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GUI2K4.UT2K4SP_CGBloodRites


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//==============================================================================
// Challenge a team and win a team mate
//
// Written by Michiel Hendriks
// (c) 2003, 2004, Epic Games, Inc. All Rights Reserved
//==============================================================================

class UT2K4SP_CGBloodRites extends LargeWindow;

var automated GUIImage imgMap1, imgMap2, imgMapBg1, imgMapBg2;
var automated GUIButton btnOk, btnCancel, btnNextChar, btnPrevChar;
var automated GUILabel lblTitle, lblNoPreview1, lblNoPreview2, lblSelChar, lblSelCharName, lblBalance;
var automated GUIGFXButton cbMap1, cbMap2;
var automated moComboBox cbEnemyTeam;
var automated GUIScrollTextBox sbDetails;
var automated GUICharacterListTeam clSelChar;
var automated moCheckBox cbInstaGib;

var UT2K4GameProfile GP;

/** the penalty we pay when we cancel the challenge */
var int CancelPenalty;

var array<CacheManager.MapRecord> MapData;
/** The two maps to choose from */
var CacheManager.MapRecord MapOptions[2];

/** set to the preselect/challenged team */
var string ChallengedBy;
/** true if we have been challenged */
var bool bChallenged;

var localized string PenaltyWarning, YouveBeenChallenged, SelectAMap,
    msgChallenge, msgChallenged, msgInstaGib, CantAffordCancel;
/** always append this to the url */
var string DefaultUrl;

/** default gametype = xGame.xTeamGame */
var string ChalGameType;
/** additional URL for an instagib game = ?mutator = xGame.MutInstaGib */
var string MutInstaGib;
/** multiplicator for the cancel fee when challenged */
var float ChalledFeeMultiply;
/** diffirent goal scores for normal and insta game */
var int NormalGoalScore, InstaGoalScore;
/** prefix of the maps to use */
var string MapPreFix;


var int minimalEntryFee;

function InitComponent(GUIController MyController, GUIComponent MyOwner)
{
    local int i;

    Super.Initcomponent(MyController, MyOwner);
    GP = UT2K4GameProfile(PlayerOwner().Level.Game.CurrentGameProfile);
    for ( i = 0; i < Controls.Length; i++ )
    {
        Controls[i].bScaleToParent=True;
        Controls[i].bBoundToParent=True;
    }

    class'CacheManager'.static.GetMapList(MapData, MapPreFix);
    for (i = MapData.length-1; i >= 0; i--)
    {
        if (MapData[i].PlayerCountMax < 7)    // remove small maps
        {
            MapData.Remove(i, 1);
            continue;
        }
        if (class'CacheManager'.static.Is2004Content(MapData[i].MapName)) continue;
        if (class'CacheManager'.static.Is2003Content(MapData[i].MapName)) continue;
        if (class'CacheManager'.static.IsBPContent(MapData[i].MapName)) continue;
        MapData.Remove(i, 1); // remove custom maps
    }

    SetupNoPreview(lblNoPreview1, imgMap1);
    SetupNoPreview(lblNoPreview2, imgMap2);

    sbDetails.SetContent(SelectAMap);
    GetRandomMaps();

    lblBalance.Caption = class'UT2K4SPTab_LadderBase'.default.BalanceLabel@GP.MoneyToString(GP.Balance);
}

function int CheapestBot(array<string> list)
{
    local int curmin, i, bp;
    curmin = MaxInt;
    for (i = 0; i < list.length; i++)
    {
        bp = GP.GetBotPrice(list[i],,, true);
        if (bp < curmin) curmin = bp;
    }
    return curmin;
}

function GetRandomMaps()
{
    MapOptions[0] = MapData[rand(MapData.length)];
    do {
        if (MapData.length <= 1)
        {
            Warn("MapData.length <= 1");
            break;
        }
        MapOptions[1] = MapData[rand(MapData.length)];
    } until (MapOptions[0] != MapOptions[1]);

