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Core.Object | +-- XGame.xUtil
CachePlayers
Constants Summary |
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Inherited Contants from Core.Object |
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MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient |
Variables Summary | |
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string | AccuracyString |
string | AggressivenessString |
string | AgilityString |
string | FavoriteWeapon |
string | NoPreference |
string | TacticsString |
xUtil | |
CachePlayers | CachedPlayerList |
string | FileExtension |
string | SectionName |
Inherited Variables from Core.Object |
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Class, Name, ObjectFlags, ObjectInternal[7], Outer |
Enumerations Summary |
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Inherited Enumerations from Core.Object |
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EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis |
Structures Summary | ||
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MutatorRecord mutClass, ClassName, FriendlyName, Description, IconMaterialName, ConfigMenuClassName, GroupName, RecordIndex, bActivated | ||
PlayerRecord DefaultName, Species, MeshName, BodySkinName, FaceSkinName, Portrait, TextName, VoiceClassName, Sex, Accuracy, Aggressiveness, StrafingAbility, CombatStyle, Tactics, ReactionTime, Jumpiness, Race, FavoriteWeapon, Menu, Skeleton, RecordIndex, Ragdoll, BotUse, UseSpecular, TeamFace, ZeroWeaponOffsets |
Inherited Structures from Core.Object |
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BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
Functions Summary | ||
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int | AccuracyRating (PlayerRecord PRE) | |
int | AggressivenessRating (PlayerRecord PRE) | |
int | AgilityRating (PlayerRecord PRE) | |
PlayerRecord | FindPlayerRecord (string charName) | |
PlayerRecord | FindUPLPlayerRecord (string charName) | |
string | GetFavoriteWeaponFor (PlayerRecord PRE) | |
array<class<Mutator>> | GetMutatorClasses (optional array<string> MutClassNames) | |
GetMutatorList (array<MutatorRecord> MutatorRecords) | ||
GetPlayerList (out array<PlayerRecord> PlayerRecords) | ||
PlayerRecord | GetPlayerRecord (int index) | |
int | GetSalaryFor (PlayerRecord PRE) | |
int | GetTeamInfoSalaryFor (UnrealTeamInfo UT, optional int lineupsize) | |
int | GetTeamSalaryFor (GameProfile GP, optional int lineupsize) | |
DecoText | LoadDecoText (string PackageName, string DecoTextName, optional int ColumnCount) | |
int | RatingModifier (string CharacterName) | |
int | TacticsRating (PlayerRecord PRE) | |
int | TeamAccuracyRating (GameProfile GP, optional int lineupsize) | |
int | TeamAggressivenessRating (GameProfile GP, optional int lineupsize) | |
int | TeamAgilityRating (GameProfile GP, optional int lineupsize) | |
int | TeamArrayAccuracyRating (array<string> Players) | |
int | TeamArrayAggressivenessRating (array<string> Players) | |
int | TeamArrayAgilityRating (array<string> Players) | |
int | TeamArrayTacticsRating (array<string> Players) | |
int | TeamInfoAccuracyRating (UnrealTeamInfo UT, optional int lineupsize) | |
int | TeamInfoAggressivenessRating (UnrealTeamInfo UT, optional int lineupsize) | |
int | TeamInfoAgilityRating (UnrealTeamInfo UT, optional int lineupsize) | |
int | TeamInfoTacticsRating (UnrealTeamInfo UT, optional int lineupsize) | |
int | TeamTacticsRating (GameProfile GP, optional int lineupsize) |
Variables Detail |
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Structures Detail |
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var const byte bActivated;};
var(xUtil) const string ClassName;
var(xUtil) const string ConfigMenuClassName;
var(xUtil) const string Description;
var(xUtil) const string FriendlyName;
var(xUtil) const string GroupName;
var(xUtil) const string IconMaterialName;
var(xUtil) const class<Mutator> mutClass;
var(xUtil) const int RecordIndex;
var string Accuracy;};
var string Aggressiveness;
var(xUtil) String BodySkinName;
var byte BotUse;
var string CombatStyle;
var(xUtil) String DefaultName;
var(xUtil) String FaceSkinName;
var string FavoriteWeapon;
var string Jumpiness;
var string Menu;
var(xUtil) String MeshName;
var(xUtil) Material Portrait;
var string Race;
var string Ragdoll;
var string ReactionTime;
var(xUtil) const int RecordIndex;
var string Sex;
var string Skeleton;
var(xUtil) class<SpeciesType> Species;
var string StrafingAbility;
var string Tactics;
var bool TeamFace;
var(xUtil) String TextName;
var bool UseSpecular;
var(xUtil) String VoiceClassName;
var bool ZeroWeaponOffsets;
Functions Detail |
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Defaultproperties |
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defaultproperties { NoPreference="No Weapon Preference" FavoriteWeapon="Favorite Weapon:" AgilityString="Agility:" TacticsString="Team Tactics:" AccuracyString="Accuracy:" AggressivenessString="Aggression:" } |
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