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GUI2K4.UT2K4SPTab_TeamManagement


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//==============================================================================
// Team Management window, also used during the draft
//
// Written by Michiel Hendriks
// (c) 2003, Epic Games, Inc. All Rights Reserved
//==============================================================================

class UT2K4SPTab_TeamManagement extends UT2K4SPTab_Base;

var automated GUISectionBackground sbgTeamBg, sbgSelectionBg, sbgFreeAgentBg, sbgOverviewBg;
var automated GUIImage imgSelectionFaceBg, imgSelectionFace;
var automated GUIScrollTextBox sbDescription, sbDetails;
var automated GUICharacterListTeam clFreeAgents;
var automated GUIButton btnHire, btnFire, btnLeft, btnRight, btnTreat, btnTreatAll, btnAutoMake;
var automated GUILabel lblTeam;
var automated moEditBox edBalance;

var array<GUIImage> TeamFaces;
var array<GUIProgressBar> TeamHealth;

var localized string HealthHint, NameTitle;
var localized string AggressionCaption, AccuracyCaption, AgilityCaption, TacticsCaption, FeeCaption, HealthCaption;
var localized string msgFirstDraftYourTeam;

/** Initial team draft */
var bool bInitialDraft;

/** Used for empty slots */
var Material EmptySlotImage;

/** The PR of the currentl selected player */
var xUtil.PlayerRecord ActivePR;
/** Position of the currently selected bot in the bot stats list*/
var int ActiveBotPos;
/** cost to heal selected player(s) */
var int ActiveTreatmentCost, TotalTreatmentCost;

/** true when the team is full, only used with bInitialDraft */
var bool bHasFullTeam;

/** hire/fire options are locked */
var bool NoTeamEditing;

/** names in this list will be refunded when fired */
var array<string> NewTeam;

function InitComponent(GUIController MyController, GUIComponent MyOwner)
{
    Super.Initcomponent(MyController, MyOwner);
    CreateTeamButtons(2, 3, 0.04);
}

function ShowPanel(bool bShow)
{
    Super.ShowPanel(bShow);
    if (bShow)
    {
        UpdateTeamList();
        FillFreeAgentsList(clFreeAgents);
        if (bInitialDraft)
        {
            btnPlayEnabled(bHasFullTeam); // "DONE" button only available during the team draft
            MainWindow.btnPlay.Caption = CaptionDone;
            MainWindow.btnBack.Caption = CaptionCancel;
        }
        else {
            btnPlayEnabled(MainWindow.LastLadderPage != none);
            MainWindow.btnPlay.Caption = CaptionPlay;
        }
    }
}

/**
    Create the buttons for the team mates
*/
function CreateTeamButtons(int cols, int rows, optional float topOffset)
{
    local int i, n;
    local GUIImage img, img2;
    local GUIButton btn;
    local GUIProgressBar pb;
    local float colWidth, rowHeight, cellWidth, cellHeight, spacingHeight, spacingWidth, X, Y;

    rowHeight = sbgTeamBg.WinHeight / rows * 0.87;
    colWidth = sbgTeamBg.WinWidth / cols;

    cellWidth = colWidth*0.9;
    cellHeight = rowHeight*0.8;

    // calculate aspect ratio 2:5
    X = FMin(cellWidth*2.55, cellHeight);
    cellWidth = X/2.55;
    cellHeight = X;
    // find centers
    spacingHeight = (rowHeight-cellHeight)/2.0 + 0.005;
    spacingWidth = (colWidth-cellWidth)/2.0 - 0.005;

    TeamFaces.length = GP.GetMaxTeamSize();
    TeamHealth.Length = TeamFaces.length;

    for (i = 0; i < GP.GetMaxTeamSize(); i++)
    {
        X = (i % cols) * colWidth + spacingWidth + (sbgTeamBg.WinLeft/2);
        Y = (i / cols) * rowHeight + spacingHeight + topOffset + sbgTeamBg.WinTop;

        if (((i/cols)+1 == rows) && (rows*cols > GP.GetMaxTeamSize()))
        {
            // center last row
            n = rows*cols-GP.GetMaxTeamSize();
            X = X+(colWidth*n)/2.0;
        }

        // border
        img = new class'GUIImage';
        img.WinLeft = X-0.00125;
        img.WinTop = Y-0.005;
        img.WinWidth = cellWidth+0.00250; // result is 1/3 for the portrait
        img.WinHeight = cellHeight+0.009375;
        img.Image = imgSelectionFaceBg.Image;
        img.ImageStyle = ISTY_Scaled;
        img.bNeverFocus = true;
        img.bAcceptsInput = false;
        img.RenderWeight = 0.11;
        img.bBoundToParent = true;
        AppendComponent(img, true);

        // image
        img2 = new class'GUIImage';
        img2.WinLeft = X;
        img2.WinTop = Y;
        img2.WinWidth = cellWidth;
        img2.WinHeight = cellHeight;
        img2.Image = EmptySlotImage;
        img2.ImageStyle = ISTY_Scaled;
        img2.bNeverFocus = true;
        img2.bAcceptsInput = false;
        img2.RenderWeight = 0.12;
        img2.ImageRenderStyle = MSTY_Alpha;
        img2.ImageColor.A = 255;
        img2.bBoundToParent = true;
        TeamFaces[i] = img2;
        AppendComponent(img2, true);

        // button
        btn = new class'GUIButton';
        btn.WinLeft = X;
        btn.WinTop = Y;
        btn.WinWidth = cellWidth;
        btn.WinHeight = cellHeight;
        btn.RenderWeight = 0.3;
        btn.StyleName = "NoBackground";
        btn.Tag = i;
        btn.OnClick = onTeamOnClick;
        btn.TabOrder = Controls.length+1;
        btn.bDropSource = true;
        btn.bDropTarget = true;
        btn.OnDragDrop = TeamMemberOnDragDrop;
        btn.bBoundToParent = true;
        AppendComponent(btn, true);

        // health bar
        pb = new class'GUIProgressBar';
        pb.WinLeft = btn.WinLeft+btn.WinWidth;
        pb.WinTop = Y;
        pb.WinWidth = 0.015;
        pb.WinHeight = cellHeight;
        pb.Low = 0;
        pb.High = 100;
        pb.Caption = "";
        pb.bShowLow = false;
        pb.bShowHigh = false;
        pb.bShowValue = false;
        pb.CaptionWidth = 0;
        pb.ValueRightWidth = 0;
        pb.RenderWeight = 0.2;
        pb.BarDirection = DRD_BottomToTop;
        pb.bBoundToParent = true;
        TeamHealth[i] = pb;
        AppendComponent(pb, false);
    }
}

/**
    Update team listing
*/
function UpdateTeamList()
{
    local int i, bp, j;
    local xUtil.PlayerRecord PR;
    TotalTreatmentCost = 0;

    for (i = 0; i < GP.GetMaxTeamSize(); i++)
    {
        if (GP.PlayerTeam[i] != "")
        {
            PR = class'xGame.xUtil'.static.FindPlayerRecord(GP.PlayerTeam[i]);
            TeamFaces[i].Image = PR.Portrait;
            bp = GP.GetBotPosition(PR.DefaultName, true);
            TotalTreatmentCost += round((100-GP.BotStats[bp].Health)*GP.BotStats[bp].Price/100*GP.InjuryTreatment);
            TeamHealth[i].Value = GP.BotStats[bp].Health;
            TeamHealth[i].BarColor.R = 255*(1.0-float(GP.BotStats[bp].Health)/100.0);
            TeamHealth[i].BarColor.G = 255*(float(GP.BotStats[bp].Health)/100.0);
            TeamHealth[i].BarColor.B = 0;
            TeamHealth[i].Hint = Repl(Repl(HealthHint, "%player%", GP.BotStats[bp].Name), "%health%", string(GP.BotStats[bp].Health));
            TeamFaces[i].ImageColor.A = 255;
            for (j = 0; j < NewTeam.length; j++)
            {
                if (NewTeam[j] ~= PR.DefaultName)
                {
                    TeamFaces[i].ImageColor.A = 127;
                    break;
                }
            }
        }
        else {
            TeamFaces[i].ImageColor.A = 127;
            TeamFaces[i].Image = EmptySlotImage;
            TeamHealth[i].Value = 0;
            TeamHealth[i].Hint = "";
        }
    }
    edBalance.SetText(GP.MoneyToString(GP.Balance));
    if ((TotalTreatmentCost < GP.Balance-GP.MinBalance) && (TotalTreatmentCost > 0)) btnTreatAll.EnableMe();
        else btnTreatAll.DisableMe();
    if (TotalTreatmentCost > 0) btnTreatAll.Hint = GP.MoneyToString(TotalTreatmentCost);
        else btnTreatAll.Hint = "";
}

function bool onTeamOnClick(GUIComponent Sender)
{
    if (GP.PlayerTeam[Sender.Tag] != "")
    {
        btnHire.MenuStateChange(MSAT_Disabled);
        if (!NoTeamEditing) btnFire.EnableMe();
        ActivePR = class'xGame.xUtil'.static.FindPlayerRecord(GP.PlayerTeam[Sender.Tag]);
        showPlayerDetails(true);
    }
    /* don't reset the data
    else {
        ActivePR.DefaultName = "";
        imgSelectionFace.Image = EmptySlotImage;
        sbDescription.SetContent("");
        sbDetails.SetContent("");
    }
    */
    return true;
}

function onFreeAgentChange(GUIComponent Sender)
{
    local int i;
    ActivePR = GUICharacterListTeam(Sender).GetRecord();
    showPlayerDetails();
    if (!NoTeamEditing) btnFire.DisableMe();
    if (GP.Balance-GP.MinBalance < (GP.GetBotPrice(ActivePR.DefaultName)))
    {
        if (!NoTeamEditing) btnHire.DisableMe();
        return;
    }
    for (i = 0; i < GP.GetMaxTeamSize(); i++)
    {
        if (GP.PlayerTeam[i] == "") // he've got a free space so enable the button
        {
            if (!NoTeamEditing) btnHire.EnableMe();
            break;
        }
    }
    return;
}

/**
    Scroll the free agent list
*/
function bool onFreeAgentScroll(GUIComponent Sender)
{
    if (clFreeAgents.Index == -1) clFreeAgents.Index = 0;
    if (Sender == btnLeft)
    {
        clFreeAgents.PgUp();
    }
    else if (Sender == btnRight)
    {
        clFreeAgents.PgDown();
    }
    return true;
}

/**
    Display details about the selected player, the "details" contain the players
    stats and price/fee
*/
function showPlayerDetails(optional bool bIsTeamMate)
{
    local string PlayerDetails, tmp;

    if (ActivePR.DefaultName == "") return;
    imgSelectionFace.Image = ActivePR.Portrait;

    PlayerDetails = Controller.LoadDecoText("", ActivePR.TextName);

    tmp = Left(PlayerDetails, InStr(PlayerDetails, "|"));
    tmp = Mid(tmp, InStr(tmp, ":")+1);
    while (Left(tmp, 1) == " ") tmp = Mid(tmp, 1);
    if (tmp!="")
        sbDescription.SetContent(repl(PlayerDetails, tmp, ActivePR.DefaultName)); // replace name with real name
    else
        sbDescription.SetContent(ActivePR.DefaultName);

    ActiveBotPos = GP.GetBotPosition(ActivePR.DefaultName, true);

    ActiveTreatmentCost = round((100-GP.BotStats[ActiveBotPos].Health)*GP.BotStats[ActiveBotPos].Price/100*GP.InjuryTreatment);
    if ((ActiveTreatmentCost < GP.Balance-GP.MinBalance) && (ActiveTreatmentCost > 0)) btnTreat.EnableMe();
        else btnTreat.DisableMe();


    PlayerDetails = FeeCaption@GP.MoneyToString(GP.BotStats[ActiveBotPos].Price);
    if (ActiveTreatmentCost > 0) PlayerDetails $= "|"$HealthCaption@GP.BotStats[ActiveBotPos].Health$"%|     ("$GP.MoneyToString(ActiveTreatmentCost)$")";
        else PlayerDetails $= "|";

