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GUI2K4.UT2K4SP_TeamRoles


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//==============================================================================
// Set the team roles for the next match
//
// Written by Michiel Hendriks
// (c) 2003, Epic Games, Inc.  All Rights Reserved
//==============================================================================

class UT2K4SP_TeamRoles extends LargeWindow;

#exec OBJ LOAD FILE=2K4Menus.utx

var UT2K4GameProfile GP;
var material PortraitBGMat;

var array<GUIImage> imgFaces;
var array<GUIComboBox> cbRoles;

var automated GUIButton btnOk, btnCancel;
var automated GUILabel lblTitle, lblInfo, lblNoMoney, lblBalance;
var automated GUIScrollTextBox sbCharInfo;

var localized string InactiveMsg, MinimalFeeCaption, InjuredCaption;
var localized string AggressionCaption, AccuracyCaption, AgilityCaption, TacticsCaption;

/** Used to check the number of roles assigned */
var int MaxTeamMates;
/** Currently assigned roles */
var int AssignedRoles;
/** used to check if the current team can be payed */
var array<int> TeamFee;
/** the fee for the currently selected team */
var int CurrentFee;
/** if true no balance check is done */
var bool bNoBalanceCheck;

/** Will be called when the user clicks the "ok" button */
delegate OnOkClick();

function InitComponent(GUIController MyController, GUIComponent MyOwner)
{
    local MatchInfo mi;
    local CacheManager.MapRecord MR;
    bInit = true;

    Super.Initcomponent(MyController, MyOwner);
    GP = UT2K4GameProfile(PlayerOwner().Level.Game.CurrentGameProfile);
    if (GP == none)
    {
        Log("GP == none");
        Controller.CloseMenu(false);
        return;
    }

    MaxTeamMates = GP.GetNumTeammatesForMatch();
    lblInfo.Caption = repl(lblInfo.Caption, "%teammates%", string(MaxTeamMates));
    lblInfo.Caption = repl(lblInfo.Caption, "%gametype%", GP.GetMatchDescription());
    lblBalance.Caption = repl(lblBalance.Caption, "%balance%", GP.MoneyToString(GP.Balance));

    mi = GP.GetMatchInfo(GP.CurrentLadder, GP.CurrentMenuRung);
    if ( mi.MenuName != "" ) lblInfo.Caption = repl("%map%", mi.MenuName, lblInfo.Caption);
    else {
        MR = class'CacheManager'.static.GetMapRecord(mi.LevelName);
        if (MR.FriendlyName != "") lblInfo.Caption = repl(lblInfo.Caption, "%map%", MR.FriendlyName);
        else lblInfo.Caption = repl(lblInfo.Caption, "%map%", MR.MapName);
    }

}

event HandleParameters(string Param1, string Param2)
{
    bNoBalanceCheck = (Param1 != "");
    drawButtons();
    bInit = false;
}

/** draw team member faces and role selection controlls */
function drawButtons()
{
    local int i, j, health;
    local GUIImage img, img2;
    local GUIComboBox cb;
    local GUILabel lbl;
    local GUIButton btn;
    local float X, Y, BaseWidth, Spacing;
    local xUtil.PlayerRecord PR;

    BaseWidth = i_FrameBG.WinWidth/(1+GP.GetMaxTeamSize());
    Spacing = BaseWidth/(1+GP.GetMaxTeamSize());
    X = i_FrameBG.WinLeft+Spacing;
    Y = lblInfo.WinTop+lblInfo.WinHeight;
    AssignedRoles = 0;
    CurrentFee = 0;

    for (i = 0; i < GP.GetMaxTeamSize(); i++)
    {
        PR = class'xGame.xUtil'.static.FindPlayerRecord(GP.PlayerTeam[i]);
        j = GP.GetBotPosition(PR.DefaultName);
        if (j == -1)
        {
            TeamFee[i] = 0;
            health = 100;
        }
        else {
            TeamFee[i] = GP.BotStats[j].Price;
            health = GP.BotStats[j].Health;
        }

        img = new class'GUIImage';
        img.WinLeft = X;
        img.WinTop = Y;
        img.WinWidth = BaseWidth;
        img.WinHeight = img.WinWidth*2.7;
        img.Image = PortraitBGMat;
        img.ImageStyle = ISTY_Scaled;
        img.RenderWeight = 0.11;
        img.Hint = PR.DefaultName;
        img.bBoundToParent = true;
        AppendComponent(img, true);

