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Core.Object | +-- XGame.xUtil
CachePlayers
| Constants Summary |
|---|
| Inherited Contants from Core.Object |
|---|
| MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient |
| Variables Summary | |
|---|---|
| string | AccuracyString |
| string | AggressivenessString |
| string | AgilityString |
| string | FavoriteWeapon |
| string | NoPreference |
| string | TacticsString |
| xUtil | |
| CachePlayers | CachedPlayerList |
| string | FileExtension |
| string | SectionName |
| Inherited Variables from Core.Object |
|---|
| Class, Name, ObjectFlags, ObjectInternal[7], Outer |
| Enumerations Summary |
|---|
| Inherited Enumerations from Core.Object |
|---|
| EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis |
| Structures Summary | ||
|---|---|---|
| MutatorRecord mutClass, ClassName, FriendlyName, Description, IconMaterialName, ConfigMenuClassName, GroupName, RecordIndex, bActivated | ||
| PlayerRecord DefaultName, Species, MeshName, BodySkinName, FaceSkinName, Portrait, TextName, VoiceClassName, Sex, Accuracy, Aggressiveness, StrafingAbility, CombatStyle, Tactics, ReactionTime, Jumpiness, Race, FavoriteWeapon, Menu, Skeleton, RecordIndex, Ragdoll, BotUse, UseSpecular, TeamFace, ZeroWeaponOffsets | ||
| Inherited Structures from Core.Object |
|---|
| BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
| Functions Summary | ||
|---|---|---|
![]() | int | AccuracyRating (PlayerRecord PRE) |
![]() | int | AggressivenessRating (PlayerRecord PRE) |
![]() | int | AgilityRating (PlayerRecord PRE) |
![]() | PlayerRecord | FindPlayerRecord (string charName) |
![]() | PlayerRecord | FindUPLPlayerRecord (string charName) |
![]() | string | GetFavoriteWeaponFor (PlayerRecord PRE) |
![]() | array<class<Mutator>> | GetMutatorClasses (optional array<string> MutClassNames) |
![]() | GetMutatorList (array<MutatorRecord> MutatorRecords) | |
![]() | GetPlayerList (out array<PlayerRecord> PlayerRecords) | |
![]() | PlayerRecord | GetPlayerRecord (int index) |
![]() | int | GetSalaryFor (PlayerRecord PRE) |
![]() | int | GetTeamInfoSalaryFor (UnrealTeamInfo UT, optional int lineupsize) |
![]() | int | GetTeamSalaryFor (GameProfile GP, optional int lineupsize) |
![]() | DecoText | LoadDecoText (string PackageName, string DecoTextName, optional int ColumnCount) |
![]() | int | RatingModifier (string CharacterName) |
![]() | int | TacticsRating (PlayerRecord PRE) |
![]() | int | TeamAccuracyRating (GameProfile GP, optional int lineupsize) |
![]() | int | TeamAggressivenessRating (GameProfile GP, optional int lineupsize) |
![]() | int | TeamAgilityRating (GameProfile GP, optional int lineupsize) |
![]() | int | TeamArrayAccuracyRating (array<string> Players) |
![]() | int | TeamArrayAggressivenessRating (array<string> Players) |
![]() | int | TeamArrayAgilityRating (array<string> Players) |
![]() | int | TeamArrayTacticsRating (array<string> Players) |
![]() | int | TeamInfoAccuracyRating (UnrealTeamInfo UT, optional int lineupsize) |
![]() | int | TeamInfoAggressivenessRating (UnrealTeamInfo UT, optional int lineupsize) |
![]() | int | TeamInfoAgilityRating (UnrealTeamInfo UT, optional int lineupsize) |
![]() | int | TeamInfoTacticsRating (UnrealTeamInfo UT, optional int lineupsize) |
![]() | int | TeamTacticsRating (GameProfile GP, optional int lineupsize) |
| Variables Detail |
|---|
| Structures Detail |
|---|
var const byte bActivated;};
var(xUtil) const string ClassName;
var(xUtil) const string ConfigMenuClassName;
var(xUtil) const string Description;
var(xUtil) const string FriendlyName;
var(xUtil) const string GroupName;
var(xUtil) const string IconMaterialName;
var(xUtil) const class<Mutator> mutClass;
var(xUtil) const int RecordIndex;
var string Accuracy;};
var string Aggressiveness;
var(xUtil) String BodySkinName;
var byte BotUse;
var string CombatStyle;
var(xUtil) String DefaultName;
var(xUtil) String FaceSkinName;
var string FavoriteWeapon;
var string Jumpiness;
var string Menu;
var(xUtil) String MeshName;
var(xUtil) Material Portrait;
var string Race;
var string Ragdoll;
var string ReactionTime;
var(xUtil) const int RecordIndex;
var string Sex;
var string Skeleton;
var(xUtil) class<SpeciesType> Species;
var string StrafingAbility;
var string Tactics;
var bool TeamFace;
var(xUtil) String TextName;
var bool UseSpecular;
var(xUtil) String VoiceClassName;
var bool ZeroWeaponOffsets;
| Functions Detail |
|---|
AccuracyRating Source code
AggressivenessRating Source code
AgilityRating Source code
FindPlayerRecord Source code
FindUPLPlayerRecord Source code
GetFavoriteWeaponFor Source code
GetMutatorClasses Source code
GetMutatorList Source code
GetPlayerList Source code
GetPlayerRecord Source code
GetSalaryFor Source code
GetTeamInfoSalaryFor Source code
GetTeamSalaryFor Source code
LoadDecoText Source code
RatingModifier Source code
TacticsRating Source code
TeamAccuracyRating Source code
TeamAggressivenessRating Source code
TeamAgilityRating Source code
TeamArrayAccuracyRating Source code
TeamArrayAggressivenessRating Source code
TeamArrayAgilityRating Source code
TeamArrayTacticsRating Source code
TeamInfoAccuracyRating Source code
TeamInfoAggressivenessRating Source code
TeamInfoAgilityRating Source code
TeamInfoTacticsRating Source code
TeamTacticsRating Source code| Defaultproperties |
|---|
defaultproperties { NoPreference="No Weapon Preference" FavoriteWeapon="Favorite Weapon:" AgilityString="Agility:" TacticsString="Team Tactics:" AccuracyString="Accuracy:" AggressivenessString="Aggression:" } |
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