    PlayerDetails $= "|"$AccuracyCaption@class'XUtil'.static.AccuracyRating(ActivePR)$"%";
    PlayerDetails $= "|"$AggressionCaption@class'XUtil'.static.AggressivenessRating(ActivePR)$"%";
    PlayerDetails $= "|"$AgilityCaption@class'XUtil'.static.AgilityRating(ActivePR)$"%";
    //PlayerDetails $= "|"$"Combat Style:"@class'XUtil'.static.AccuracyRating(ActivePR)$"%";
    PlayerDetails $= "|"$TacticsCaption@class'XUtil'.static.TacticsRating(ActivePR)$"%";
    //PlayerDetails $= "|"$"Reaction Time:"@class'XUtil'.static.AccuracyRating(ActivePR)$"%";
    //PlayerDetails $= "|"$"Jumpiness:"@class'XUtil'.static.AccuracyRating(ActivePR)$"%";
    PlayerDetails $= "|"$class'xUtil'.static.GetFavoriteWeaponFor(ActivePR);
    sbDetails.SetContent(PlayerDetails);
}

function bool onHireClick(GUIComponent Sender)
{
    if (NoTeamEditing) return false;
    if (HireBot(ActivePR.DefaultName, true))
    {
        btnFire.EnableMe();
        btnHire.DisableMe();
    }
    return true;
}

/** hire a bot by name and update the balance */
function bool HireBot(string botname, optional bool bUpdateList)
{
    local int i;
    if (NoTeamEditing) return false;
    if (GP.AddTeammate(botname))
    {
        for (i = 0; i < NewTeam.length; i++)
        {
            if (NewTeam[i] ~= botname) break;
        }
        NewTeam[i] = botname;
        GP.Balance -= GP.GetBotPrice(botname);
        if (bInitialDraft) // check if a full team has been selected
        {
            for (i = 0; i < GP.GetMaxTeamSize(); i++)
            {
                if (GP.PlayerTeam[i] == "") break;
            }
            bHasFullTeam = (i == GP.GetMaxTeamSize());
            btnPlayEnabled(bHasFullTeam);
        }
        if (bUpdateList)
        {
            UpdateTeamList();
            FillFreeAgentsList(clFreeAgents);
        }
        return true;
    }
    return false;
}

function bool onFireClick(GUIComponent Sender)
{
    if (NoTeamEditing) return false;
    if (FireBot(ActivePR.DefaultName, true))
    {
        btnFire.DisableMe();
        if (GP.Balance-GP.MinBalance > (GP.GetBotPrice(ActivePR.DefaultName))) btnHire.EnableMe();
            else btnHire.DisableMe();
    }
    return true;
}

/**
    fire a bot by name
    refund the cash when the player is in the dirty list
*/
function bool FireBot(string botname, optional bool bUpdateList)
{
    local int i;
    if (NoTeamEditing) return false;
    if (GP.ReleaseTeammate(botname))
    {
        for (i = 0; i < NewTeam.length; i++)
        {
            if (NewTeam[i] ~= botname)
            {
                GP.Balance += GP.GetBotPrice(botname);
                break;
            }
        }
        i = GP.GetBotPosition(botname);
        if (i > -1) GP.BotStats[i].Health = 100; // heal this bot

        if (bInitialDraft) // check if a full team has been selected
        {
            for (i = 0; i < GP.GetMaxTeamSize(); i++)
            {
                if (GP.PlayerTeam[i] == "") break;
            }
            bHasFullTeam = (i == GP.GetMaxTeamSize());
            btnPlayEnabled(bHasFullTeam);
        }
        if (bUpdateList)
        {
            UpdateTeamList();
            FillFreeAgentsList(clFreeAgents);
        }
        return true;
    }
    return false;
}

/** Play the selected match */
function bool onPlayClick()
{
    if (bInitialDraft) // show Qualification page again
    {
        MainWindow.tpQualification = UT2K4SPTab_Qualification(MainWindow.c_Tabs.ReplaceTab(MyButton, MainWindow.PanelCaption[3], MainWindow.PanelClass[3], , MainWindow.PanelHint[3], true));
        MainWindow.tpQualification.onPlayClick();   // start the match
        return true;
    }
    else if (MainWindow.LastLadderPage != none) {
        return MainWindow.LastLadderPage.onPlayClick();
    }
    return false;
}

