| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- XGame.SpeciesType
SPECIESSkaarj, SPECIES_Alien, SPECIES_Bot, SPECIES_Human, SPECIES_Jugg
| Constants Summary |
|---|
| Inherited Contants from Core.Object |
|---|
| MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient |
| Variables Summary | |
|---|---|
| float | AccelRate |
| float | AirControl |
| float | CrouchedPct |
| float | DamageScaling |
| int | DMTeam |
| float | DodgeSpeedFactor |
| float | DodgeSpeedZ |
| string | FemaleRagSkelName |
| string | FemaleSkeleton |
| string | FemaleSoundGroup |
| string | FemaleVoice |
| string | GibGroup |
| float | GroundSpeed |
| float | JumpZ |
| string | MaleRagSkelName |
| string | MaleSkeleton |
| string | MaleSoundGroup |
| string | MaleVoice |
| string | PawnClassName |
| int | RaceNum |
| float | ReceivedDamageScaling |
| string | SpeciesName |
| string | TauntAnimNames[16] |
| name | TauntAnims[16] |
| float | WalkingPct |
| float | WaterSpeed |
| Inherited Variables from Core.Object |
|---|
| Class, Name, ObjectFlags, ObjectInternal[7], Outer |
| Enumerations Summary |
|---|
| Inherited Enumerations from Core.Object |
|---|
| EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis |
| Structures Summary |
|---|
| Inherited Structures from Core.Object |
|---|
| BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
| Functions Summary | ||
|---|---|---|
![]() | int | GetOffsetForSequence (name Sequence) |
![]() | string | GetRagSkelName (string MeshName) |
![]() | string | GetVoiceType (bool bIsFemale, LevelInfo Level) |
![]() | LoadResources (xUtil.PlayerRecord rec, LevelInfo Level, PlayerReplicationInfo PRI, int TeamNum) | |
![]() | int | ModifyImpartedDamage (int Damage, pawn injured, pawn instigatedBy, vector HitLocation, vector Momentum, class<DamageType> DamageType) |
![]() | ModifyPawn (Pawn P) | |
![]() | int | ModifyReceivedDamage (int Damage, pawn injured, pawn instigatedBy, vector HitLocation, vector Momentum, class<DamageType> DamageType) |
![]() | SetTeamSkin (xPawn P, xUtil.PlayerRecord rec, int TeamNum) | |
![]() | bool | Setup (xPawn P, xUtil.PlayerRecord rec) |
| Variables Detail |
|---|
| Functions Detail |
|---|
GetOffsetForSequence Source code
GetRagSkelName Source code
GetVoiceType Source code
LoadResources Source code
ModifyImpartedDamage Source code
ModifyPawn Source code
ModifyReceivedDamage Source code
SetTeamSkin Source code
Setup Source code| Defaultproperties |
|---|
defaultproperties { PawnClassName="xGame.xPawn" SpeciesName="Human" TauntAnims(0)="gesture_point" TauntAnims(1)="gesture_beckon" TauntAnims(2)="gesture_halt" TauntAnims(3)="gesture_cheer" TauntAnims(4)="PThrust" TauntAnims(5)="AssSmack" TauntAnims(6)="ThroatCut" TauntAnims(7)="Specific_1" TauntAnims(8)="Gesture_Taunt01" TauntAnims(9)="Idle_Character01" TauntAnimNames(0)="Point" TauntAnimNames(1)="Beckon" TauntAnimNames(2)="Halt" TauntAnimNames(3)="Cheer" TauntAnimNames(4)="Pelvic Thrust" TauntAnimNames(5)="Ass Smack" TauntAnimNames(6)="Throat Cut" TauntAnimNames(7)="Unique" TauntAnimNames(8)="Team Taunt" TauntAnimNames(9)="Team Idle" AirControl=1.000000 GroundSpeed=1.000000 WaterSpeed=1.000000 JumpZ=1.000000 ReceivedDamageScaling=1.000000 DamageScaling=1.000000 AccelRate=1.000000 WalkingPct=1.000000 CrouchedPct=1.000000 DodgeSpeedFactor=1.000000 DodgeSpeedZ=1.000000 } |
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