinkDesigner


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// ====================================================================
// Onslaught PowerLink Designer - page for creating custom powercore link setups
//
// Written by Matt Oelfke
// (C) 2003, Epic Games, Inc. All Rights Reserved
// ====================================================================

class UT2K4OnslaughtPowerLinkDesigner extends LargeWindow;

var automated GUIImage          i_Map;
var automated moComboBox        co_SetupName;
var automated GUIButton         b_DeleteSetup, b_SaveSetup, b_lClose, b_Clear, b_Export;

var float OnslaughtMapCenterX, OnslaughtMapCenterY, OnslaughtMapRadius;
var ONSPlayerReplicationInfo PRI;
var ONSPowerCore SelectedCore;
var string SetupName; //name of setup we're currently editing

function InitComponent(GUIController MyController, GUIComponent MyOwner)
{
    Super.InitComponent(MyController, MyOwner);

    //fill setup name combobox
    PRI = ONSPlayerReplicationInfo(PlayerOwner().PlayerReplicationInfo);
    if (PRI != None)
    {
        PRI.UpdateGUIMapLists = UpdateGUIMapLists;
        PRI.ProcessSetupName = AddSetupName;
        PRI.RemoveSetupName = RemoveSetupName;
        PRI.SetCurrentSetup = SetCurrentSetup;
        PRI.ServerSendSetupNames();
    }

    co_SetupName.MyComboBox.List.OnClick = InternalListClick;
    b_Export.ToolTip.ExpirationSeconds = 10.0;
}

function bool ShouldAnimate(GUIComponent C, optional bool bSetup)
{
    return false;
}

function AddSetupName(string SetupName)
{
    if (SetupName == "")
    {
        if (co_SetupName.ItemCount() == 0)
            co_SetupName.AddItem("Custom");
    }
    else
    {
        co_SetupName.AddItem(SetupName);
        co_SetupName.OnChange(co_SetupName);
    }

    EnableComponent(b_SaveSetup);
    EnableComponent(co_SetupName);
}

function RemoveSetupName(string SetupName)
{
    co_SetupName.RemoveItem(co_SetupName.FindIndex(SetupName, true));
}

function UpdateGUIMapLists()
{
    local UT2K4GamePageBase Page;

    Page = UT2K4GamePageBase(Controller.FindPersistentMenuByClass(class'UT2K4GamePageBase'));
    if ( Page != None && Page.p_Main != None )
        Page.p_Main.InitMaps();
}

function SetCurrentSetup(string SetupName)
{
    co_SetupName.Find(SetupName, true);
}

function SetDefaultPosition()
{
    Super.SetDefaultPosition();

    ResolutionChanged(0, 0);
}

function ResolutionChanged( int NewResX, int NewResY )
{
    OnslaughtMapCenterX = ActualLeft() + default.OnslaughtMapCenterX * ActualWidth();
    OnslaughtMapCenterY = ActualTop() + default.OnslaughtMapCenterY * ActualHeight();
    OnslaughtMapRadius = default.OnslaughtMapRadius * ActualWidth();

    Super.ResolutionChanged(NewResX,NewResY);
}

function bool DrawMap(Canvas Canvas)
{
    local ONSHUDOnslaught ONSHUD;

    ONSHUD = ONSHudOnslaught(PlayerOwner().myHUD);
    if ( ONSHUD == None )
        return True;

    ONSHUD.DrawRadarMap(Canvas, OnslaughtMapCenterX, OnslaughtMapCenterY, OnslaughtMapRadius, true);
    if ( SelectedCore != None )
        ONSHUD.DrawSpawnIcon(Canvas, SelectedCore.HUDLocation, false, ONSHUD.IconScale, ONSHUD.HUDScale);