/*
function bool CanClose(optional Bool bCancelled)
{
    local GUIQuestionPage QPage;

    if (!bInitialDraft) return true;
    if (bHasFullTeam) return true;

    if (MainWindow.c_Tabs.ActiveTab != MyButton)
        MainWindow.c_Tabs.ActivateTab(MyButton, true);
    if (Controller.OpenMenu(Controller.QuestionMenuClass))
    {
        QPage=GUIQuestionPage(Controller.TopPage());
        QPage.SetupQuestion(msgFirstDraftYourTeam, QBTN_Ok, QBTN_Ok);
    }
    return false;
}
*/

/**
    Fills the character list with all available free agents
*/
function FillFreeAgentsList(GUICharacterListTeam cl)
{
    local array<xUtil.PlayerRecord> FreeAgents;
    local int i, pos;

    class'xUtil'.static.GetPlayerList(FreeAgents);

    for (i = FreeAgents.length-1; i >= 0; i--)
    {
        // remove ourself
        if (FreeAgents[i].DefaultName ~= GP.PlayerCharacter)
        {
            FreeAgents.remove(i, 1);
            continue;
        }
        // then filter team mates
        pos = GP.GetBotPosition(FreeAgents[i].DefaultName);
        if (pos != -1)
        {
            if (GP.BotStats[pos].FreeAgent) continue;
        }
        FreeAgents.remove(i, 1); // not free, or not in the bot stats
    }
    cl.InitList();
    cl.ResetList(FreeAgents, FreeAgents.length);
}

/** heal the active player */
function bool onTreatClick(GUIComponent Sender)
{
    GP.BotStats[ActiveBotPos].Health = 100;
    GP.Balance -= ActiveTreatmentCost;
    UpdateTeamList();
    btnTreat.DisableMe();
    return true;
}

function bool onTreatAllClick(GUIComponent Sender)
{
    local int i;
    for (i = 0; i < GP.BotStats.length; i++)
    {
        GP.BotStats[i].Health = 100;
    }
    GP.Balance -= TotalTreatmentCost;
    UpdateTeamList();
    btnTreat.DisableMe();
    return true;
}

function bool TeamMemberOnDragDrop(GUIComponent Target)
{
    local string tmp;
    if (NoTeamEditing) return false;
    // no internal switching
    if ((GUIButton(Controller.DropSource) != None) && (GUIButton(Target) != None)) return false;
    // hire
    if ((GUIButton(Target) != None) && (GUICharacterListTeam(Controller.DropSource) != None))
    {
        if (GP.Balance-GP.MinBalance < (GP.GetBotPrice(GUICharacterListTeam(Controller.DropSource).GetName()))) return false; // not enough cash
        FireBot(GP.PlayerTeam[Target.Tag], false);
        HireBot(GUICharacterListTeam(Controller.DropSource).GetName(), true);
        GUICharacterListTeam(Controller.DropSource).SetOutlineAlpha(255);
        Target.OnClick(Target);
        return true;
    }
    // fire
    else if ((GUICharacterListTeam(Target) != None) && (GUIButton(Controller.DropSource) != None))
    {
        tmp = GP.PlayerTeam[Controller.DropSource.Tag];
        FireBot(tmp, true);
        GUICharacterListTeam(Target).Find(tmp);
        Target.OnChange(Target);
        return true;
    }
    else if (GUICharacterList(Target) != None) return true;
    return false;
}

function bool FreeAgentOnBeginDrag(GUIComponent Sender)
{
    if (NoTeamEditing) return false;
    if (GP.Balance-GP.MinBalance < (GP.GetBotPrice(GUICharacterListTeam(Sender).GetName()))) return false; // not enough cash
    else return GUICharacterListTeam(Sender).InternalOnBeginDrag(Sender);
}

function LockManagementTools()
{
    NoTeamEditing = true;
    btnFire.DisableMe();
    btnHire.DisableMe();
    btnAutoMake.DisableMe();
    clFreeAgents.DisableMe();
}

function bool onAutoMakeClick(GUIComponent Sender)
{
    local int i;
    local string botname;
    for (i = 0; i < GP.GetMaxTeamSize(); i++)
    {
        if (GP.PlayerTeam[i] == "")
        {
            botname = clFreeAgents.GetNameAt(i % clFreeAgents.ItemCount);
            if (GP.Balance-GP.MinBalance > GP.GetBotPrice(botname)) HireBot(botname);
            else break;
        }
    }
    UpdateTeamList();
    FillFreeAgentsList(clFreeAgents);
    return true;
}