        btn = new class'GUIButton';
        btn.WinLeft = img.WinLeft;
        btn.WinTop = img.WinTop;
        btn.WinWidth = img.WinWidth;
        btn.WinHeight = img.WinHeight;
        btn.RenderWeight = 0.5;
        btn.OnHover = ShowPlayerDetails;
        btn.StyleName = "NoBackground";
        btn.Tag = i;
        btn.bBoundToParent = true;
        AppendComponent(btn, true);

        img2 = new class'GUIImage';
        img2.WinLeft = img.WinLeft+0.00125;
        img2.WinTop = img.WinTop+0.008;
        img2.WinWidth = img.WinWidth-0.0025;
        img2.WinHeight = img.WinHeight-0.015;
        img2.Image = PR.Portrait;
        img2.ImageStyle = ISTY_Scaled;
        img2.RenderWeight = 0.12;
        img2.Hint = PR.DefaultName;
        img2.ImageRenderStyle = MSTY_Alpha;
        img2.ImageColor.A = 255;
        img2.bBoundToParent = true;
        if (Health < 100)
        {
            img2.ImageColor.G = Health*1.5;
            img2.ImageColor.B = Health*1.5;
        }
        AppendComponent(img2, true);
        imgFaces[i] = img2;

        lbl = new class'GUILabel';
        lbl.WinLeft = img.WinLeft;
        lbl.WinWidth = img.WinWidth;
        lbl.WinHeight = 0.09;
        lbl.WinTop = img.WinTop+0.01;
        lbl.RenderWeight = 0.13;
        lbl.StyleName = "TextLabel";
        lbl.bMultiLine = true;
        if (j > -1) lbl.Caption = GP.BotStats[j].Name;
        lbl.TextALign = TXTA_Center;
        lbl.ShadowOffsetX = 1.5;
        lbl.ShadowOffsetY = 1.5;
        lbl.bBoundToParent = true;
        AppendComponent(lbl, true);

        if (!bNoBalanceCheck)
        {
            lbl = new class'GUILabel';
            lbl.WinLeft = img.WinLeft-0.01;
            lbl.WinWidth = img.WinWidth;
            lbl.WinHeight = 0.09;
            lbl.WinTop = img.WinTop+(img.WinHeight*(WinWidth/WinHeight))-lbl.WinHeight;
            lbl.RenderWeight = 0.13;
            lbl.StyleName = "TextLabel";
            lbl.bMultiLine = true;
            lbl.Caption = repl(MinimalFeeCaption, "%fee%", GP.MoneyToString(round(float(TeamFee[i])*GP.LoserFee)));
            lbl.TextALign=TXTA_Right;
            lbl.ShadowOffsetX = 1.5;
            lbl.ShadowOffsetY = 1.5;
            lbl.bBoundToParent = true;
            AppendComponent(lbl, true);
        }

        if (Health < 100)
        {
            lbl = new class'GUILabel';
            lbl.WinLeft = img.WinLeft;
            lbl.WinWidth = img.WinWidth;
            lbl.WinHeight = 0.05;
            lbl.WinTop = img.WinTop+(img.WinHeight/3);
            lbl.RenderWeight = 0.13;
            lbl.TextColor.R = 255;
            lbl.TextColor.G = 0;
            lbl.TextColor.B = 0;
            lbl.Caption = InjuredCaption;
            lbl.TextALign=TXTA_Center;
            lbl.bBoundToParent = true;
            AppendComponent(lbl, true);
        }

        cb = new class'GUIComboBox';
        cb.WinLeft = X-0.005;
        cb.WinTop = img.WinTop+(img.WinHeight*(WinWidth/WinHeight));
        cb.WinWidth = BaseWidth+0.01;
        cb.WinHeight = 0.036;
        cb.bReadOnly = true;
        cb.bShowListOnFocus = true;
        cb.OnChange = onRoleChange;
        cb.tag = i;
        cb.TabOrder = 3+i;
        cb.bBoundToParent = true;
        cb.Edit.FontScale = FNS_Small;
        AppendComponent(cb);
        cbRoles[i] = cb;

        for (j = 0; j < GP.GetNumPositions(); j++)
        {
            cb.AddItem(GP.PositionName[j]);
        }
        cb.AddItem(InactiveMsg);
        cb.Find(InactiveMsg);
        // only set assigned role when there's still room
        if ((AssignedRoles < MaxTeamMates) && (img2.Image != none) && (Health >= 100))
        {
            for (j = 0; j < GP.LINEUP_SIZE; j++)
            {
                if (GP.PlayerLineup[j] == i)
                {
                    cb.Find(GP.TextPositionDescription(GP.PlayerPositions[i]));
                    if(!bNoBalanceCheck) CurrentFee += TeamFee[i];
                    AssignedRoles++;
                    break;
                }
            }
        }
        if ((cb.Get() ~= InactiveMsg) || (img2.Image == none) || (Health < 100))
        {
            // no free spot, so disable
            cb.DisableMe();
            img2.ImageColor.A = 128;
        }