    if (MapOptions[0].ScreenshotRef != "") imgMap1.Image = Material(DynamicLoadObject(MapOptions[0].ScreenshotRef, class'Material'));
    lblNoPreview1.bVisible = MapOptions[0].ScreenshotRef == "";
    cbMap1.Caption = MapOptions[0].MapName;
    if (MapOptions[1].ScreenshotRef != "") imgMap2.Image = Material(DynamicLoadObject(MapOptions[1].ScreenshotRef, class'Material'));
    lblNoPreview2.bVisible = MapOptions[1].ScreenshotRef == "";
    cbMap2.Caption = MapOptions[1].MapName;
}

function setChallengeInfo(int selectedMap)
{
    local string desc, tmp;
    local class<UT2K4TeamRoster> ETI;
    local CacheManager.GameRecord GR;

    GR = class'CacheManager'.static.getGameRecord(ChalGameType);
    ETI = class<UT2K4TeamRoster>(DynamicLoadObject(cbEnemyTeam.GetExtra(), class'Class'));

    GP.ChallengeInfo.LevelName = MapOptions[selectedMap].MapName;
    GP.ChallengeInfo.DifficultyModifier = ETI.default.TeamLevel / 1.2;
    GP.ChallengeInfo.PrizeMoney = 0; // never prize money for a bloodrite
    GP.ChallengeInfo.GameType = ChalGameType;
    if (cbInstaGib.IsChecked()) GP.ChallengeInfo.GoalScore = InstaGoalScore;
    else GP.ChallengeInfo.GoalScore = NormalGoalScore;
    if (bChallenged) GP.ChallengeInfo.EntryFee = 0;
    else GP.ChallengeInfo.EntryFee = GP.GetBotPrice(clSelChar.GetName(),,,true)*class'xGame.BloodRites'.default.ChalFeeMultiply; // 3 times the players value
    GP.ChallengeInfo.URLString = DefaultUrl;
    if (cbInstaGib.IsChecked()) GP.ChallengeInfo.URLString $= MutInstaGib;

    if (bChallenged) desc = msgChallenged;
    else desc = msgChallenge;
    desc = repl(desc, "%map%", MapOptions[selectedMap].MapName);
    desc = repl(desc, "%enemyteam%", cbEnemyTeam.GetText());
    desc = repl(desc, "%selectedchar%", clSelChar.GetName());
    desc = repl(desc, "%entryfee%", GP.MoneyToString(GP.ChallengeInfo.EntryFee));
    if (cbInstaGib.IsChecked()) tmp = msgInstaGib@GR.GameName;
    else tmp = GR.GameName;
    desc = repl(desc, "%gametype%", tmp);
    desc = repl(desc, "%penalty%", GP.MoneyToString(CancelPenalty));
    if ((GP.Balance < GP.getMinimalEntryFeeFor(GP.ChallengeInfo)+GP.MinBalance))
    {
        desc $= "|"$class'UT2K4SP_CGManoEMano'.default.NotEnoughCash;
    }
    sbDetails.SetContent(desc);

    if (bChallenged)
    {
        if (GP.ChallengeInfo.LevelName != "") btnOk.EnableMe();
            else btnOk.DisableMe();
    }
    else if ((GP.ChallengeInfo.LevelName != "") && (GP.Balance > GP.getMinimalEntryFeeFor(GP.ChallengeInfo)+GP.MinBalance)) btnOk.EnableMe();
        else btnOk.DisableMe();
}

/**
    param1 = preselect enemy team, fully qualified classname.
    param2 = not empty -> lock team change controlls
*/
event HandleParameters(string Param1, string Param2)
{
    local int i, cnt, minTeamFee, cbot;
    local class<UT2K4TeamRoster> ET;
    local array<string> ETR;
    local GUIController MyController;

    bChallenged = (Param2 != "");

