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//============================================================================== // Contains all client-side (mostly) game configuration properties // // Written by Ron Prestenback // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class UT2K4Tab_GameSettings extends Settings_Tabs; var automated GUISectionBackground i_BG1, i_BG2, i_BG3, i_BG4, i_BG5; var automated moCheckBox ch_WeaponBob, ch_AutoSwitch, ch_Speech, ch_Dodging, ch_AutoAim, ch_ClassicTrans, ch_LandShake; var automated moComboBox co_GoreLevel; var GUIComponent LastGameOption; // Hack var bool bBob, bDodge, bAim, bAuto, bClassicTrans, bLandShake, bLandShakeD, bSpeechRec; var int iGore; // From network tab var localized string NetSpeedText[4]; var localized string StatsURL; var localized string EpicIDMsg; var automated GUILabel l_Warning, l_ID; var automated GUIButton b_Stats; var automated moCheckBox ch_TrackStats, ch_DynNetspeed, ch_Precache; var automated moComboBox co_Netspeed; var automated moEditBox ed_Name, ed_Password; var int iNetspeed, iNetSpeedD; var string sPassword, sName; var bool bStats, bDynNet, bPrecache; function InitComponent(GUIController MyController, GUIComponent MyOwner) { local int i; Super.InitComponent(MyController, MyOwner); if ( class'GameInfo'.Default.bAlternateMode ) RemoveComponent(co_GoreLevel); else { for (i = 0; i < ArrayCount(class'GameInfo'.default.GoreLevelText); i++) co_GoreLevel.AddItem(class'GameInfo'.default.GoreLevelText[i]); } LastGameOption = ch_LandShake; // Network for(i = 0;i < ArrayCount(NetSpeedText);i++) co_Netspeed.AddItem(NetSpeedText[i]); ed_Name.MyEditBox.bConvertSpaces = true; ed_Name.MyEditBox.MaxWidth=14; ed_Password.MyEditBox.MaxWidth=14; ed_Password.MaskText(true); l_ID.Caption = FormatID(PlayerOwner().GetPlayerIDHash()); } function string FormatID(string id) { id=Caps(id); return mid(id,0,8)$"-"$mid(id,8,8)$"-"$mid(id,16,8)$"-"$mid(id,24,8); } function ShowPanel(bool bShow) { Super.ShowPanel(bShow); if ( bShow ) { if ( bInit ) { i_BG1.ManageComponent(ch_WeaponBob); i_BG1.Managecomponent(ch_AutoSwitch); i_BG1.ManageComponent(ch_Dodging); i_BG1.ManageComponent(ch_AutoAim); i_BG1.ManageComponent(ch_ClassicTrans); i_BG1.ManageComponent(ch_LandShake); i_BG1.Managecomponent(co_GoreLevel); // No speech recognition except on win32... --ryan. if ( (!PlatformIsWindows()) || (PlatformIs64Bit()) ) ch_Speech.DisableMe(); } UpdateStatsItems(); } } function InternalOnLoadINI(GUIComponent Sender, string s) { local int i; local PlayerController PC; if (GUIMenuOption(Sender) != None) { PC = PlayerOwner(); switch (GUIMenuOption(Sender)) { case ch_AutoSwitch: bAuto = !PC.bNeverSwitchOnPickup; ch_AutoSwitch.Checked(bAuto); break; case ch_WeaponBob: if ( PC.Pawn != None ) bBob = PC.Pawn.bWeaponBob; else bBob = class'Pawn'.default.bWeaponBob; ch_WeaponBob.Checked(bBob); break; case co_GoreLevel: if ( PC.Level.Game != None ) iGore = PC.Level.Game.GoreLevel; else iGore = class'GameInfo'.default.GoreLevel; co_GoreLevel.SetIndex(iGore); break; case ch_Dodging: bDodge = PC.DodgingIsEnabled(); ch_Dodging.Checked(bDodge); break; case ch_AutoAim: bAim = PC.bAimingHelp; ch_AutoAim.Checked(bAim); break; case ch_ClassicTrans: if ( xPlayer(PC) != None ) bClassicTrans = xPlayer(PC).bClassicTrans; else