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//============================================================================== // Created on: 12/11/2003 // Base class for GameType tab of the Instant Action & Host Multiplayer pages // // Written by Ron Prestenback // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class UT2K4Tab_GameTypeBase extends UT2K4GameTabBase; struct SortHack { var string GameClass; var byte Weight; }; var array<SortHack> GamePos; var UT2K4Tab_MainBase tp_Main; var array<CacheManager.GameRecord> GameTypes; // Components for left side var automated GUISectionBackground sb_Games; var automated GUIListBox lb_Games; var GUIList li_Games; // Components for right side var automated GUISectionBackground sb_Preview; var automated GUILabel l_NoPreview; var automated GUIImage i_GamePreview; var automated AltSectionBackground i_Bk; var automated GUIScrollTextBox lb_GameDesc; var localized string EpicGameCaption, CustomGameCaption; delegate OnChangeGameType(bool bIsCustom); function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.InitComponent(MyController, MyOwner); li_Games = lb_Games.List; li_Games.bHotTrack = True; li_Games.OnTrack = InternalOnTrack; li_Games.CompareItem = GametypeSort; PopulateGameTypes(); InitPreview(); lb_GameDesc.MyScrollText.Style = lb_GameDesc.Style; i_BK.ManageComponent(lb_GameDesc); } function PopulateGameTypes() { local int i,cnt; class'CacheManager'.static.GetGameTypeList(GameTypes); // Get the list of valid gametypes, and separate them into the appropriate lists // All official gametypes go into the large listbox // All custom gametypes go into the combo box (sorry guys!) for (i = 0; i < GameTypes.Length; i++) { if ( HasMaps(GameTypes[i]) ) { if (GameTypes[i].GameTypeGroup < 3) AddEpicGameType( GameTypes[i].GameName, GameTypes[i].MapListClassName); else cnt++; } else if (GameTypes[i].GameTypeGroup >= 3) { Log("Gametype"@GameTypes[i].ClassName@"found but it has no maps", 'Warning'); } } // li_Games.SortList(); if (cnt>0) { li_Games.Add(CustomGameCaption,None,"",true); for (i = 0; i < GameTypes.Length; i++) { if ( HasMaps(GameTypes[i]) ) { if (GameTypes[i].GameTypeGroup >= 3) AddEpicGameType( GameTypes[i].GameName, GameTypes[i].MapListClassName); } } li_Games.Insert(0,EpicGameCaption,None,"",true,true); li_Games.SetIndex(1); } } function bool HasMaps( CacheManager.GameRecord TestRec ) { local array<CacheManager.MapRecord> Records; if ( TestRec.MapPrefix != "" ) { class'CacheManager'.static.GetMapList(Records, TestRec.MapPrefix); return Records.Length > 0; } return false; } function InitPreview() { local Material Screenie; local int Index; Index = FindRecordIndex(li_Games.Get(True)); if ( Index >= 0 && Index < GameTypes.Length ) { Screenie = Material(DynamicLoadObject(GameTypes[Index].ScreenshotRef, class'Material')); if ( GameTypes[Index].Description != "" ) lb_GameDesc.SetContent(GameTypes[Index].Description); else lb_GameDesc.SetContent(class'UT2K4Tab_MainBase'.default.MessageNoInfo); } else lb_GameDesc.SetContent(class'UT2K4Tab_MainBase'.default.MessageNoInfo); i_GamePreview.Image = Screenie; i_GamePreview.SetVisibility( Screenie != None ); l_NoPreview.SetVisibility(Screenie == None); i_BK.Caption = li_Games.Get(); } function int GametypeSort(GUIListElem ElemA, GUIListElem ElemB) { local byte A,B; A = GetWeight(FindGameClass(ElemA.Item),ElemA.bSection); B = GetWeight(FindGameClass(ElemB.Item),ElemB.bSection); if (A==B) { if ( ElemA.Item > ElemB.Item ) return 1; else if ( ElemA.Item < ElemB.Item ) return -1; return 0; } else return A-B; return GetWeight(FindGameClass(ElemA.Item), ElemA.bSection) - GetWeight(FindGameClass(ElemB.Item), ElemA.bSection); } function byte GetWeight( string GameClass, bool bSection ) { local int i; if (bSection) return 254; for ( i = 0; i < GamePos.Length; i++ ) { if ( GamePos[i].GameClass ~= GameClass ) return GamePos[i].Weight; } return 255; } function AddEpicGameType(string GameName, string MapList) { li_Games.Add(GameName, None, MapList); } function InternalOnChange(GUIComponent Sender) { local int Index; Index = FindRecordIndex(li_Games.Get()); if ( Index < 0 || Index >= GameTypes.Length ) return; if ( Controller.LastGameType == "" || GameTypes[Index].ClassName != Controller.LastGameType ) { InitPreview(); Controller.LastGameType = GameTypes[Index].ClassName; } if (Sender == lb_Games) { if ( li_Games.IsSection() ) return; OnChangeGameType(False); } } function InternalOnTrack(GUIComponent Sender, int OldIndex) { if (!li_Games.IsValid()) return; if (li_Games.IsSection()) { li_Games.Index = OldIndex; return; } InitPreview(); } function int FindRecordIndex(string GameName) { local int i; for (i = 0; i < GameTypes.Length; i++) if (GameTypes[i].GameName ~= GameName) return i; return -1; } function string FindGameClass(string GameName) { local int i; for ( i = 0; i < GameTypes.Length; i++ ) { if ( GameTypes[i].GameName ~= GameName ) return GameTypes[i].ClassName; } return ""; } event SetVisibility( bool bIsVisible ) { Super.SetVisibility(bIsVisible); i_GamePreview.SetVisibility( i_GamePreview.Image != None ); l_NoPreview.SetVisibility( i_GamePreview.Image == None ); } defaultproperties { GamePos(0)=(GameClass="UT2K4Assault.ASGameInfo") GamePos(1)=(GameClass="Onslaught.ONSOnslaughtGame",Weight=1) GamePos(2)=(GameClass="xGame.xDeathMatch",Weight=2) GamePos(3)=(GameClass="xGame.xCTFGame",Weight=3) GamePos(4)=(GameClass="xGame.xTeamGame",Weight=4) GamePos(5)=(GameClass="xGame.xDoubleDom",Weight=5) GamePos(6)=(GameClass="xGame.xBombingRun",Weight=6) GamePos(7)=(GameClass="BonusPack.xMutantGame",Weight=7) GamePos(8)=(GameClass="SkaarjPack.Invasion",Weight=8) GamePos(9)=(GameClass="BonusPack.xLastManStandingGame",Weight=9) GamePos(10)=(GameClass="xGame.xVehicleCTFGame",Weight=10) GamePos(11)=(GameClass="xGame.InstagibCTF",Weight=11) Begin Object Class=GUISectionBackground Name=GameTypeLeftGroup Caption="Available Game Types" TopPadding=0.025000 BottomPadding=0.025000 WinTop=0.043125 WinLeft=0.023750 WinWidth=0.482500 WinHeight=0.941490 TabOrder=0 OnPreDraw=GameTypeLeftGroup.InternalPreDraw End Object sb_Games=GUISectionBackground'GUI2K4.UT2K4Tab_GameTypeBase.GameTypeLeftGroup' Begin Object Class=GUIListBox Name=UT2004Games SelectedStyleName="ListSelection" bVisibleWhenEmpty=Wahr bSorted=Wahr OnCreateComponent=UT2004Games.InternalOnCreateComponent FontScale=FNS_Large WinTop=0.144225 WinLeft=0.045599 WinWidth=0.438457 WinHeight=0.796982 TabOrder=0 bBoundToParent=Wahr bScaleToParent=Wahr OnChange=UT2K4Tab_GameTypeBase.InternalOnChange End Object lb_Games=GUIListBox'GUI2K4.UT2K4Tab_GameTypeBase.UT2004Games' Begin Object Class=GUISectionBackground Name=GameTypeRightGroup Caption="Preview" WinTop=0.043125 WinLeft=0.513243 WinWidth=0.464649 WinHeight=0.941490 OnPreDraw=GameTypeRightGroup.InternalPreDraw End Object sb_Preview=GUISectionBackground'GUI2K4.UT2K4Tab_GameTypeBase.GameTypeRightGroup' Begin Object Class=GUILabel Name=NoPreview Caption="No Preview Available" TextAlign=TXTA_Center TextColor=(B=0,G=255,R=247) TextFont="UT2HeaderFont" bTransparent=Falsch bMultiLine=Wahr VertAlign=TXTA_Center WinTop=0.142826 WinLeft=0.539224 WinWidth=0.411862 WinHeight=0.316545 End Object l_NoPreview=GUILabel'GUI2K4.UT2K4Tab_GameTypeBase.NoPreview' Begin Object Class=GUIImage Name=GameTypePreview ImageStyle=ISTY_Scaled ImageRenderStyle=MSTY_Normal WinTop=0.142826 WinLeft=0.539224 WinWidth=0.411862 WinHeight=0.316545 RenderWeight=0.200000 End Object i_GamePreview=GUIImage'GUI2K4.UT2K4Tab_GameTypeBase.GameTypePreview' Begin Object Class=AltSectionBackground Name=Bk1 WinTop=0.478553 WinLeft=0.535622 WinWidth=0.419030 WinHeight=0.474455 RenderWeight=0.300000 OnPreDraw=Bk1.InternalPreDraw End Object i_bk=AltSectionBackground'GUI2K4.UT2K4Tab_GameTypeBase.Bk1' Begin Object Class=GUIScrollTextBox Name=GameTypeDescription bNoTeletype=Wahr CharDelay=0.002500 EOLDelay=0.500000 OnCreateComponent=GameTypeDescription.InternalOnCreateComponent WinTop=0.556774 WinLeft=0.565270 WinWidth=0.362056 WinHeight=0.325716 bTabStop=Falsch bNeverFocus=Wahr End Object lb_GameDesc=GUIScrollTextBox'GUI2K4.UT2K4Tab_GameTypeBase.GameTypeDescription' EpicGameCaption="Default Game Types" CustomGameCaption="Custom Game Type" } |
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