    Canvas.SetPos(OnslaughtMapCenterX - OnslaughtMapRadius, OnslaughtMapCenterY - OnslaughtMapRadius);
    Canvas.DrawBox( Canvas, OnslaughtMapRadius * 2, OnslaughtMapRadius * 2);

    return true;
}

function bool InternalOnClick(GUIComponent Sender)
{
    if (PRI == None)
        return true;

    if ( Sender == b_SaveSetup )
    {
        if ( co_SetupName.GetText() != "" )
            PRI.ServerSavePowerLinkSetup(co_SetupName.GetText());
    }
    else if (Sender == b_DeleteSetup)
    {
        PRI.ServerDeletePowerLinkSetup(co_SetupName.GetText());
    }
    else if (Sender == b_lClose)
        Controller.CloseMenu(false);
    else if (Sender == b_Clear)
        PRI.ServerClearPowerLinks();
    else if (Sender == b_Export)
        PlayerOwner().ConsoleCommand("CopyLinkSetup");

    return true;
}

function InternalOnChange(GUIComponent Sender)
{
    if (Sender == co_SetupName)
    {
        if (co_SetupName.FindIndex(co_SetupName.GetText(), true) != -1)
            EnableComponent(b_DeleteSetup);
        else
            DisableComponent(b_DeleteSetup);
    }
}

function bool InternalListClick(GUIComponent Sender)
{
    co_SetupName.MyComboBox.InternalListClick(Sender);
    if (!co_SetupName.MyComboBox.List.bVisible && ONSPlayerReplicationInfo(PlayerOwner().PlayerReplicationInfo) != None)
    {
        ONSPlayerReplicationInfo(PlayerOwner().PlayerReplicationInfo).ServerSetPowerLinkSetup(co_SetupName.GetText());
        ONSHudOnslaught(PlayerOwner().myHUD).RequestPowerLinks();
    }

    return true;
}

function InternalOnMouseReleased( GUIComponent Sender )
{
    local ONSPowerCore Core;
    local ONSHudOnslaught ONSHUD;

    if ( Sender == Self )
    {
        ONSHUD = ONSHudOnslaught(PlayerOwner().myHUD);
        Core = ONSHUD.LocatePowerCore(Controller.MouseX - OnslaughtMapCenterX, Controller.MouseY - OnslaughtMapCenterY, OnslaughtMapRadius);
        if (Core != None)
        {
            if (SelectedCore == None)
                SelectedCore = Core;
            else
            {
                if ( ONSHUD.HasLink(Core, SelectedCore) )
                    PRI.ServerRemovePowerLink(SelectedCore, Core);
                else
                    PRI.ServerReceivePowerLink(SelectedCore, Core);

                SelectedCore = None;
            }
        }
    }
}

function Free()
{
    if (PRI != None)
    {
        PRI.UpdateGUIMapLists = None;
        PRI.ProcessSetupName = None;
        PRI.SetCurrentSetup = None;
    }

    PRI = None;
    SelectedCore = None;
    super.Free();
}

defaultproperties
{
     Begin Object Class=GUIImage Name=LinkDesignerMap
         Image=Texture'Engine.MenuWhite'
         ImageRenderStyle=MSTY_Normal
         Hint="Click on any PowerCore or PowerNode to select it, then click on another PowerCore or PowerNode to create a link between the two."
         OnDraw=UT2K4OnslaughtPowerLinkDesigner.DrawMap
     End Object
     i_Map=GUIImage'GUI2K4.UT2K4OnslaughtPowerLinkDesigner.LinkDesignerMap'

     Begin Object Class=moComboBox Name=SetupNameBox
         CaptionWidth=0.250000
         Caption="Name"
         OnCreateComponent=SetupNameBox.InternalOnCreateComponent
         Hint="The name of this Link Setup. Type a name and click Save to create a new link setup."
         WinTop=0.094531
         WinLeft=0.300000
         WinWidth=0.400000
         OnChange=UT2K4OnslaughtPowerLinkDesigner.InternalOnChange
     End Object
     co_SetupName=moComboBox'GUI2K4.UT2K4OnslaughtPowerLinkDesigner.SetupNameBox'