bClassicTrans = class'xPlayer'.default.bClassicTrans; ch_ClassicTrans.Checked(bClassicTrans); break; case ch_LandShake: bLandShake = PC.bLandingShake; ch_LandShake.Checked(bLandShake); break; case ch_Speech: bSpeechRec = bool(PC.ConsoleCommand("get ini:Engine.Engine.ViewportManager UseSpeechRecognition")); ch_Speech.SetComponentValue(bSpeechRec, True); break; // Network case ch_Precache: bPrecache = PC.Level.bDesireSkinPreload; ch_Precache.Checked(bPrecache); break; case co_Netspeed: if ( PC.Player != None ) i = PC.Player.ConfiguredInternetSpeed; else i = class'Player'.default.ConfiguredInternetSpeed; if (i <= 2600) iNetSpeed = 0; else if (i <= 5000) iNetSpeed = 1; else if (i <= 10000) iNetSpeed = 2; else iNetSpeed = 3; iNetSpeedD = iNetSpeed; co_NetSpeed.SetIndex(iNetSpeed); break; case ed_Name: sName = PC.StatsUserName; ed_Name.SetText(sName); break; case ed_Password: sPassword = PC.StatsPassword; ed_Password.SetText(sPassword); break; case ch_TrackStats: bStats = PC.bEnableStatsTracking; ch_TrackStats.Checked(bStats); UpdateStatsItems(); break; case ch_DynNetspeed: bDynNet = PC.bDynamicNetSpeed; ch_DynNetspeed.Checked(bDynNet); break; } } } function SaveSettings() { local PlayerController PC; local bool bSave; Super.SaveSettings(); PC = PlayerOwner(); if ( bSpeechRec != bool(PC.ConsoleCommand("get ini:Engine.Engine.ViewportManager UseSpeechRecognition")) ) PC.ConsoleCommand("set ini:Engine.Engine.ViewportManager UseSpeechRecognition"@bSpeechRec); if ( xPlayer(PC) != None && xPlayer(PC).bClassicTrans != bClassicTrans) { xPlayer(PC).bClassicTrans = bClassicTrans; xPlayer(PC).ServerSetClassicTrans(bClassicTrans); bSave = True; } if (class'XGame.xPlayer'.default.bClassicTrans != bClassicTrans) { class'XGame.xPlayer'.default.bClassicTrans = bClassicTrans; class'XGame.xPlayer'.static.StaticSaveConfig(); } if (PC.bLandingShake != bLandShake) { PC.bLandingShake = bLandShake; bSave = True; } if (PC.DodgingIsEnabled() != bDodge) { PC.SetDodging(bDodge); bSave = True; } if (PC.bNeverSwitchOnPickup == bAuto) { PC.bNeverSwitchOnPickup = !bAuto; bSave = True; } if ( PC.bAimingHelp != bAim ) { PC.bAimingHelp = bAim; bSave = True; } if (PC.Pawn != None) { PC.Pawn.bWeaponBob = bBob; PC.Pawn.SaveConfig(); } else if (class'Engine.Pawn'.default.bWeaponBob != bBob) { class'Engine.Pawn'.default.bWeaponBob = bBob; class'Engine.Pawn'.static.StaticSaveConfig(); } if (PC.Level != None && PC.Level.Game != None) { if ( PC.Level.Game.GoreLevel != iGore ) { PC.Level.Game.GoreLevel = iGore; PC.Level.Game.SaveConfig(); } } else { if ( class'Engine.GameInfo'.default.GoreLevel != iGore ) { class'Engine.GameInfo'.default.GoreLevel = iGore; class'Engine.GameInfo'.static.StaticSaveConfig(); } } // Network if ( bPrecache != PC.Level.bDesireSkinPreload ) { PC.Level.bDesireSkinPreload = bPrecache; PC.Level.SaveConfig(); } if ( iNetSpeed != iNetSpeedD || (class'Player'.default.ConfiguredInternetSpeed == 9636) ) { if ( PC.Player != None ) { switch (iNetSpeed) { case 0: PC.Player.ConfiguredInternetSpeed = 2600; break; case 1: PC.Player.ConfiguredInternetSpeed = 5000; break; case 2: PC.Player.ConfiguredInternetSpeed = 10000; break; case 3: PC.Player.ConfiguredInternetSpeed = 15000; break; } PC.Player.SaveConfig(); } else { switch (iNetSpeed) { case 0: class'Player'.default.ConfiguredInternetSpeed = 2600; break; case 1: class'Player'.default.ConfiguredInternetSpeed = 5000; break; case 2: class'Player'.default.ConfiguredInternetSpeed = 10000; break; case 3: class'Player'.default.ConfiguredInternetSpeed = 15000; break; } class'Player'.static.StaticSaveConfig(); } } if ( bStats != PC.bEnableStatsTracking ) { PC.bEnableStatsTracking = bStats; bSave = True; } if ( sName != PC.StatsUserName ) { PC.StatsUserName = sName; bSave = True; } if ( PC.StatsPassword != sPassword ) { PC.StatsPassword = sPassword; bSave = True; } if ( PC.bDynamicNetSpeed != bDynNet ) { PC.bDynamicNetSpeed = bDynNet; bSave = True; } if (bSave) PC.SaveConfig(); } function ResetClicked() { local class<Client> ViewportClass; local bool bTemp; local PlayerController PC; local int i; Super.ResetClicked(); PC = PlayerOwner(); ViewportClass = class<Client>(DynamicLoadObject(GetNativeClassName("Engine.Engine.ViewportManager"), class'Class')); ViewportClass.static.ResetConfig("UseSpeechRecognition"); ViewportClass.static.ResetConfig("ScreenFlashes"); class'XGame.xPlayer'.static.ResetConfig("bClassicTrans"); PC.ResetConfig("bNeverSwitchOnPickup"); PC.ResetConfig("bEnableDodging"); PC.ResetConfig("bLandingShake"); PC.ResetConfig("bAimingHelp"); class'Engine.Pawn'.static.ResetConfig("bWeaponBob"); class'Engine.GameInfo'.static.ResetConfig("GoreLevel"); // Network class'Engine.Player'.static.ResetConfig("ConfiguredInternetSpeed"); class'Engine.LevelInfo'.static.ResetConfig("bDesireSkinPreload"); PC.ResetConfig("bEnableStatsTracking"); PC.ClearConfig("StatsUserName"); PC.ClearConfig("StatsPassword"); PC.ResetConfig("bDynamicNetSpeed"); bTemp = Controller.bCurMenuInitialized; Controller.bCurMenuInitialized = False; for (i = 0; i < Components.Length; i++) Components[i].LoadINI(); Controller.bCurMenuInitialized = bTemp; } function InternalOnChange(GUIComponent Sender) { local PlayerController PC; Super.InternalOnChange(Sender); if (GUIMenuOption(Sender) != None) { PC = PlayerOwner(); switch (GUIMenuOption(Sender)) { case ch_Speech: bSpeechRec = ch_Speech.IsChecked(); break; case ch_AutoSwitch: bAuto = ch_AutoSwitch.IsChecked(); break; case ch_WeaponBob: bBob = ch_WeaponBob.IsChecked(); break; case co_GoreLevel: iGore = co_GoreLevel.GetIndex(); break; case ch_Dodging: bDodge = ch_Dodging.IsChecked(); break; case ch_AutoAim: bAim = ch_AutoAim.IsChecked(); break; case ch_ClassicTrans: bClassicTrans = ch_ClassicTrans.IsChecked(); break; case ch_LandShake: bLandShake = ch_LandShake.IsChecked(); break; // Network case ch_Precache: bPrecache = ch_Precache.IsChecked(); break; case co_Netspeed: iNetSpeed = co_NetSpeed.GetIndex(); break; case ed_Name: sName = ed_Name.GetText(); break; case ed_Password: sPassword = ed_Password.GetText(); break; case ch_TrackStats: bStats = ch_TrackStats.IsChecked(); UpdateStatsItems(); break; case ch_DynNetspeed: bDynNet = ch_DynNetspeed.IsChecked(); break; } } l_Warning.SetVisibility(!ValidStatConfig()); } function bool ValidStatConfig() { if(bStats) { if(Len(ed_Name.GetText()) < 4) return false; if(Len(ed_Password.GetText()) < 6) return false; } return true; } function bool OnViewStats(GUIComponent Sender) { PlayerOwner().ConsoleCommand("start"@StatsURL); return true; } function UpdateStatsItems() { if ( bStats ) { EnableComponent(ed_Name); EnableComponent(ed_Password); EnableComponent(b_Stats); } else { DisableComponent(ed_Name); DisableComponent(ed_Password); DisableComponent(b_Stats); } l_Warning.SetVisibility(!ValidStatConfig()); } defaultproperties { Begin Object Class=GUISectionBackground Name=GameBK1 Caption="Gameplay" WinTop=0.033853 WinLeft=0.014649 WinWidth=0.449609 WinHeight=0.748936 RenderWeight=0.100100 OnPreDraw=GameBK1.InternalPreDraw End Object i_BG1=GUISectionBackground'GUI2K4.UT2K4Tab_GameSettings.GameBK1' Begin Object Class=GUISectionBackground Name=GameBK2 Caption="Network" WinTop=0.033853 WinLeft=0.486328 WinWidth=0.496484 WinHeight=0.199610 RenderWeight=0.100200 OnPreDraw=GameBK2.InternalPreDraw End Object i_BG2=GUISectionBackground'GUI2K4.UT2K4Tab_GameSettings.GameBK2' Begin Object Class=GUISectionBackground Name=GameBK3 Caption="Stats" WinTop=0.240491 WinLeft=0.486328 WinWidth=0.496484 WinHeight=0.308985 RenderWeight=0.100200 OnPreDraw=GameBK3.InternalPreDraw End Object i_BG3=GUISectionBackground'GUI2K4.UT2K4Tab_GameSettings.GameBK3' Begin Object Class=GUISectionBackground Name=GameBK4 Caption="Misc" WinTop=0.559889 WinLeft=0.486328 WinWidth=0.496484 WinHeight=0.219141 RenderWeight=0.100200 OnPreDraw=GameBK4.InternalPreDraw End Object i_BG4=GUISectionBackground'GUI2K4.UT2K4Tab_GameSettings.GameBK4' Begin Object Class=GUISectionBackground Name=GameBK5 Caption="Unique ID / Messages" WinTop=0.791393 WinLeft=0.017419 WinWidth=0.965712 WinHeight=0.200706 RenderWeight=0.100200 OnPreDraw=GameBK5.InternalPreDraw End Object i_BG5=GUISectionBackground'GUI2K4.UT2K4Tab_GameSettings.GameBK5' Begin Object Class=moCheckBox Name=GameWeaponBob Caption="Weapon Bob" OnCreateComponent=GameWeaponBob.InternalOnCreateComponent IniOption="@Internal" Hint="Prevent your weapon from bobbing up and down while moving" WinTop=0.290780 WinLeft=0.050000 WinWidth=0.400000 RenderWeight=1.040000 TabOrder=1 OnChange=UT2K4Tab_GameSettings.InternalOnChange OnLoadINI=UT2K4Tab_GameSettings.InternalOnLoadINI End Object ch_WeaponBob=moCheckBox'GUI2K4.UT2K4Tab_GameSettings.GameWeaponBob' Begin Object Class=moCheckBox Name=WeaponAutoSwitch Caption="Weapon Switch On Pickup" OnCreateComponent=WeaponAutoSwitch.InternalOnCreateComponent IniOption="@Internal" Hint="Automatically change weapons when you pick up a better one." RenderWeight=1.040000 TabOrder=6 OnChange=UT2K4Tab_GameSettings.InternalOnChange OnLoadINI=UT2K4Tab_GameSettings.InternalOnLoadINI End Object ch_AutoSwitch=moCheckBox'GUI2K4.UT2K4Tab_GameSettings.WeaponAutoSwitch' Begin Object Class=moCheckBox Name=SpeechRecognition ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Speech Recognition" OnCreateComponent=SpeechRecognition.InternalOnCreateComponent IniOption="@Internal" Hint="Enable speech recognition" WinTop=0.654527 WinLeft=0.540058 WinWidth=0.403353 TabOrder=14 bBoundToParent=Wahr bScaleToParent=Wahr OnChange=UT2K4Tab_GameSettings.InternalOnChange OnLoadINI=UT2K4Tab_GameSettings.InternalOnLoadINI End Object ch_Speech=moCheckBox'GUI2K4.UT2K4Tab_GameSettings.SpeechRecognition' Begin Object Class=moCheckBox Name=GameDodging Caption="Dodging" OnCreateComponent=GameDodging.InternalOnCreateComponent IniOption="@Internal" Hint="Turn this option off to disable special dodge moves." WinTop=0.541563 WinLeft=0.050000 WinWidth=0.400000 RenderWeight=1.040000 TabOrder=3 