        X += BaseWidth+Spacing;
    }
    // check to see if we need more team mates
    for (i = 0; i < GP.GetMaxTeamSize(); i++)
    {
        if ((cbRoles[i].Get() ~= InactiveMsg) && (imgFaces[i].Image != none)
            && (imgFaces[i].ImageColor.G >= 255) && (AssignedRoles < MaxTeamMates)) // activate player
        {
            cbRoles[i].SetIndex(0); // auto assign
            cbRoles[i].EnableMe();
            imgFaces[i].ImageColor.A = 255;
            AssignedRoles++;
            if(!bNoBalanceCheck) CurrentFee += TeamFee[i];
        }
    }
    setOkButtonState();
}

function bool InternalOnClick(GUIComponent Sender)
{
    local int i, cpos;
    local bool res;

    res = Controller.CloseMenu(Sender != btnOk);
    if (Sender == btnOk)
    {
        // reset old data
        for (i = 0; i < GP.LINEUP_SIZE; i++)
        {
            GP.PlayerLineup[i] = -1;
        }
        // set new data
        cpos = 0;
        for (i = 0; i < cbRoles.length; i++)
        {
            if (cbRoles[i].Get() != InactiveMsg)
            {
                GP.SetLineup(cpos, i);
                GP.SetPosition(cpos, cbRoles[i].Get());
                cpos++;
            }
        }
        OnOkClick();
    }
    return res;
}

/**
    A role has changed, check the constraints
*/
function onRoleChange(GUIComponent Sender)
{
    local int i;
    if (bInit) return;

    AssignedRoles = 0;
    CurrentFee = 0;
    if (cbRoles[Sender.Tag].Get() ~= InactiveMsg)   imgFaces[Sender.Tag].ImageColor.A = 128;
        else imgFaces[Sender.Tag].ImageColor.A = 255;
    for (i = 0; i < cbRoles.length; i++)
    {
        if (cbRoles[i].Get() != InactiveMsg)
        {
            AssignedRoles++;
            if(!bNoBalanceCheck) CurrentFee += TeamFee[i];
        }
    }
    // enable/disable assigned roles
    for (i = 0; i < cbRoles.length; i++)
    {
        if ((cbRoles[i].Get() ~= InactiveMsg) && (imgFaces[i].Image != none)
            && (imgFaces[i].ImageColor.G >= 255))
        {
            if (AssignedRoles < MaxTeamMates)
            {
                cbRoles[i].EnableMe();
            }
            else {
                cbRoles[i].DisableMe();
            }
        }
    }
    // enable ok if all is assigned
    setOkButtonState();
}

function setOkButtonState()
{
    local bool enable;
    enable = (AssignedRoles == MaxTeamMates);
    if(!bNoBalanceCheck)
    {
        if ((float(CurrentFee)*GP.LoserFee) < GP.Balance)
        { // has enough cache to pay out
            enable = enable && true;
            lblNoMoney.bVisible = false;
        }
        else {
            enable = false;
            lblNoMoney.bVisible = true;
        }
    }
    else lblNoMoney.bVisible = false;
    if (enable) btnOk.EnableMe();
        else btnOk.DisableMe();
}

function bool ShowPlayerDetails( GUIComponent Sender )
{
    local string PlayerDetails;
    local XUtil.PlayerRecord ActivePR;

    if (Sender.Tag < 0) return false;

    ActivePR = class'XUtil'.static.FindPlayerRecord(GP.PlayerTeam[Sender.Tag]);
    PlayerDetails = ActivePR.DefaultName;
    PlayerDetails $= "|"$AccuracyCaption@class'XUtil'.static.AccuracyRating(ActivePR)$"%";
    PlayerDetails $= "|"$AggressionCaption@class'XUtil'.static.AggressivenessRating(ActivePR)$"%";
    PlayerDetails $= "|"$AgilityCaption@class'XUtil'.static.AgilityRating(ActivePR)$"%";
    PlayerDetails $= "|"$TacticsCaption@class'XUtil'.static.TacticsRating(ActivePR)$"%";
    PlayerDetails $= "|"$class'xUtil'.static.GetFavoriteWeaponFor(ActivePR);
    sbCharInfo.SetContent(PlayerDetails);
    return true;
}

defaultproperties
{
     PortraitBGMat=Texture'2K4Menus.Controls.sectionback'
     Begin Object Class=GUIButton Name=SPMbtnOk
         Caption="OK"
         FontScale=FNS_Small
         WinTop=0.912292
         WinLeft=0.764064
         WinWidth=0.200000
         RenderWeight=0.200000
         TabOrder=1
         bBoundToParent=Wahr
         OnClick=UT2K4SP_TeamRoles.InternalOnClick
         OnKeyEvent=SPMbtnOk.InternalOnKeyEvent
     End Object
     btnOK=GUIButton'GUI2K4.UT2K4SP_TeamRoles.SPMbtnOk'