    // count available team mates
    cnt = 0;
    for (i = 0; i < GP.GetMaxTeamSize(); i++)
    {
        if (GP.PlayerTeam[i] != "")
        {
            if (GP.BotStats[GP.GetBotPosition(GP.PlayerTeam[i])].Health >= 100) cnt++;
        }
    }
    GP.ChallengeInfo.NumBots = min(cnt*2+1, 7); // 7 or the number of available team mates

    // fill enemy team teams
    cbEnemyTeam.MyComboBox.List.Clear();
    minimalEntryFee = MaxInt;
    minTeamFee = GP.getMinimalTeamFee(GP.ChallengeInfo.NumBots / 2);
    for (i = 0; i < GP.TeamStats.length; i++)
    {
        if (GP.TeamStats[i].Matches > 0)
        {
            if (GP.TeamStats[i].Name == "") continue;
            ET = class<UT2K4TeamRoster>(DynamicLoadObject(GP.TeamStats[i].Name, class'Class'));
            if (ET != none)
            {
                if (!GP.GetAltTeamRoster(GP.TeamStats[i].Name, ETR)) ETR = ET.default.RosterNames;
                // we need to keep at least 5 players in a team
                if (bChallenged)
                {
                    cbEnemyTeam.AddItem(ET.Default.TeamName@"("$class'UT2K4SPTab_DetailEnemies'.default.StrengthLabels[ET.Default.TeamLevel]$")",,GP.TeamStats[i].Name);
                }
                else if (ETR.Length > 5)
                {
                    cbot = CheapestBot(ETR)*class'xGame.BloodRites'.default.ChalFeeMultiply;
                    if (!bChallenged) cbot += minTeamFee; // if challenged we don't pay the team
                    if (cbot < minimalEntryFee) minimalEntryFee = cbot;

                    if (cbot < GP.Balance-GP.MinBalance)
                        cbEnemyTeam.AddItem(ET.Default.TeamName@"("$class'UT2K4SPTab_DetailEnemies'.default.StrengthLabels[ET.Default.TeamLevel]$")",,GP.TeamStats[i].Name);
                }
            }
        }
    }
    log("Min. entry fee is"@minimalEntryFee@(minimalEntryFee+GP.MinBalance), GP.LogPrefix);
    cbEnemyTeam.MyComboBox.List.Sort();
    if (cbEnemyTeam.ItemCount() > 0)
    {
        cbEnemyTeam.SetIndex(0);
        UpdateEnemyTeam(cbEnemyTeam);
    }

    // fill other info
    ChallengedBy = Param1;
    if ((ChallengedBy != "") && (cbEnemyTeam.ItemCount() > 0)) cbEnemyTeam.SetIndex(cbEnemyTeam.FindExtra(ChallengedBy));
    if (bChallenged)
    {
        if (cbEnemyTeam.ItemCount() > 0)
        {
            cbEnemyTeam.DisableMe();
            clSelChar.PopulateList(GP.PlayerTeam);
            clSelChar.Find(clSelChar.PlayerList[rand(clSelChar.ItemCount)].DefaultName);
            CancelPenalty = GP.GetBotPrice(clSelChar.GetName())*ChalledFeeMultiply;
            clSelChar.DisableMe();
            btnNextChar.DisableMe();
            btnPrevChar.DisableMe();
            cbInstaGib.Checked(rand(2));
            cbInstaGib.DisableMe();

            UpdateDetails(none);
        }

        if (GP.Balance-GP.MinBalance <= CancelPenalty)
        {
            CancelPenalty = 0;
            Controller.CloseMenu(true);
        }
    }
    else if (GP.Balance-GP.MinBalance <= minimalEntryFee) {
        MyController = Controller;
        Controller.CloseMenu(true);
        MyController.ShowQuestionDialog(class'UT2K4SP_CGManoEMano'.default.NotEnoughCash);
        return;
    }
}

