Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 |
// Onslaught Link Designer and link setup related messages class ONSLinkDesignMessage extends LocalMessage; var(String) localized string SetupString, SaveSetupString, LoadSetupString, SaveFailedString, LoadFailedString, DeleteSetupString, DeleteOfficialFailedString, DeleteNothingString, NoPathToPowerCoreString, LoadFailedNoPathToCoreString; static function ClientReceive( PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { if (Switch == 7) P.ClientOpenMenu("GUI2K4.UT2K4GenericMessageBox",,, default.NoPathToPowerCoreString); else if (Switch == 8) P.ClientOpenMenu("GUI2K4.UT2K4GenericMessageBox",,, default.LoadFailedNoPathToCoreString); else Super.ClientReceive(P, Switch, RelatedPRI_1, RelatedPRI_2, OptionalObject); } static function color GetConsoleColor(PlayerReplicationInfo RelatedPRI_1) { return class'HUD'.Default.WhiteColor; } static function string GetString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { switch (Switch) { case 0: return Default.SaveSetupString; case 1: return Default.SaveFailedString; case 2: return Default.LoadSetupString; case 3: return Default.LoadFailedString; case 4: return Default.DeleteSetupString; case 5: return Default.DeleteOfficialFailedString; case 6: return Default.DeleteNothingString; } } defaultproperties { SaveSetupString="Successfully saved Link Setup." LoadSetupString="Successfully loaded Link Setup." SaveFailedString="You can't overwrite official Link Setups!" LoadFailedString="Failed to load Link Setup because no setup of that name exists." DeleteSetupString="Successfully deleted Link Setup." DeleteOfficialFailedString="You can't delete official Link Setups!" DeleteNothingString="Failed to delete Link Setup because no setup of that name exists." NoPathToPowerCoreString="Cannot save Link Setup: There must be a complete path between the PowerCores." LoadFailedNoPathToCoreString="Failed to load Link Setup because it does not have a complete path between the PowerCores." bIsSpecial=Falsch } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |