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//----------------------------------------------------------- // //----------------------------------------------------------- class ONSManualGunPawn extends ONSStationaryWeaponPawn; #exec OBJ LOAD FILE=..\Animations\ONSWeapons-A.ukx simulated function ActivateOverlay(bool bActive) { if (Controller==None) return; Super.ActivateOverlay(bActive); if (Gun != None) { if (bActive) Gun.SetBoneScale(4, 0.0, 'TurretCockpit'); else Gun.SetBoneScale(4, 1.0, 'TurretCockpit'); } } defaultproperties { GunClass=Class'Onslaught.ONSManualGun' CameraBone="TurretCockpit" DrivePos=(X=-50.000000,Z=48.000000) EntryRadius=175.000000 FPCamPos=(X=-27.000000,Z=26.000000) TPCamDistance=450.000000 TPCamLookat=(X=-200.000000,Z=220.000000) DriverDamageMult=0.000000 HUDOverlayClass=Class'Onslaught.ONSManualGunOverlay' HUDOverlayOffset=(X=60.000000,Z=-25.000000) HUDOverlayFOV=45.000000 HealthMax=450.000000 Health=450 StaticMesh=StaticMesh'ONSDeadVehicles-SM.MANUALbaseGunDEAD' Mesh=SkeletalMesh'ONSWeapons-A.NewManualGun' bPathColliding=Wahr } |
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