Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Onslaught.ONSPlayerReplicationInfo

Extends
xPlayerReplicationInfo
Modifiers
config ( user )

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- Engine.PlayerReplicationInfo
            |   
            +-- UnrealGame.TeamPlayerReplicationInfo
               |   
               +-- XGame.xPlayerReplicationInfo
                  |   
                  +-- Onslaught.ONSPlayerReplicationInfo

Variables Summary
boolbPendingMapDisplay
stringLinkDesignerClass
floatPendingHealBonus
EMapPreferenceShowMapOnDeath
ONSPowerCoreStartCore
ONSPowerCoreTemporaryStartCore
MaterialTransMaterials[2]
Inherited Variables from XGame.xPlayerReplicationInfo
bForceNoPlayerLights, bNoTeamSkins, Rec
Inherited Variables from UnrealGame.TeamPlayerReplicationInfo
bFirstBlood, bHolding, combocount, Combos[5], DaredevilPoints, FlagReturns, FlagTouches, flakcount, headcount, LocalStatsScreenClass, MultiKills[7], ranovercount, Spree[6], Squad, Suicides, VehicleStatsArray, WeaponStatsArray

Enumerations Summary
EMapPreference
MAP_Never, MAP_WhenBodyStill, MAP_Immediately

Structures Summary
Inherited Structures from UnrealGame.TeamPlayerReplicationInfo
VehicleStats, WeaponStats

Delegates Summary
delegate OnReceiveLink (ONSPowerCore A, ONSPowerCore B)
delegate OnRemoveLink (ONSPowerCore A, ONSPowerCore B)
delegate ProcessSetupName (string SetupName)
delegate RemoveSetupName (string SetupName)
delegate ResetLinks ()
delegate SetCurrentSetup (string SetupName)
delegate UpdateGUIMapLists ()

Functions Summary
function AddHealBonus (float Bonus)
function ClientPrepareToReceivePowerLinks ()
function ClientReceiveCurrentSetup (string SetupName)
function ClientReceivePowerLink (ONSPowerCore From, ONSPowerCore To)
function ClientReceiveSetupName (string SetupName)
function ClientRemovePowerLink (ONSPowerCore From, ONSPowerCore To)
function ClientRemoveSetupName (string SetupName)
function ClientShowMap ()
functionbool DoTeleport ()
functionONSPowerCore GetCurrentNode ()
function OwnerDied ()
function RequestLinkDesigner ()
function Reset ()
function ServerClearPowerLinks ()
function ServerDeletePowerLinkSetup (string SetupName)
function ServerReceivePowerLink (ONSPowerCore From, ONSPowerCore To)
function ServerRemovePowerLink (ONSPowerCore From, ONSPowerCore To)
function ServerSavePowerLinkSetup (string SetupName)
function ServerSendPowerLinks ()
function ServerSendSetupNames ()
function ServerSetPowerLinkSetup (string SetupName)
function SetStartCore (ONSPowerCore Core, bool bTemporary)
function TeleportTo (ONSPowerCore Core)
event Timer ()
Inherited Functions from XGame.xPlayerReplicationInfo
GetPortrait, SetCharacterName, UpdateCharacter, UpdatePrecacheMaterials
Inherited Functions from UnrealGame.TeamPlayerReplicationInfo
AddVehicleDeath, AddVehicleDeathDriving, AddVehicleKill, AddWeaponDeath, AddWeaponDeathHolding, AddWeaponKill, PostBeginPlay, UpdateVehicleStats, UpdateWeaponStats


Variables Detail

bPendingMapDisplay Source code

var bool bPendingMapDisplay;

LinkDesignerClass Source code

var globalconfig string LinkDesignerClass;

PendingHealBonus Source code

var float PendingHealBonus;

ShowMapOnDeath Source code

var globalconfig EMapPreference ShowMapOnDeath;

StartCore Source code

var ONSPowerCore StartCore;

TemporaryStartCore Source code

var ONSPowerCore TemporaryStartCore;

TransMaterials[2] Source code

var Material TransMaterials[2];


Enumerations Detail

EMapPreference Source code

enum EMapPreference
{
MAP_Never, MAP_WhenBodyStill, MAP_Immediately
};


Delegates Detail

OnReceiveLink Source code

delegate OnReceiveLink ( ONSPowerCore A, ONSPowerCore B )

OnRemoveLink Source code

delegate OnRemoveLink ( ONSPowerCore A, ONSPowerCore B )

ProcessSetupName Source code

delegate ProcessSetupName ( string SetupName )

RemoveSetupName Source code

delegate RemoveSetupName ( string SetupName )

ResetLinks Source code

delegate ResetLinks ( )

SetCurrentSetup Source code

delegate SetCurrentSetup ( string SetupName )

UpdateGUIMapLists Source code

delegate UpdateGUIMapLists ( )


Functions Detail

AddHealBonus Source code

function AddHealBonus ( float Bonus )

ClientPrepareToReceivePowerLinks Source code

simulated function ClientPrepareToReceivePowerLinks ( )

ClientReceiveCurrentSetup Source code

simulated function ClientReceiveCurrentSetup ( string SetupName )

ClientReceivePowerLink Source code

simulated function ClientReceivePowerLink ( ONSPowerCore From, ONSPowerCore To )

ClientReceiveSetupName Source code

simulated function ClientReceiveSetupName ( string SetupName )

ClientRemovePowerLink Source code

simulated function ClientRemovePowerLink ( ONSPowerCore From, ONSPowerCore To )

ClientRemoveSetupName Source code

simulated function ClientRemoveSetupName ( string SetupName )

ClientShowMap Source code

simulated function ClientShowMap ( )

DoTeleport Source code

function bool DoTeleport ( )

GetCurrentNode Source code

simulated function ONSPowerCore GetCurrentNode ( )

OwnerDied Source code

function OwnerDied ( )

RequestLinkDesigner Source code

function RequestLinkDesigner ( )

Reset Source code

function Reset ( )

ServerClearPowerLinks Source code

function ServerClearPowerLinks ( )

ServerDeletePowerLinkSetup Source code

function ServerDeletePowerLinkSetup ( string SetupName )

ServerReceivePowerLink Source code

function ServerReceivePowerLink ( ONSPowerCore From, ONSPowerCore To )

ServerRemovePowerLink Source code

function ServerRemovePowerLink ( ONSPowerCore From, ONSPowerCore To )

ServerSavePowerLinkSetup Source code

function ServerSavePowerLinkSetup ( string SetupName )

ServerSendPowerLinks Source code

function ServerSendPowerLinks ( )

ServerSendSetupNames Source code

function ServerSendSetupNames ( )

ServerSetPowerLinkSetup Source code

function ServerSetPowerLinkSetup ( string SetupName )

SetStartCore Source code

function SetStartCore ( ONSPowerCore Core, bool bTemporary )

TeleportTo Source code

function TeleportTo ( ONSPowerCore Core )

Timer Source code

simulated event Timer ( )


Defaultproperties

defaultproperties
{
     ShowMapOnDeath=MAP_WhenBodyStill
     LinkDesignerClass="GUI2K4.UT2K4OnslaughtPowerLinkDesigner"
     TransMaterials(0)=Shader'XGameShaders.PlayerShaders.PlayerTransRed'
     TransMaterials(1)=Shader'XGameShaders.PlayerShaders.PlayerTrans'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Mo 16.4.2007 11:20:26.734 - Created with UnCodeX