/**
    Go back to the main menu when there are not proflies
*/
function bool onBackClick()
{
    local int i;
    if ( !bInitialDraft ) Controller.CloseMenu();
    else {
        for (i = GP.GetMaxTeamSize()-1; i >= 0; i--)
        {
            if (GP.PlayerTeam[i] != "")
            {
                FireBot(GP.PlayerTeam[i]);
            }
        }
        MainWindow.btnBack.Caption = CaptionBack;
        MainWindow.tpQualification = UT2K4SPTab_Qualification(MainWindow.replaceTab(3, MainWindow.tpTeamManagement, true));
        MainWindow.c_Tabs.ActivateTab(MainWindow.tpQualification.MyButton, true);
    }
    return true;
}

defaultproperties
{
     Begin Object Class=AltSectionBackground Name=SPLsbgTeamBg
         Caption="Your team"
         WinTop=0.016667
         WinLeft=0.006173
         WinWidth=0.318750
         WinHeight=0.968750
         bBoundToParent=Wahr
         OnPreDraw=SPLsbgTeamBg.InternalPreDraw
     End Object
     sbgTeamBg=AltSectionBackground'GUI2K4.UT2K4SPTab_TeamManagement.SPLsbgTeamBg'

     Begin Object Class=GUISectionBackground Name=SPLsbgSelectionBg
         Caption="Selection"
         WinTop=0.016667
         WinLeft=0.562500
         WinWidth=0.425000
         WinHeight=0.662500
         bBoundToParent=Wahr
         OnPreDraw=SPLsbgSelectionBg.InternalPreDraw
     End Object
     sbgSelectionBg=GUISectionBackground'GUI2K4.UT2K4SPTab_TeamManagement.SPLsbgSelectionBg'

     Begin Object Class=GUISectionBackground Name=SPLsbgFreeAgentBg
         Caption="Free agents"
         WinTop=0.700000
         WinLeft=0.334872
         WinWidth=0.662755
         WinHeight=0.287500
         bBoundToParent=Wahr
         OnPreDraw=SPLsbgFreeAgentBg.InternalPreDraw
     End Object
     sbgFreeAgentBg=GUISectionBackground'GUI2K4.UT2K4SPTab_TeamManagement.SPLsbgFreeAgentBg'

     Begin Object Class=AltSectionBackground Name=SPLsbgOverviewBg
         WinTop=0.208333
         WinLeft=0.337372
         WinWidth=0.212628
         WinHeight=0.468750
         bBoundToParent=Wahr
         OnPreDraw=SPLsbgOverviewBg.InternalPreDraw
     End Object
     sbgOverviewBg=AltSectionBackground'GUI2K4.UT2K4SPTab_TeamManagement.SPLsbgOverviewBg'

     Begin Object Class=GUIImage Name=SPTMimgSelectionFaceBg
         Image=Texture'2K4Menus.Controls.sectionback'
         ImageStyle=ISTY_Scaled
         WinTop=0.081284
         WinLeft=0.589082
         WinWidth=0.095000
         WinHeight=0.300000
         RenderWeight=0.110000
         bBoundToParent=Wahr
     End Object
     imgSelectionFaceBg=GUIImage'GUI2K4.UT2K4SPTab_TeamManagement.SPTMimgSelectionFaceBg'

     Begin Object Class=GUIImage Name=SPTMimgSelectionFace
         Image=Texture'PlayerPictures.cDefault'
         ImageStyle=ISTY_Scaled
         WinTop=0.088182
         WinLeft=0.590332
         WinWidth=0.092500
         WinHeight=0.290000
         RenderWeight=0.120000
         bBoundToParent=Wahr
     End Object
     imgSelectionFace=GUIImage'GUI2K4.UT2K4SPTab_TeamManagement.SPTMimgSelectionFace'