OnChange=UT2K4Tab_GameSettings.InternalOnChange OnLoadINI=UT2K4Tab_GameSettings.InternalOnLoadINI End Object ch_Dodging=moCheckBox'GUI2K4.UT2K4Tab_GameSettings.GameDodging' Begin Object Class=moCheckBox Name=GameAutoAim Caption="Auto Aim" OnCreateComponent=GameAutoAim.InternalOnCreateComponent IniOption="@Internal" Hint="Enabling this option will activate computer-assisted aiming in single player games." WinTop=0.692344 WinLeft=0.050000 WinWidth=0.400000 RenderWeight=1.040000 TabOrder=4 OnChange=UT2K4Tab_GameSettings.InternalOnChange OnLoadINI=UT2K4Tab_GameSettings.InternalOnLoadINI End Object ch_AutoAim=moCheckBox'GUI2K4.UT2K4Tab_GameSettings.GameAutoAim' Begin Object Class=moCheckBox Name=GameClassicTrans Caption="High Beacon Trajectory" OnCreateComponent=GameClassicTrans.InternalOnCreateComponent IniOption="@Internal" Hint="Enable to use traditional-style high translocator beacon toss trajectory" RenderWeight=1.040000 TabOrder=5 OnChange=UT2K4Tab_GameSettings.InternalOnChange OnLoadINI=UT2K4Tab_GameSettings.InternalOnLoadINI End Object ch_ClassicTrans=moCheckBox'GUI2K4.UT2K4Tab_GameSettings.GameClassicTrans' Begin Object Class=moCheckBox Name=LandShaking CaptionWidth=0.900000 Caption="Landing Viewshake" OnCreateComponent=LandShaking.InternalOnCreateComponent IniOption="@Internal" Hint="Enable view shaking upon landing." WinTop=0.150261 WinLeft=0.705430 WinWidth=0.266797 TabOrder=7 OnChange=UT2K4Tab_GameSettings.InternalOnChange OnLoadINI=UT2K4Tab_GameSettings.InternalOnLoadINI End Object ch_LandShake=moCheckBox'GUI2K4.UT2K4Tab_GameSettings.LandShaking' Begin Object Class=moComboBox Name=GameGoreLevel bReadOnly=Wahr Caption="Gore Level" OnCreateComponent=GameGoreLevel.InternalOnCreateComponent IniOption="@Internal" Hint="Configure the amount of blood and gore you see while playing the game" WinTop=0.415521 WinLeft=0.050000 WinWidth=0.400000 RenderWeight=1.040000 TabOrder=2 OnChange=UT2K4Tab_GameSettings.InternalOnChange OnLoadINI=UT2K4Tab_GameSettings.InternalOnLoadINI End Object co_GoreLevel=moComboBox'GUI2K4.UT2K4Tab_GameSettings.GameGoreLevel' NetSpeedText(0)="Modem" NetSpeedText(1)="ISDN" NetSpeedText(2)="Cable/ADSL" NetSpeedText(3)="LAN/T1" StatsURL="http://ut2004stats.epicgames.com/" EpicIDMsg="Your Unique id is:" Begin Object Class=GUILabel Name=InvalidWarning Caption="Your stats username or password is invalid. Your username must be at least 4 characters long, and your password must be at least 6 characters long." TextAlign=TXTA_Center TextColor=(B=0,G=255,R=255) TextFont="UT2SmallFont" bMultiLine=Wahr WinTop=0.916002 WinLeft=0.057183 WinWidth=0.887965 WinHeight=0.058335 End Object l_Warning=GUILabel'GUI2K4.UT2K4Tab_GameSettings.InvalidWarning' Begin Object Class=GUILabel Name=EpicID Caption="Your Unique id is:" TextAlign=TXTA_Center StyleName="TextLabel" WinTop=0.858220 WinLeft=0.054907 WinWidth=0.888991 WinHeight=0.067703 RenderWeight=0.200000 End Object l_ID=GUILabel'GUI2K4.UT2K4Tab_GameSettings.EpicID' Begin Object Class=GUIButton Name=ViewOnlineStats Caption="View Stats" Hint="Click to launch the UT stats website." WinTop=0.469391 WinLeft=0.780383 WinWidth=0.166055 WinHeight=0.050000 TabOrder=13 OnClick=UT2K4Tab_GameSettings.OnViewStats OnKeyEvent=ViewOnlineStats.InternalOnKeyEvent End Object