/**
    Play the selected match, first check if we need to assign team mates
*/
function bool onOkClick(GUIComponent Sender)
{
    local int nummates, healthymates, i, j;
    local GUIQuestionPage QPage;
    local UT2K4SP_TeamRoles RoleWindow;
    local string tmp;

    if (GP.ChallengeInfo.EntryFee > GP.Balance) return false;
    nummates = GP.GetNumTeammatesForMatchInfo(GP.ChallengeInfo);
    if (nummates > 0)
    {
        healthymates = 0;
        for (i = 0; i < GP.GetMaxTeamSize(); i++)
        {
            j = GP.GetBotPosition(GP.PlayerTeam[i]);
            if (j > -1) if (GP.BotStats[j].Health >= 100) healthymates++;
        }

        if (healthymates < nummates)
        {
            if (Controller.OpenMenu(Controller.QuestionMenuClass))
            {
                QPage=GUIQuestionPage(Controller.TopPage());
                QPage.SetupQuestion(repl(repl(class'UT2K4SPTab_LadderBase'.default.NotEnoughPlayers, "%healthy%", healthymates), "%teammates%", nummates), QBTN_Ok);
            }
            return true;
        }

        GP.bIsChallenge = true;
        if (bChallenged) tmp = "true";
        if (Controller.OpenMenu(class'UT2K4SPTab_LadderBase'.default.TeamRoleWindow, tmp))
        {
            RoleWindow = UT2K4SP_TeamRoles(Controller.TopPage());
            RoleWindow.OnOkClick = StartMatch;
        }
    }
    else StartMatch();

    return true;
}

function StartMatch()
{
    GP.EnemyTeam = cbEnemyTeam.GetExtra();
    GP.ChallengeInfo.EnemyTeamName = GP.EnemyTeam;
    // when we are challenged we lose a player to that team (and gain none)
    // Important: this has to be set when we LOSE, not when we win.
    GP.bGotChallenged = bChallenged;
    if (bChallenged) GP.ChallengeInfo.SpecialEvent = "UNTRADE"@GP.ChallengeInfo.EnemyTeamName@clSelChar.GetName();
    // when we challenge we get a player (we have to give up one (with reward) when we already have 5)
    else GP.ChallengeInfo.SpecialEvent = "TRADE"@GP.ChallengeInfo.EnemyTeamName@clSelChar.GetName();
    GP.ChallengeVariable = clSelChar.GetName();
    Log("Special event set to:"@GP.ChallengeInfo.SpecialEvent);
    class'xGame.BloodRites'.static.StartChallenge(GP, PlayerOwner().Level);
    Controller.CloseAll(false,true);
}

/**
    Cancel button pressed
*/
function bool onCancelClick(GUIComponent Sender)
{
    if (OnCanWindowClose(true)) return Controller.CloseMenu(true);
    else return false;
}

/** Player accepts to pay the penalty */
function OnConfirmCancel(byte bButton)
{
    if (bButton == QBTN_Yes)
    {
        GP.Balance -= CancelPenalty;
        CancelPenalty = 0;
        Controller.CloseMenu(true);
    }
}

function OnMapSelect(GUIComponent Sender)
{
    if (Sender == cbMap1)
    {
        GP.ActiveMap = MapOptions[0];
        cbMap1.bChecked = true;
        cbMap2.bChecked = false;
        setChallengeInfo(0);
    }
    else {
        GP.ActiveMap = MapOptions[1];
        cbMap1.bChecked = false;
        cbMap2.bChecked = true;
        setChallengeInfo(1);
    }
    return;
}

function OnWindowClose(optional Bool bCancelled)
{
    GP.bIsChallenge = !bCancelled;
}

function bool OnCanWindowClose(optional Bool bCancelled)
{
    local GUIQuestionPage QPage;
    if (!bCancelled) return true;
    if (CancelPenalty > 0)
    {
        if (CancelPenalty > GP.Balance)
        {
            if (Controller.OpenMenu("GUI2K4.GUI2K4QuestionPage"))
            {
                QPage=GUIQuestionPage(Controller.TopPage());
                QPage.SetupQuestion(repl(repl(CantAffordCancel, "%cancelpenalty%", GP.MoneyToString(CancelPenalty)), "%balance%", GP.MoneyToString(GP.Balance)), QBTN_Ok, QBTN_Ok);
            }
        }
        else if (Controller.OpenMenu("GUI2K4.GUI2K4QuestionPage"))
        {
            QPage=GUIQuestionPage(Controller.TopPage());
            QPage.SetupQuestion(repl(PenaltyWarning, "%cancelpenalty%", GP.MoneyToString(CancelPenalty)), QBTN_YesNo, QBTN_No);
            QPage.OnButtonClick = OnConfirmCancel;
        }
        return false;
    }
    return true;
}