     Begin Object Class=GUIScrollTextBox Name=SPTMsbDescription
         CharDelay=0.002500
         EOLDelay=0.500000
         bVisibleWhenEmpty=Wahr
         OnCreateComponent=SPTMsbDescription.InternalOnCreateComponent
         WinTop=0.380130
         WinLeft=0.585256
         WinWidth=0.382041
         WinHeight=0.274745
         RenderWeight=0.200000
         TabOrder=4
         bBoundToParent=Wahr
     End Object
     sbDescription=GUIScrollTextBox'GUI2K4.UT2K4SPTab_TeamManagement.SPTMsbDescription'

     Begin Object Class=GUIScrollTextBox Name=SPTMsbDetails
         bNoTeletype=Wahr
         bVisibleWhenEmpty=Wahr
         OnCreateComponent=SPTMsbDetails.InternalOnCreateComponent
         WinTop=0.081284
         WinLeft=0.689005
         WinWidth=0.278316
         WinHeight=0.280867
         RenderWeight=0.200000
         TabOrder=3
         bBoundToParent=Wahr
     End Object
     sbDetails=GUIScrollTextBox'GUI2K4.UT2K4SPTab_TeamManagement.SPTMsbDetails'

     Begin Object Class=GUICharacterListTeam Name=SPNclFreeAgents
         bMultiSelect=Falsch
         StyleName="CharButton"
         WinTop=0.762721
         WinLeft=0.386122
         WinWidth=0.561505
         WinHeight=0.204490
         RenderWeight=0.200000
         TabOrder=4
         bBoundToParent=Wahr
         bDropSource=Wahr
         bDropTarget=Wahr
         OnClick=SPNclFreeAgents.InternalOnClick
         OnRightClick=SPNclFreeAgents.InternalOnRightClick
         OnMousePressed=SPNclFreeAgents.InternalOnMousePressed
         OnMouseRelease=SPNclFreeAgents.InternalOnMouseRelease
         OnChange=UT2K4SPTab_TeamManagement.onFreeAgentChange
         OnKeyEvent=SPNclFreeAgents.InternalOnKeyEvent
         OnBeginDrag=UT2K4SPTab_TeamManagement.FreeAgentOnBeginDrag
         OnEndDrag=SPNclFreeAgents.InternalOnEndDrag
         OnDragDrop=UT2K4SPTab_TeamManagement.TeamMemberOnDragDrop
         OnDragEnter=SPNclFreeAgents.InternalOnDragEnter
         OnDragLeave=SPNclFreeAgents.InternalOnDragLeave
         OnDragOver=SPNclFreeAgents.InternalOnDragOver
     End Object
     clFreeAgents=GUICharacterListTeam'GUI2K4.UT2K4SPTab_TeamManagement.SPNclFreeAgents'

     Begin Object Class=GUIButton Name=SPPbtnHire
         Caption="HIRE"
         FontScale=FNS_Small
         Hint="Hire the selected player"
         WinTop=0.033333
         WinLeft=0.341199
         WinWidth=0.206250
         WinHeight=0.050000
         RenderWeight=0.200000
         TabOrder=1
         bBoundToParent=Wahr
         OnClick=UT2K4SPTab_TeamManagement.onHireClick
         OnKeyEvent=SPPbtnHire.InternalOnKeyEvent
     End Object
     btnHire=GUIButton'GUI2K4.UT2K4SPTab_TeamManagement.SPPbtnHire'

     Begin Object Class=GUIButton Name=SPPbtnFire
         Caption="RELEASE"
         FontScale=FNS_Small
         Hint="Fire this team mate"
         WinTop=0.091667
         WinLeft=0.341199
         WinWidth=0.206250
         WinHeight=0.050000
         RenderWeight=0.200000
         TabOrder=2
         bBoundToParent=Wahr
         OnClick=UT2K4SPTab_TeamManagement.onFireClick
         OnKeyEvent=SPPbtnFire.InternalOnKeyEvent
     End Object
     btnFire=GUIButton'GUI2K4.UT2K4SPTab_TeamManagement.SPPbtnFire'

     Begin Object Class=GUIButton Name=SPNbtnLeft
         StyleName="ArrowLeft"
         WinTop=0.806154
         WinLeft=0.343750
         WinWidth=0.050000
         WinHeight=0.090000
         TabOrder=5
         bBoundToParent=Wahr
         bNeverFocus=Wahr
         bRepeatClick=Wahr
         OnClickSound=CS_Down
         OnClick=UT2K4SPTab_TeamManagement.onFreeAgentScroll
         OnKeyEvent=SPNbtnLeft.InternalOnKeyEvent
     End Object
     btnLeft=GUIButton'GUI2K4.UT2K4SPTab_TeamManagement.SPNbtnLeft'