     Begin Object Class=GUIButton Name=SPTbtnCancel
         Caption="CANCEL"
         FontScale=FNS_Small
         WinTop=0.912292
         WinLeft=0.532813
         WinWidth=0.200000
         RenderWeight=0.200000
         TabOrder=2
         bBoundToParent=Wahr
         OnClick=UT2K4SP_TeamRoles.InternalOnClick
         OnKeyEvent=SPTbtnCancel.InternalOnKeyEvent
     End Object
     btnCancel=GUIButton'GUI2K4.UT2K4SP_TeamRoles.SPTbtnCancel'

     Begin Object Class=GUILabel Name=SPTlblTitle
         Caption="Team roster"
         TextAlign=TXTA_Center
         FontScale=FNS_Large
         StyleName="TextLabel"
         WinTop=0.041666
         WinLeft=0.089063
         WinWidth=0.806251
         WinHeight=0.065000
         RenderWeight=0.200000
         bBoundToParent=Wahr
     End Object
     lblTitle=GUILabel'GUI2K4.UT2K4SP_TeamRoles.SPTlblTitle'

     Begin Object Class=GUILabel Name=SPTlblInfo
         Caption="%gametype% in %map% with %teammates% team mates"
         TextAlign=TXTA_Center
         bMultiLine=Wahr
         StyleName="TextLabel"
         WinTop=0.100000
         WinLeft=0.032813
         WinWidth=0.931251
         WinHeight=0.058750
         RenderWeight=0.200000
         bBoundToParent=Wahr
     End Object
     lblInfo=GUILabel'GUI2K4.UT2K4SP_TeamRoles.SPTlblInfo'

     Begin Object Class=GUILabel Name=SPTlblNoMoney
         Caption="You do not have enough money to pay this team's minimal fee"
         TextAlign=TXTA_Center
         TextColor=(B=0,R=228)
         bMultiLine=Wahr
         ShadowOffsetX=1.000000
         ShadowOffsetY=1.000000
         WinTop=0.758334
         WinLeft=0.532813
         WinWidth=0.431250
         WinHeight=0.102500
         RenderWeight=0.200000
         bBoundToParent=Wahr
     End Object
     lblNoMoney=GUILabel'GUI2K4.UT2K4SP_TeamRoles.SPTlblNoMoney'

     Begin Object Class=GUILabel Name=SPTlblBalance
         Caption="Balance: %balance%"
         TextAlign=TXTA_Right
         bMultiLine=Wahr
         StyleName="TextLabel"
         WinTop=0.049999
         WinLeft=0.556563
         WinWidth=0.415000
         WinHeight=0.040000
         RenderWeight=0.200000
         bBoundToParent=Wahr
     End Object
     lblBalance=GUILabel'GUI2K4.UT2K4SP_TeamRoles.SPTlblBalance'

     Begin Object Class=GUIScrollTextBox Name=SPTsbCharInfo
         bNoTeletype=Wahr
         bVisibleWhenEmpty=Wahr
         OnCreateComponent=SPTsbCharInfo.InternalOnCreateComponent
         WinTop=0.726666
         WinLeft=0.032500
         WinWidth=0.468750
         WinHeight=0.212500
         RenderWeight=0.200000
         TabOrder=3
         bBoundToParent=Wahr
     End Object
     sbCharInfo=GUIScrollTextBox'GUI2K4.UT2K4SP_TeamRoles.SPTsbCharInfo'

     InactiveMsg="INACTIVE"
     MinimalFeeCaption="Minimal fee:|%fee%"
     InjuredCaption="INJURED"
     AggressionCaption="Aggressiveness:"
     AccuracyCaption="Accuracy:"
     AgilityCaption="Agility:"
     TacticsCaption="Tactics:"
     DefaultLeft=0.000000
     DefaultTop=0.060000
     DefaultWidth=1.000000
     DefaultHeight=0.880000
     WinTop=0.060000
     WinLeft=0.000000
     WinWidth=1.000000
     WinHeight=0.880000
}

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Class file time: Fr 30.3.2007 08:43:56.000 - Creation time: Mo 16.4.2007 11:20:56.468 - Created with UnCodeX