     Begin Object Class=GUIButton Name=DeleteSetupButton
         Caption="Delete"
         Hint="Delete the currently selected Link Setup."
         WinTop=0.155000
         WinLeft=0.300000
         WinWidth=0.150000
         WinHeight=0.050000
         OnClick=UT2K4OnslaughtPowerLinkDesigner.InternalOnClick
         OnKeyEvent=DeleteSetupButton.InternalOnKeyEvent
     End Object
     b_DeleteSetup=GUIButton'GUI2K4.UT2K4OnslaughtPowerLinkDesigner.DeleteSetupButton'

     Begin Object Class=GUIButton Name=SaveSetupButton
         Caption="Save"
         Hint="Save the current Link Setup."
         WinTop=0.155000
         WinLeft=0.550000
         WinWidth=0.150000
         WinHeight=0.050000
         OnClick=UT2K4OnslaughtPowerLinkDesigner.InternalOnClick
         OnKeyEvent=SaveSetupButton.InternalOnKeyEvent
     End Object
     b_SaveSetup=GUIButton'GUI2K4.UT2K4OnslaughtPowerLinkDesigner.SaveSetupButton'

     Begin Object Class=GUIButton Name=CloseButton
         Caption="Close"
         WinTop=0.861979
         WinLeft=0.425000
         WinWidth=0.150000
         WinHeight=0.050000
         OnClick=UT2K4OnslaughtPowerLinkDesigner.InternalOnClick
         OnKeyEvent=CloseButton.InternalOnKeyEvent
     End Object
     b_lClose=GUIButton'GUI2K4.UT2K4OnslaughtPowerLinkDesigner.CloseButton'

     Begin Object Class=GUIButton Name=ClearButton
         Caption="Clear Links"
         Hint="Clear all links on the map."
         WinTop=0.731979
         WinLeft=0.400000
         WinWidth=0.200000
         WinHeight=0.050000
         OnClick=UT2K4OnslaughtPowerLinkDesigner.InternalOnClick
         OnKeyEvent=ClearButton.InternalOnKeyEvent
     End Object
     b_Clear=GUIButton'GUI2K4.UT2K4OnslaughtPowerLinkDesigner.ClearButton'

     Begin Object Class=GUIButton Name=ExportButton
         Caption="Export to UnrealEd"
         Hint="LEVEL DESIGNERS ONLY: Export the current Link Setup to the clipboard. You can then open the map in UnrealEd and use Paste to create an Official Link Setup actor, making this Link Setup an Official Link Setup for your map."
         WinTop=0.791979
         WinLeft=0.400000
         WinWidth=0.200000
         WinHeight=0.050000
         OnClick=UT2K4OnslaughtPowerLinkDesigner.InternalOnClick
         OnKeyEvent=ExportButton.InternalOnKeyEvent
     End Object
     b_Export=GUIButton'GUI2K4.UT2K4OnslaughtPowerLinkDesigner.ExportButton'

     OnslaughtMapCenterX=0.500000
     OnslaughtMapCenterY=0.475000
     OnslaughtMapRadius=0.300000
     bAllowedAsLast=Wahr
     Hint="Click on any PowerCore or PowerNode to select it, then click on another PowerCore or PowerNode to create a link between the two."
     WinTop=0.050000
     WinHeight=0.900000
     Begin Object Class=GUIToolTip Name=MapToolTip
         ExpirationSeconds=5.000000
     End Object
     ToolTip=GUIToolTip'GUI2K4.UT2K4OnslaughtPowerLinkDesigner.MapToolTip'

     OnMouseRelease=UT2K4OnslaughtPowerLinkDesigner.InternalOnMouseReleased
}

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Class file time: Fr 30.3.2007 08:43:58.000 - Creation time: Mo 16.4.2007 11:20:56.109 - Created with UnCodeX