b_Stats=GUIButton'GUI2K4.UT2K4Tab_GameSettings.ViewOnlineStats' Begin Object Class=moCheckBox Name=OnlineTrackStats ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Track Stats" OnCreateComponent=OnlineTrackStats.InternalOnCreateComponent IniOption="@Internal" IniDefault="True" Hint="Enable this option to join the online ranking system." WinTop=0.321733 WinLeft=0.642597 WinWidth=0.170273 TabOrder=10 OnChange=UT2K4Tab_GameSettings.InternalOnChange OnLoadINI=UT2K4Tab_GameSettings.InternalOnLoadINI End Object ch_TrackStats=moCheckBox'GUI2K4.UT2K4Tab_GameSettings.OnlineTrackStats' Begin Object Class=moCheckBox Name=NetworkDynamicNetspeed ComponentJustification=TXTA_Left CaptionWidth=0.940000 Caption="Dynamic Netspeed" OnCreateComponent=NetworkDynamicNetspeed.InternalOnCreateComponent IniOption="@Internal" Hint="Netspeed is automatically adjusted based on the speed of your network connection" WinTop=0.166017 WinLeft=0.528997 WinWidth=0.419297 TabOrder=9 OnChange=UT2K4Tab_GameSettings.InternalOnChange OnLoadINI=UT2K4Tab_GameSettings.InternalOnLoadINI End Object ch_DynNetspeed=moCheckBox'GUI2K4.UT2K4Tab_GameSettings.NetworkDynamicNetspeed' Begin Object Class=moCheckBox Name=PrecacheSkins ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Preload all player skins" OnCreateComponent=PrecacheSkins.InternalOnCreateComponent IniOption="@Internal" Hint="Preloads all player skins, increasing level load time but reducing hitches during network games. You must have at least 512 MB of system memory to use this option." WinTop=0.707553 WinLeft=0.540058 WinWidth=0.403353 TabOrder=15 OnChange=UT2K4Tab_GameSettings.InternalOnChange OnLoadINI=UT2K4Tab_GameSettings.InternalOnLoadINI End Object ch_Precache=moCheckBox'GUI2K4.UT2K4Tab_GameSettings.PrecacheSkins' Begin Object Class=moComboBox Name=OnlineNetSpeed bReadOnly=Wahr ComponentJustification=TXTA_Left CaptionWidth=0.550000 Caption="Connection" OnCreateComponent=OnlineNetSpeed.InternalOnCreateComponent IniOption="@Internal" IniDefault="Cable Modem/DSL" Hint="How fast is your connection?" WinTop=0.122944 WinLeft=0.528997 WinWidth=0.419297 TabOrder=8 OnChange=UT2K4Tab_GameSettings.InternalOnChange OnLoadINI=UT2K4Tab_GameSettings.InternalOnLoadINI End Object co_Netspeed=moComboBox'GUI2K4.UT2K4Tab_GameSettings.OnlineNetSpeed' Begin Object Class=moEditBox Name=OnlineStatsName CaptionWidth=0.400000 Caption="UserName" OnCreateComponent=OnlineStatsName.InternalOnCreateComponent IniOption="@Internal" Hint="Please select a name to use for UT Stats!" WinTop=0.373349 WinLeft=0.524912 WinWidth=0.419316 TabOrder=11 OnChange=UT2K4Tab_GameSettings.InternalOnChange OnLoadINI=UT2K4Tab_GameSettings.InternalOnLoadINI End Object ed_Name=moEditBox'GUI2K4.UT2K4Tab_GameSettings.OnlineStatsName' Begin Object Class=moEditBox Name=OnlineStatsPW CaptionWidth=0.400000 Caption="Password" OnCreateComponent=OnlineStatsPW.InternalOnCreateComponent IniOption="@Internal" Hint="Please select a password that will secure your UT Stats!" WinTop=0.430677 WinLeft=0.524912 WinWidth=0.419316 TabOrder=12 OnChange=UT2K4Tab_GameSettings.InternalOnChange OnLoadINI=UT2K4Tab_GameSettings.InternalOnLoadINI End Object ed_Password=moEditBox'GUI2K4.UT2K4Tab_GameSettings.OnlineStatsPW' PanelCaption="Game" WinTop=0.150000 WinHeight=0.740000 } |
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