GUI2K4.UT2K4OnslaughtPowerLinkDesigner
- Extends
- LargeWindow
Core.Object
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+-- XInterface.GUI
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+-- XInterface.GUIComponent
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+-- XInterface.GUIMultiComponent
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+-- XInterface.GUIPage
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+-- XInterface.UT2K4GUIPage
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+-- GUI2K4.PopupPageBase
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+-- GUI2K4.FloatingWindow
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+-- GUI2K4.LargeWindow
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+-- GUI2K4.UT2K4OnslaughtPowerLinkDesigner
Inherited Variables from GUI2K4.FloatingWindow |
BLSizing, bMoveAllowed, bMoving, bResizeHeightAllowed, bResizeWidthAllowed, bResizing, BRSizing, BtSizing, b_ExitButton, DefaultHeight, DefaultLeft, DefaultTop, DefaultWidth, HeaderMouseCursorIndex, LSizing, MaxPageHeight, MaxPageWidth, MinPageHeight, MinPageWidth, RSizing, TLSizing, TRSizing, TSizing, t_WindowTitle, WindowName |
Inherited Functions from GUI2K4.FloatingWindow |
AddSystemMenu, AlignFrame, CheckBounds, FloatingHover, FloatingMousePressed, FloatingMouseRelease, FloatingPreDraw, FloatingRendered, HoveringBottomBorder, HoveringBottomLeft, HoveringLeftBorder, HoveringRightBorder, HoveringTopBorder, HoveringTopLeft, InitComponent, InternalOnCreateComponent, ResizeAllowed, ResizedBoth, ResizedHeight, ResizedWidth, ResolutionChanged, SaveCurrentPosition, SetDefaultPosition, SetFocus, SetMouseCursorIndex, SetPanelPosition, SystemMenuPreDraw, XButtonClicked |
var float OnslaughtMapCenterX;
var float OnslaughtMapCenterY;
var float OnslaughtMapRadius;
var string SetupName;
function AddSetupName ( string SetupName )
function Free ( )
InternalOnMouseReleased Source code
function RemoveSetupName ( string SetupName )
function ResolutionChanged ( int NewResX, int NewResY )
function SetCurrentSetup ( string SetupName )
function SetDefaultPosition ( )
function bool ShouldAnimate (
GUIComponent C,
optional bool bSetup )
function UpdateGUIMapLists ( )
defaultproperties
{
Begin Object Class=GUIImage Name=LinkDesignerMap
Image=Texture'Engine.MenuWhite'
ImageRenderStyle=MSTY_Normal
Hint="Click on any PowerCore or PowerNode to select it, then click on another PowerCore or PowerNode to create a link between the two."
OnDraw=UT2K4OnslaughtPowerLinkDesigner.DrawMap
End Object
i_Map=GUIImage'GUI2K4.UT2K4OnslaughtPowerLinkDesigner.LinkDesignerMap'
Begin Object Class=moComboBox Name=SetupNameBox
CaptionWidth=0.250000
Caption="Name"
OnCreateComponent=SetupNameBox.InternalOnCreateComponent
Hint="The name of this Link Setup. Type a name and click Save to create a new link setup."
WinTop=0.094531
WinLeft=0.300000
WinWidth=0.400000
OnChange=UT2K4OnslaughtPowerLinkDesigner.InternalOnChange
End Object
co_SetupName=moComboBox'GUI2K4.UT2K4OnslaughtPowerLinkDesigner.SetupNameBox'
Begin Object Class=GUIButton Name=DeleteSetupButton
Caption="Delete"
Hint="Delete the currently selected Link Setup."
WinTop=0.155000
WinLeft=0.300000
WinWidth=0.150000
WinHeight=0.050000
OnClick=UT2K4OnslaughtPowerLinkDesigner.InternalOnClick
OnKeyEvent=DeleteSetupButton.InternalOnKeyEvent
End Object
b_DeleteSetup=GUIButton'GUI2K4.UT2K4OnslaughtPowerLinkDesigner.DeleteSetupButton'
Begin Object Class=GUIButton Name=SaveSetupButton
Caption="Save"
Hint="Save the current Link Setup."
WinTop=0.155000
WinLeft=0.550000
WinWidth=0.150000
WinHeight=0.050000
OnClick=UT2K4OnslaughtPowerLinkDesigner.InternalOnClick
OnKeyEvent=SaveSetupButton.InternalOnKeyEvent
End Object
b_SaveSetup=GUIButton'GUI2K4.UT2K4OnslaughtPowerLinkDesigner.SaveSetupButton'
Begin Object Class=GUIButton Name=CloseButton
Caption="Close"
WinTop=0.861979
WinLeft=0.425000
WinWidth=0.150000
WinHeight=0.050000
OnClick=UT2K4OnslaughtPowerLinkDesigner.InternalOnClick
OnKeyEvent=CloseButton.InternalOnKeyEvent
End Object
b_lClose=GUIButton'GUI2K4.UT2K4OnslaughtPowerLinkDesigner.CloseButton'
Begin Object Class=GUIButton Name=ClearButton
Caption="Clear Links"
Hint="Clear all links on the map."
WinTop=0.731979
WinLeft=0.400000
WinWidth=0.200000
WinHeight=0.050000
OnClick=UT2K4OnslaughtPowerLinkDesigner.InternalOnClick
OnKeyEvent=ClearButton.InternalOnKeyEvent
End Object
b_Clear=GUIButton'GUI2K4.UT2K4OnslaughtPowerLinkDesigner.ClearButton'
Begin Object Class=GUIButton Name=ExportButton
Caption="Export to UnrealEd"
Hint="LEVEL DESIGNERS ONLY: Export the current Link Setup to the clipboard. You can then open the map in UnrealEd and use Paste to create an Official Link Setup actor, making this Link Setup an Official Link Setup for your map."
WinTop=0.791979
WinLeft=0.400000
WinWidth=0.200000
WinHeight=0.050000
OnClick=UT2K4OnslaughtPowerLinkDesigner.InternalOnClick
OnKeyEvent=ExportButton.InternalOnKeyEvent
End Object
b_Export=GUIButton'GUI2K4.UT2K4OnslaughtPowerLinkDesigner.ExportButton'
OnslaughtMapCenterX=0.500000
OnslaughtMapCenterY=0.475000
OnslaughtMapRadius=0.300000
bAllowedAsLast=Wahr
Hint="Click on any PowerCore or PowerNode to select it, then click on another PowerCore or PowerNode to create a link between the two."
WinTop=0.050000
WinHeight=0.900000
Begin Object Class=GUIToolTip Name=MapToolTip
ExpirationSeconds=5.000000
End Object
ToolTip=GUIToolTip'GUI2K4.UT2K4OnslaughtPowerLinkDesigner.MapToolTip'
OnMouseRelease=UT2K4OnslaughtPowerLinkDesigner.InternalOnMouseReleased
}
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Creation time: Mo 16.4.2007 11:20:34.953 - Created with
UnCodeX