function UpdateDetails(GUIComponent Sender)
{
    lblSelCharName.Caption = clSelChar.GetName();
    if (cbMap1.bChecked) setChallengeInfo(0);
    else if (cbMap2.bChecked) setChallengeInfo(1);
}

function UpdateEnemyTeam(GUIComponent Sender)
{
    local array<string> Roster;
    local class<UT2K4TeamRoster> ETI;
    if (!GP.GetAltTeamRoster(cbEnemyTeam.GetExtra(), Roster))
    {
        ETI = class<UT2K4TeamRoster>(DynamicLoadObject(cbEnemyTeam.GetExtra(), class'Class'));
        Roster = ETI.default.RosterNames;
    }
    if (!bChallenged)
    {
        Roster.Remove(0, 1);
        clSelChar.PopulateList(Roster);
        clSelChar.SetIndex(Max(clSelChar.Index, 0));
    }
    UpdateDetails(Sender);
}

function bool onSelectChar(GUIComponent Sender)
{
    if ( Sender == btnPrevChar )
    {
        clSelChar.ScrollLeft();
    }
    else if ( Sender == btnNextChar )
    {
        clSelChar.ScrollRight();
    }
    return true;
}

event SetVisibility(bool bIsVisible)
{
    Super.SetVisibility(bIsVisible);
    if ( imgMap1 != None )
    {
        imgMap1.SetVisibility(imgMap1.Image != None);
        if ( lblNoPreview1 != None ) lblNoPreview1.SetVisibility(imgMap1.Image == None);
    }
    if ( imgMap2 != None )
    {
        imgMap2.SetVisibility(imgMap2.Image != None);
        if ( lblNoPreview2 != None ) lblNoPreview2.SetVisibility(imgMap2.Image == None);
    }
}

protected function SetupNoPreview( GUILabel lbl, GUIImage img )
{
    if ( lbl == None || img == None ) return;
    lbl.WinLeft   = img.WinLeft;
    lbl.WinTop    = img.WinTop;
    lbl.WinWidth  = img.WinWidth;
    lbl.WinHeight = img.WinHeight;
}

function bool XButtonClicked( GUIComponent Sender )
{
    Controller.CloseMenu(true);
    return true;
}

defaultproperties
{
     Begin Object Class=GUIImage Name=SPCimgMap1
         Image=Texture'2K4Menus.Controls.sectionback'
         ImageStyle=ISTY_Scaled
         WinTop=0.122531
         WinLeft=0.022222
         WinWidth=0.441667
         WinHeight=0.312500
         RenderWeight=0.150000
         bBoundToParent=Wahr
     End Object
     imgMap1=GUIImage'GUI2K4.UT2K4SP_CGBloodRites.SPCimgMap1'

     Begin Object Class=GUIImage Name=SPCimgMap2
         Image=Texture'2K4Menus.Controls.sectionback'
         ImageStyle=ISTY_Scaled
         WinTop=0.122531
         WinLeft=0.536111
         WinWidth=0.441667
         WinHeight=0.312500
         RenderWeight=0.150000
         bBoundToParent=Wahr
     End Object
     imgMap2=GUIImage'GUI2K4.UT2K4SP_CGBloodRites.SPCimgMap2'

     Begin Object Class=GUIImage Name=SPCimgMapBg1
         Image=Texture'2K4Menus.Controls.sectionback'
         ImageStyle=ISTY_Scaled
         WinTop=0.111308
         WinLeft=0.020833
         WinWidth=0.444444
         WinHeight=0.333333
         bBoundToParent=Wahr
     End Object
     imgMapBg1=GUIImage'GUI2K4.UT2K4SP_CGBloodRites.SPCimgMapBg1'

     Begin Object Class=GUIImage Name=SPCimgMapBg2
         Image=Texture'2K4Menus.Controls.sectionback'
         ImageStyle=ISTY_Scaled
         WinTop=0.111308
         WinLeft=0.534722
         WinWidth=0.444444
         WinHeight=0.333333
         bBoundToParent=Wahr
     End Object
     imgMapBg2=GUIImage'GUI2K4.UT2K4SP_CGBloodRites.SPCimgMapBg2'

     Begin Object Class=GUIButton Name=SPMbtnOk
         Caption="ACCEPT"
         FontScale=FNS_Small
         WinTop=0.912731
         WinLeft=0.741321
         WinWidth=0.222222
         WinHeight=0.050694
         RenderWeight=0.200000
         TabOrder=1
         bBoundToParent=Wahr
         OnClick=UT2K4SP_CGBloodRites.onOkClick
         OnKeyEvent=SPMbtnOk.InternalOnKeyEvent
     End Object
     btnOK=GUIButton'GUI2K4.UT2K4SP_CGBloodRites.SPMbtnOk'

     Begin Object Class=GUIButton Name=SPCbtnCancel
         Caption="REFUSE"
         FontScale=FNS_Small
         WinTop=0.912731
         WinLeft=0.037848
         WinWidth=0.222222
         WinHeight=0.050694
         RenderWeight=0.200000
         TabOrder=2
         bBoundToParent=Wahr
         OnClick=UT2K4SP_CGBloodRites.onCancelClick
         OnKeyEvent=SPCbtnCancel.InternalOnKeyEvent
     End Object
     btnCancel=GUIButton'GUI2K4.UT2K4SP_CGBloodRites.SPCbtnCancel'

     Begin Object Class=GUIButton Name=CGBbtnNextChar
         StyleName="ArrowRight"
         Hint="Select the team mate you want"
         WinTop=0.673333
         WinLeft=0.203437
         WinWidth=0.048750
         WinHeight=0.073750
         bBoundToParent=Wahr
         bNeverFocus=Wahr
         bRepeatClick=Wahr
         OnClickSound=CS_Up
         OnClick=UT2K4SP_CGBloodRites.onSelectChar
         OnKeyEvent=CGBbtnNextChar.InternalOnKeyEvent
     End Object
     btnNextChar=GUIButton'GUI2K4.UT2K4SP_CGBloodRites.CGBbtnNextChar'

     Begin Object Class=GUIButton Name=CGBbtnPrevChar
         StyleName="ArrowLeft"
         Hint="Select the team mate you want"
         WinTop=0.673333
         WinLeft=0.042500
         WinWidth=0.048750
         WinHeight=0.073750
         bBoundToParent=Wahr
         bNeverFocus=Wahr
         bRepeatClick=Wahr
         OnClickSound=CS_Down
         OnClick=UT2K4SP_CGBloodRites.onSelectChar
         OnKeyEvent=CGBbtnPrevChar.InternalOnKeyEvent
     End Object
     btnPrevChar=GUIButton'GUI2K4.UT2K4SP_CGBloodRites.CGBbtnPrevChar'

     Begin Object Class=GUILabel Name=SPClblTitle
         Caption="Bloodrites"
         TextAlign=TXTA_Center
         FontScale=FNS_Large
         StyleName="TextLabel"
         WinTop=0.026180
         WinLeft=0.067813
         WinWidth=0.862501
         WinHeight=0.077500
         RenderWeight=0.200000
         bBoundToParent=Wahr
     End Object
     lblTitle=GUILabel'GUI2K4.UT2K4SP_CGBloodRites.SPClblTitle'