     Begin Object Class=GUIButton Name=SPNbtnRight
         StyleName="ArrowRight"
         WinTop=0.806154
         WinLeft=0.938750
         WinWidth=0.050000
         WinHeight=0.090000
         TabOrder=6
         bBoundToParent=Wahr
         bNeverFocus=Wahr
         bRepeatClick=Wahr
         OnClickSound=CS_Up
         OnClick=UT2K4SPTab_TeamManagement.onFreeAgentScroll
         OnKeyEvent=SPNbtnRight.InternalOnKeyEvent
     End Object
     btnRight=GUIButton'GUI2K4.UT2K4SPTab_TeamManagement.SPNbtnRight'

     Begin Object Class=GUIButton Name=SPPbtnTreat
         Caption="TREAT INJURIES"
         FontScale=FNS_Small
         Hint="Treat the injuries of the current player"
         WinTop=0.521536
         WinLeft=0.352550
         WinWidth=0.184821
         WinHeight=0.050000
         RenderWeight=0.200000
         TabOrder=5
         bBoundToParent=Wahr
         OnClick=UT2K4SPTab_TeamManagement.onTreatClick
         OnKeyEvent=SPPbtnTreat.InternalOnKeyEvent
     End Object
     btnTreat=GUIButton'GUI2K4.UT2K4SPTab_TeamManagement.SPPbtnTreat'

     Begin Object Class=GUIButton Name=SPPbtnTreatAll
         Caption="TREAT ALL"
         FontScale=FNS_Small
         Hint="Treat the injuries of all your team mates"
         WinTop=0.570382
         WinLeft=0.352550
         WinWidth=0.184821
         WinHeight=0.050000
         RenderWeight=0.200000
         TabOrder=6
         bBoundToParent=Wahr
         OnClick=UT2K4SPTab_TeamManagement.onTreatAllClick
         OnKeyEvent=SPPbtnTreatAll.InternalOnKeyEvent
     End Object
     btnTreatAll=GUIButton'GUI2K4.UT2K4SPTab_TeamManagement.SPPbtnTreatAll'

     Begin Object Class=GUIButton Name=SPPbtnAutoMake
         Caption="AUTO FILL"
         FontScale=FNS_Small
         Hint="Automatically fill your team"
         WinTop=0.150000
         WinLeft=0.341199
         WinWidth=0.206250
         WinHeight=0.050000
         RenderWeight=0.200000
         TabOrder=3
         bBoundToParent=Wahr
         OnClick=UT2K4SPTab_TeamManagement.onAutoMakeClick
         OnKeyEvent=SPPbtnAutoMake.InternalOnKeyEvent
     End Object
     btnAutoMake=GUIButton'GUI2K4.UT2K4SPTab_TeamManagement.SPPbtnAutoMake'

     Begin Object Class=moEditBox Name=SPTMedBalance
         bReadOnly=Wahr
         bVerticalLayout=Wahr
         Caption="Balance:"
         OnCreateComponent=SPTMedBalance.InternalOnCreateComponent
         WinTop=0.271283
         WinLeft=0.355102
         WinWidth=0.179694
         WinHeight=0.034156
         TabOrder=4
         bBoundToParent=Wahr
     End Object
     edBalance=moEditBox'GUI2K4.UT2K4SPTab_TeamManagement.SPTMedBalance'

     HealthHint="%player%'s health is at %health%%"
     NameTitle="Name:"
     AggressionCaption="Aggressiveness:"
     AccuracyCaption="Accuracy:"
     AgilityCaption="Agility:"
     TacticsCaption="Tactics:"
     FeeCaption="Fee:"
     HealthCaption="Health:"
     msgFirstDraftYourTeam="First draft your team."
     EmptySlotImage=Texture'PlayerPictures.cDefault'
     PanelCaption="Team Management"
}

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Class file time: Fr 30.3.2007 08:43:56.000 - Creation time: Mo 16.4.2007 11:20:56.296 - Created with UnCodeX