     Begin Object Class=GUILabel Name=NoPreview
         Caption="No Preview Available"
         TextAlign=TXTA_Center
         TextColor=(B=0,G=255,R=247)
         TextFont="UT2HeaderFont"
         bTransparent=Falsch
         bMultiLine=Wahr
         VertAlign=TXTA_Center
         WinTop=0.197531
         WinLeft=0.022222
         WinWidth=0.441667
         WinHeight=0.312500
         bBoundToParent=Wahr
     End Object
     lblNoPreview1=GUILabel'GUI2K4.UT2K4SP_CGBloodRites.NoPreview'

     lblNoPreview2=GUILabel'GUI2K4.UT2K4SP_CGBloodRites.NoPreview'

     Begin Object Class=GUILabel Name=CGBlblSelChar
         Caption="Team Mate"
         TextAlign=TXTA_Center
         StyleName="TextLabel"
         WinTop=0.530864
         WinLeft=0.047222
         WinWidth=0.197917
         WinHeight=0.043750
         bBoundToParent=Wahr
     End Object
     lblSelChar=GUILabel'GUI2K4.UT2K4SP_CGBloodRites.CGBlblSelChar'

     Begin Object Class=GUILabel Name=CGBlblSelCharName
         TextAlign=TXTA_Center
         StyleName="TextLabel"
         WinTop=0.847530
         WinLeft=0.037222
         WinWidth=0.222917
         WinHeight=0.043750
         bBoundToParent=Wahr
     End Object
     lblSelCharName=GUILabel'GUI2K4.UT2K4SP_CGBloodRites.CGBlblSelCharName'

     Begin Object Class=GUILabel Name=SPLlblBalance
         TextAlign=TXTA_Right
         StyleName="TextLabel"
         WinTop=0.042037
         WinLeft=0.532360
         WinWidth=0.450000
         WinHeight=0.041250
         RenderWeight=0.250000
         bBoundToParent=Wahr
     End Object
     lblBalance=GUILabel'GUI2K4.UT2K4SP_CGBloodRites.SPLlblBalance'

     Begin Object Class=GUIGFXButton Name=SPCcbMap1
         bCheckBox=Wahr
         WinTop=0.452974
         WinLeft=0.020833
         WinWidth=0.444444
         WinHeight=0.062500
         bBoundToParent=Wahr
         OnChange=UT2K4SP_CGBloodRites.OnMapSelect
         OnKeyEvent=SPCcbMap1.InternalOnKeyEvent
     End Object
     cbMap1=GUIGFXButton'GUI2K4.UT2K4SP_CGBloodRites.SPCcbMap1'

     Begin Object Class=GUIGFXButton Name=SPCcbMap2
         bCheckBox=Wahr
         WinTop=0.452974
         WinLeft=0.534722
         WinWidth=0.444444
         WinHeight=0.062500
         bBoundToParent=Wahr
         OnChange=UT2K4SP_CGBloodRites.OnMapSelect
         OnKeyEvent=SPCcbMap2.InternalOnKeyEvent
     End Object
     cbMap2=GUIGFXButton'GUI2K4.UT2K4SP_CGBloodRites.SPCcbMap2'

     Begin Object Class=moComboBox Name=SPCcbEnemyTeam
         bReadOnly=Wahr
         Caption="Challenge team:"
         OnCreateComponent=SPCcbEnemyTeam.InternalOnCreateComponent
         Hint="Challenge this team for a match"
         WinTop=0.528114
         WinLeft=0.280556
         WinWidth=0.696528
         WinHeight=0.053472
         TabOrder=3
         bBoundToParent=Wahr
         OnChange=UT2K4SP_CGBloodRites.UpdateEnemyTeam
     End Object
     cbEnemyTeam=moComboBox'GUI2K4.UT2K4SP_CGBloodRites.SPCcbEnemyTeam'

     Begin Object Class=GUIScrollTextBox Name=SPCsbDetails
         bNoTeletype=Wahr
         OnCreateComponent=SPCsbDetails.InternalOnCreateComponent
         WinTop=0.657976
         WinLeft=0.282292
         WinWidth=0.689583
         WinHeight=0.243611
         RenderWeight=0.200000
         TabOrder=1
         bBoundToParent=Wahr
     End Object
     sbDetails=GUIScrollTextBox'GUI2K4.UT2K4SP_CGBloodRites.SPCsbDetails'

     Begin Object Class=GUICharacterListTeam Name=CGBclSelChar
         FixedItemsPerPage=1
         StyleName="CharButton"
         Hint="Challenge for this team mate"
         WinTop=0.576250
         WinLeft=0.088462
         WinWidth=0.118444
         WinHeight=0.268750
         TabOrder=0
         bBoundToParent=Wahr
         OnClick=CGBclSelChar.InternalOnClick
         OnRightClick=CGBclSelChar.InternalOnRightClick
         OnMousePressed=CGBclSelChar.InternalOnMousePressed
         OnMouseRelease=CGBclSelChar.InternalOnMouseRelease
         OnChange=UT2K4SP_CGBloodRites.UpdateDetails
         OnKeyEvent=CGBclSelChar.InternalOnKeyEvent
         OnBeginDrag=CGBclSelChar.InternalOnBeginDrag
         OnEndDrag=CGBclSelChar.InternalOnEndDrag
         OnDragDrop=CGBclSelChar.InternalOnDragDrop
         OnDragEnter=CGBclSelChar.InternalOnDragEnter
         OnDragLeave=CGBclSelChar.InternalOnDragLeave
         OnDragOver=CGBclSelChar.InternalOnDragOver
     End Object
     clSelChar=GUICharacterListTeam'GUI2K4.UT2K4SP_CGBloodRites.CGBclSelChar'

     Begin Object Class=moCheckBox Name=SPCcbInstaGib
         Caption="InstaGib Game"
         OnCreateComponent=SPCcbInstaGib.InternalOnCreateComponent
         Hint="In this an InstaGib Match"
         WinTop=0.586447
         WinLeft=0.280556
         WinWidth=0.696528
         WinHeight=0.053472
         TabOrder=4
         bBoundToParent=Wahr
         OnChange=UT2K4SP_CGBloodRites.UpdateEnemyTeam
     End Object
     cbInstaGib=moCheckBox'GUI2K4.UT2K4SP_CGBloodRites.SPCcbInstaGib'

     PenaltyWarning="When you refuse you will have to pay a penalty of %cancelpenalty%.||Are you sure you want to refuse?"
     SelectAMap="Please select an area for the challenge."
     msgChallenge="You have selected to challenge %enemyteam% for their team mate %selectedchar%. In order to challenge %enemyteam% for one of their team members you will have to pay %entryfee%. The %gametype% will take place in %map%."
     msgChallenged="You have been challenged by %enemyteam%. They are challenging you for your team member %selectedchar%. The %gametype% will take place in %map%.|When you refuse you will have to pay them %penalty%"
     msgInstaGib="InstaGib"
     CantAffordCancel="You can't afford to refuse this challenge.|You have to pay %cancelpenalty% to refuse, but you only have %balance%."
     DefaultUrl="?TeamScreen=true"
     ChalGameType="xGame.xTeamGame"
     MutInstaGib="?mutator=xGame.MutInstaGib"
     ChalledFeeMultiply=2.000000
     NormalGoalScore=25
     InstaGoalScore=35
     MapPrefix="DM"
     DefaultLeft=0.050000
     DefaultTop=0.050000
     DefaultWidth=0.900000
     DefaultHeight=0.900000
     OnClose=UT2K4SP_CGBloodRites.OnWindowClose
     OnCanClose=UT2K4SP_CGBloodRites.OnCanWindowClose
     WinTop=0.050000
     WinLeft=0.050000
     WinWidth=0.900000
     WinHeight=0.900000
}

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Class file time: Fr 30.3.2007 08:43:58.000 - Creation time: Mo 16.4.2007 11:20:56.328 - Created with UnCodeX